Author Topic: Zay's HALT: !! FIRST LEVEL ART DONE !!  (Read 64130 times)

Chris's sprites have been implemented into the game along with her gun


oh my god that crouch animation

it seems like there needs to be a damage animation though

might wanna lower the height that the bullets come out

I'm certain the gun is just for show, or is a trick to fool opponents.

oh my god her breasts are made of flubber

oh my god her breasts are made of flubber
what's wrong with that?

stretch panic, for one

this looks great but please, for the love of god don't pull that nuclear throne-esque bullstuff where enemies explode after being killed without any indication of it at all because it's cheeeaap


cricket enemy drawin







some of my favorite doodles from last night's drawpile

so this summer was a pretty big sucess for me. HALT is currently the game project I've ever worked on the most. I already have 5 levels done and 2 of them have finished art.

i'm only gonna showcase the art of the first level here because since school is starting i might have less content to post and stuff in the next few days. anyways, enjoy:







only thing I'm missing for the art here are some things like enemy damage sprites and their indications to when they shoot (oh and also better projectile sprites) but those will be covered in the technical process of my game, where I will also cover menu's, cutscenes, and other shenanigans

Looks good so far!

I can also see that Chris had a bit of a haircut while the art was being implemented