Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 67075 times)


Blockhead runs off while you use the boombox. Both the hacker and robloxian are killed, but the hacker manages to use his "crash server" ability right before dying. You are disconnected.

Next map:GSF Paradise(when I get home)

Next map:GSF Paradise(when I get home)
This is gonna be great.

LEVEL UP! You now have +5 max health!(3 skill points available, cannot level up the same skill more than twice)
Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Trained Talking to people and not being antisocial.
[Medic]Trained Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

Pick a perk:
Gorn (Violence mode: Maximum. Everyone dies as violently as possible.)
Redshirt Swarm (Large group of Redshirts randomly summoned during combat. Low accuracy, low health, prone to panicking, low damage. These guys are disposable meatshields.)
Roll The Dice (Roll a dice and automatically trigger random events such as summoning falling rocks or Badspot.)
CQC! (Gain a free point in Close Combat)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.) Medic:Skilled required
Box Of Legos (Summon a box of legos and hope it does something.)
Enemy Unknown (Gain a free point in Energy Weapons)
Pull The Trigger (Free point in Firearms)
Deadly Lunge (Can lunge at people and close the distance quickly with melee weapons or fists.) Close Combat:Trained required.
Mozambique Drill (Insta-Kill close range targets by shooting them two in the chest, one in the head) Firearms:Skilled required
Police Brutality (Bonuses to using nightsticks and less-than lethal weapons, such as pepper spray.)
Knife Nut (Bonuses to knives and swords)
Pacifist (Free point in Social Skills)
MEDIC! (Free point to medic)
More Weight(Gain a extra inventory slot)
Give peace a second chance (Failing a Social Skills check will auto-retry) Social Skills:Skilled required.
Second times the charm (Failing a Engineer check will auto-retry)
Two Perks are better than none (Take two perks, but you can't level up skills. Companions still can.)

Companion Level Up(3 points, cannot level up same skill more than twice)
Blockhead801245 25/25 hp
[Firearms]Skilled
[Throwing]Trained
[Social Skills]Trained
[Medic]Trained
[Close Combat]Trained

JewBot 35/35 hp
[Engineer]Skilled
[Firearms]Trained
[Close Combat]Trained

Your Stats
Health: 35/35 HP
Armor: Concealed Vest 10/20 HP
Karma: Neutral

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Trained Talking to people and not being antisocial.
[Medic]Trained Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
« Last Edit: February 14, 2015, 09:56:37 PM by tber123 »

Last Chance, if we can train to Skilled and get it now. Otherwise, Roll The Dice.

Last Chance, if we can train to Skilled and get it now. Otherwise, Roll The Dice.

What about the other two skill points left?

blam 2 points into social skills, and get the second chance perk. oh and one into firearms

blockhead gets 2 to medic and 1 to close combat, and the robot uhhhh

Blockhead801245 gains an extra slot for carrying!
JewBot has given you the companion perk "Override Frequency!"



Your plane lands in GSF Paradise. Immediately after landing, you receive a private message:

Quote from: The Landscapers
ATTENTION ALL LANDSCAPERS! One of our guys, Cable, is holding a meeting related to the assassination attempts on Badspot and Kompressor! I will be uploading the coordinates now!

    Pick a event that happens next
    • Landscaper meeting
    • Bandits
    • Pink Dragon Triad
    • Some guys around a boombox
    • The Abomination returns
    • Hostage Situation
    • Simo Hayha, legendary Ghost sniper
    • Grenade Spamming Junkies
    • Police Chase
    • Gang shootout
    • A lone surviving dog

    Companion Stats
    Blockhead801245 armed with Old School Rifle 25/25 HP
    1)APOC 2.2 SilentPistol
    2)Mini-Nuke (Needs ammo)
    3)Heedicalking's Tsunami
    4)
    5)
    [Firearms]Skilled
    [Throwing]Trained
    [Social Skills]Trained
    [Medic]Proficent
    [Close Combat]Skilled

    JewBot armed with BARE HANDS 35/35 HP
    1)Medikit
    2)Pills
    3)Sticky Grenade
    4)
    5)
    [Engineer]Proficent
    [Firearms]Skilled
    [Close Combat]Skilled

    Your Stats
    Health: 35/35 HP
    Armor: Concealed Vest 10/20 HP
    Karma: Neutral

    Inventory(Certain items do not use slots.)
    1)Laser SMG with 20/20 rounds. The batteries automatically recharge themselves, so ammo is not an issue.
    2)T+T Sniper Rifle 4/4 rounds, 4 mags left
    3)RTB2 Tranquilizer Gun 3/3 rounds, 2 mags left
    4)T+T Cowboy Magnum 5/6 rounds, 4 clips left
    5)Eardrum Blasting Vuvuzela
    6)Rickroll BoomBox (Area of effect sound attack, earplugs provide immunity)
    7)Default Gun 8/8 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)

    Cocaine
    Flashlight
    Hammer/Wrench/Printer/Bricks (Building tools)
    $460
    Version 21 Postcard
    Medkit
    Kalph-Qaeida Buisness Card
    Earplugs (Immunity to sound attacks)

    Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
    [Firearms]Skilled Gunning people down.
    [Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
    [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
    [Throwing]Untrained Throwing grenades, knives, first aid kits, etc
    [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
    [Social Skills]Proficent Talking to people and not being antisocial.
    [Medic]Skilled Heal people more effectively.
    [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

    Perks
    Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
    Healthy(+10 HP)
    Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
    Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)[/list]
    « Last Edit: February 15, 2015, 03:07:11 PM by tber123 »

    The Abomination. Then again we need to find a weapon that does 9999999999999999+ damage, so we also should start a search for one.

    Or just wait and see what's the jig about them.



      You go to the meeting and discover a group of landscapers huddling around a campfire.

    "Hey! Glad you could make it! We need someone to assassinate Badspot and Kompressor so we can claim Blockland for ourselves."

    The Landscaper inspects your companions carefully.

    "Is that Heedicalking's Tsunami? HOLY stuff! Where the hell did you get that?"

    A second Landscaper turns to face you.

    (Cable) "Your companion has the perfect weapon for the assassination. Will you perform the task? We'll attack head-on and distract the targets while your companion snipes them with the Tsunami.

    • Yes
    • Of course I would!
    • [Attack]No.
    • What if Badspot deactivates my keys?

    Companion Stats
    Blockhead801245 armed with Old School Rifle 25/25 HP
    1)APOC 2.2 SilentPistol
    2)Mini-Nuke (Needs ammo)
    3)Heedicalking's Tsunami
    4)
    5)
    [Firearms]Skilled
    [Throwing]Trained
    [Social Skills]Trained
    [Medic]Proficent
    [Close Combat]Skilled

    JewBot armed with BARE HANDS 35/35 HP
    1)Medikit
    2)Pills
    3)Sticky Grenade
    4)
    5)
    [Engineer]Proficent
    [Firearms]Skilled
    [Close Combat]Skilled

    Your Stats
    Health: 35/35 HP
    Armor: Concealed Vest 10/20 HP
    Karma: Neutral

    Inventory(Certain items do not use slots.)
    1)Laser SMG with 20/20 rounds. The batteries automatically recharge themselves, so ammo is not an issue.
    2)T+T Sniper Rifle 4/4 rounds, 4 mags left
    3)RTB2 Tranquilizer Gun 3/3 rounds, 2 mags left
    4)T+T Cowboy Magnum 5/6 rounds, 4 clips left
    5)Eardrum Blasting Vuvuzela
    6)Rickroll BoomBox (Area of effect sound attack, earplugs provide immunity)
    7)Default Gun 8/8 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)

    Cocaine
    Flashlight
    Hammer/Wrench/Printer/Bricks (Building tools)
    $460
    Version 21 Postcard
    Medkit
    Kalph-Qaeida Buisness Card
    Earplugs (Immunity to sound attacks)

    Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
    [Firearms]Skilled Gunning people down.
    [Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
    [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
    [Throwing]Untrained Throwing grenades, knives, first aid kits, etc
    [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
    [Social Skills]Proficent Talking to people and not being antisocial.
    [Medic]Skilled Heal people more effectively.
    [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

    Perks
    Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
    Healthy(+10 HP)
    Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
    Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)[/list]


    Accept the offer. You HAVE to.



      (Cable) This is the oil rig. This is Kompressor's home base, and he just got back from giving a speech.



      (Cable) Get on the Oil Rig, assassinate Kompressor, and get the hell out. Won't be easy though. The Blockland Secret Service is guarding him, and they are competent.



      (Cable) I recommend you disguise as one of them. You can either kill Kompressor or blow up the oil rig. I've given you guys ammo and supplies.

      PLANNING PHASE
        Entry onto the oil rig
        • Boat
        • Swimming(not recommended, too slow and the Secret Service shoots on sight)
        • Plane
        • Other:_______

          The Assassination
          • Disguise + Blow up oil rig
          • Disguise + Kill Kompressor
          • Assault + Blow up oil rig
          • Assault + Kill Kompressor
          • Attempt to blow up oil rig from the coast with the mini-nuke/Tsunami
          • Snipe Kompressor from the coast with the Tsunami
          • Other:__________

            Other preparations(Multiple options allowed)
            • Attempt to recruit Cable
            • Attempt to recruit Cable + Any other Landscapers
            • Ask Cable if his group can do the job instead while you provide support
            • Recruit more Landscapers, but not Cable
            • Ask for heavier firepower
            • Request for Cable to teach you how to carry more stuff
            • Other: ____________

            Companion Stats
            Blockhead801245 armed with Old School Rifle 25/25 HP
            1)APOC 2.2 SilentPistol
            2)Mini-Nuke
            3)Heedicalking's Tsunami
            4)Cable's Sharpened T+T Combat Knife
            5)
            [Firearms]Skilled
            [Throwing]Trained
            [Social Skills]Trained
            [Medic]Proficent
            [Close Combat]Skilled

            JewBot armed with Cable's Revolver 35/35 HP
            1)Medikit
            2)Pills
            3)Sticky Grenade
            4)Cable's Rainbow Sword
            5)
            [Engineer]Proficent
            [Firearms]Skilled
            [Close Combat]Skilled

            Your Stats
            Health: 35/35 HP
            Armor: Concealed Vest 10/20 HP
            Karma: Neutral

            Inventory(Certain items do not use slots.)
            1)Laser SMG with 20/20 rounds. The batteries automatically recharge themselves, so ammo is not an issue.
            2)T+T Sniper Rifle 4/4 rounds, 4 mags left
            3)RTB2 Tranquilizer Gun 3/3 rounds, 3 mags left
            4)T+T Cowboy Magnum 5/6 rounds, 4 clips left
            5)Eardrum Blasting Vuvuzela
            6)Rickroll BoomBox (Area of effect sound attack, earplugs provide immunity)
            7)Default Gun 8/8 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)

            Cocaine
            Flashlight
            Hammer/Wrench/Printer/Bricks (Building tools)
            $460
            Version 21 Postcard
            Medkit
            Kalph-Qaeida Buisness Card
            Earplugs (Immunity to sound attacks)

            Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
            [Firearms]Skilled Gunning people down.
            [Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
            [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
            [Throwing]Untrained Throwing grenades, knives, first aid kits, etc
            [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
            [Social Skills]Proficent Talking to people and not being antisocial.
            [Medic]Skilled Heal people more effectively.
            [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

            Perks
            Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
            Healthy(+10 HP)
            Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
            Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)[/list]