I'm going to tell you all the tale of the overwhelming amount of development hell we've gone through last year. So, this started out as a Christmas party entirely, Momentum didn't think this was going to go anywhere. I hosted it off of my computer for awhile and then we switched to porkhost because I had no debit or any sort of money. This all started in july of 2013 and we continued to work on it until august in which we met DrenDran. Drendran then provided us hosting towards mid November, we decided hey maybe we'll take on kalphiter with this, mid to end of November we ask Ravencroft to use his falling tiles map since we were going to have gamemodes, which I highly doubt we will now, since of drendran not wanting to script for us anymore. Raven proceeded to give the password to Kalphiter and kalphiter joined, we predicted he would sperg out but he decided to help us, in the month of december was the most progress we've made. The roof was raised a lot, the stage was moved back, the ENTIRE lobby was scrapped and the gamemodes were nearing completion, we didn't make the deadline and that's why there was a delay over and over again. If nobody remembers there was an serious amount of ddossing going on towards new years, we didn't even think it would be possible because of the master list being down, then out of nowhere, it came back up and we knew we could do it. So we did, and you can see why we were missing a ton of stuff from last year. This year is going to be different though, now we know what we're doing instead of not knowing if we would get this far (hopefully we can get a scripter in time) and I can assure you it'll be better then last year. ddossing will still be a concern and I'll have something worked out for the forgeters who decide to crash it. I also hosted Rising Lava and Super Creeper this year so I could get more experienced with hosting
psst guys, if you loop it yourself and provide a download, it will be more likely to be added
you can if you want, we have 85 loops or so done, planning 150.
Also no VIP's this year, sorry if you were wanting it. This turn is just refining the features we know what to do and perfecting them instead of throwing more and more stuff onto the table for work.