take EVERYTHING and give it to JewBot
You can't hold an infinite amount of things. Characters in this forum adventure have a limited number of item slots for weapons. Going over that results in massive over encumbrance and moving slower than a dead body.
Who enters a point of no return without finishing missions? Not us. Buy the item carrying manual and take a water taxi to GSF Paradise.
You spend all your cash on a item carrying manual and read it. Everyone learns how to carry one more item. The book bursts into flames shortly after.
Unfinished random events- GamerGate
- Protagonist Fighting Arena (Fight the protagonists from Bandit Adventure, The Assassination, and X-COM:Long War)
- Rogue Landscaper Snipers (Prepare to get sniped over and over.)
- Special Encounter: The Unluckiest Son of a Bitch That Ever Was (Potential Companion/Pack Mule + Companion Perk)
- Special Encounter: Ephilates and the New Nigerian Cunts
- Random Event: Family RP (Abusive admins and general chaos)
- A Bandit surrounded by vigilantes
- Special Encounter: I know you
- The Bar(Potential companion)
- The Noob Herder
- Grenade Spammers
- Hostage Situation
- BLHack.DLL dealers
LEVEL UP 3 skill points avalible, cannot level up skill more than twiceSkills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Trained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.Companion Level Up (3 points, Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God)
Remember: You can level up companions in skills that they are untrained in, such as Explosives.
Blockhead801245 armed with Heedicalking's Tsunami 19/25 HP
Landscaper Armor 30/30 HP1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)
Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
[Firearms]Skilled [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]SkilledJewBot armed with
Cable's Revolver 40/40 HP
Concealed Vest 10/20 HP1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)
Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
[Engineer]Proficent [Firearms]Skilled [Close Combat]SkilledProtile armed with
Dinner Blaster 25/25 HP
1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
(Protile has no previous skill to level up, so give him skills in something)
PerksGorn (Violence mode: Maximum. Everyone dies as violently as possible.)Redshirt Swarm (Large group of Redshirts randomly summoned during combat. Low accuracy, low health, prone to panicking, low damage. These guys are disposable meatshields.)
Roll The Dice (Roll a dice and automatically trigger random events such as summoning falling rocks or Badspot.)CQC! (Gain a free point in Close Combat)
Box Of Legos (Summon a box of legos and hope it does something.)Enemy Unknown (Gain a free point in Energy Weapons)
Pull The Trigger (Free point in Firearms)
Deadly Lunge (Can lunge at people and close the distance quickly with melee weapons or fists.)
Close Combat:Trained required.Mozambique Drill (Insta-Kill close range targets by shooting them two in the chest, one in the head)
Firearms:Skilled requiredPolice Brutality (Bonuses to using nightsticks and less-than lethal weapons, such as pepper spray.)
Knife Nut (Bonuses to knives and swords)
Pacifist (Free point in Social Skills)
MEDIC! (Free point to medic)
More Weight(Gain a extra inventory slot)Give peace a second chance (Failing a Social Skills check will auto-retry)
Social Skills:Skilled required.Second times the charm (Failing a Engineer check will auto-retry)
Two Perks are better than none (Take two perks, but you can't level up skills. Companions still can.)
Your StatsHealth: 40/40 HP
Armor: Secret Service Armor 30/30 HP
Karma: Neutral
Inventory(Certain items do not use slots.)1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
2)BALDR 50/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 100/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)
Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot
Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x5 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)[/list][/list]