Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 67408 times)

arm jewbot with KzR and MAS heavy RL and homing launcher
arm blockhead with faec pwner and tsunami as last resort
arm yourself with RYNO V and megaphone vuvuzela and boombox
save artillery and airstrike beacon for boss battles
attempt to summon BreadFish/Protile from the source of 700 ping
may take a while because lag
recruit BreadFish/Protile as follower
arm BreadFish/Protile with dinnerblaster OSR and guns trikimbo
ask around for a squad to help take out the NC and un-brainwash ephi

you can make me look like whatever you want if you decide to do this
« Last Edit: February 26, 2015, 10:42:29 PM by BreadFish »

And take the Baldr and entrepreneur  staff.

    Better Firepower (It is very likely you or your companions will ditch your old weaponry for new ones. Its not a sin. One of each only.)
    • .880 Rifle
    • Guns Trikimbo
    • Kaje's Sniper
    • Kaje's Shotgun
    • Kaje's Minigun
    • 1914 Rifle
    • StratoFortress Flamethrower
    • Tier Tactical Concussion Grenade
    • Mini-Nuke
    • Ladios Armory Laser Carbine
    • APOC2.2 Sniper Rifle (The same gun that blew off Rotondo's limbs)
    • ASKR1 "Ass Kicker" (Has "Assault Rifle" and "Shotgun" firing modes)
    • BioRifle
    • RYNO V
    • Laser Satellite
    • Heavy Rocket Launcher
    • Boom Belt
    • Gravity Cat's BALDR
    • Buster Gun(Shotgun)
    • Artillery Beacon
    • Airstrike Beacon
    • LEGO Blaster
    • Flash Grenade
    • Taser
    • T+T Bullpup
    • Throwing Knife
    • Sgt. A. Walter's BF3 Pack Glock 17
    • TF2 Minigun
    • Dead Ringer (Fake death watch)
    • Cloak And Dagger (Infinite cloak when not moving, has a special knife attack when invisible)
    • Magnum
    • T+T LMG
    • PSI-Amp (Enables psionic attacks such as Mind Control. You must get tested for psychic ability in a special lab before using it.)
    • Dodgeball
    • DnR Mortar
    • Deflector (reflect projectiles like bullets, arrows, spears, mini-nukes.....)
    • Chidori (Lightning from fingertips)
    • Combat Rifle
    • "NoobTube" grenade launcher
    • Exploding Lemons
    • Gauss Rifle
    • Sausage
    • Handheld Artillery
    • Hookshot
    • Iban's Molotov roostertail
    • Dual Revolvers
    • Heedicalking's Quickshot
    • Recurve Bow
    • Repeater Gun

    WARNING: You and your companions are overencumbered. Ditch unwanted weapons before moving on.

    A wild Protile appears and joins the party.

    You ask Interials for a squad to help you take out the Nigerian Cunts and un-brainwash Ephilates.

    Interials: "They'll parachute in when the time comes. Can't risk you ordering them to their deaths, you know."

    Companions
    Blockhead801245 armed with Heedicalking's Tsunami[/b] 19/25 HP Landscaper Armor 25/25 HP
    1)APOC 2.2 SilentPistol
    2)Mini-Nuke
    3)Old School Rifle
    4)Cable's Sharpened T+T Combat Knife
    5) Ladios Armory Beam Rifle
    X) Faec Pwner 9000
    [Firearms]Skilled [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

    JewBot armed with Cable's Revolver 27/35 HP Concealed Vest 10/20 HP
    1)Medikit
    2)Pills
    3)Sticky Grenade & Normal Grenade
    4)Cable's Rainbow Sword
    5)Anti Renderman Rifle
    X) KZR
    X) MAS Heavy RL
    X) Homing Rocket Launcher

    [Engineer]Proficent [Firearms]Skilled [Close Combat]Skilled

    Protile armed with Dinner Blaster 20/20 HP
    1) Old School Rifle
    2) Guns Trikimbo
    3)

    Your Stats
    Health: 35/35 HP
    Armor: Secret Service Armor 30/30 HP
    Karma: Neutral

    Inventory(Certain items do not use slots.)
    1)Laser SMG 20/20 rounds. The batteries automatically recharge themselves, so ammo is not an issue.
    2)T+T Sniper Rifle 4/4 rounds, 1 mag left
    3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
    4)T+T Cowboy Magnum 5/6 rounds, 2 clips left
    5)Megaphone Vuvuzela
    6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity) (No batteries)
    7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
    8)Golden Gun (One time use pistol that can one-hit kill anything)
    X) RYNO V
    X) Airstrike Beacon & Artillery Beacon (Two items in one slot)
    X) BALDR
    X) entrepreneur  Staff


    Cocaine
    Flashlight
    Hammer/Wrench/Printer/Bricks (Building tools)
    $260
    PlayBlock Magazine x5 (Distraction tool)
    Version 21 Postcard
    Medkit x2
    One-Shot Pistol (Disposable pistol that packs a huge punch)
    Kalph-Qaeida Buisness Card
    Earplugs (Immunity to sound attacks)

    Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
    [Firearms]Skilled Gunning people down.
    [Close Combat]Trained CQC. Things like punching or stabbing people.
    [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
    [Throwing]Untrained Throwing grenades, knives, first aid kits, etc
    [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
    [Social Skills]Proficent Talking to people and not being antisocial.
    [Medic]Skilled Heal people more effectively.
    [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


    Perks
    Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
    Healthy(+10 HP)
    Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
    Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
    [/list]

    get blockhead to drop Beam rifle
    get Jewbot to drop APOC2.2 pistol and grenades and homing launcher
    wont need it with the MAS heavy RLs blast radius
    get the player to drop the T+T weapons laser SMG and entrepreneur staff as they seem to be useless now
    entrepreneur  staff tends to deal low damage
    give protile Quickshot and Kajes Shotgun and minigun
    idk what my item limit is

    also so i dont end up too OP remember
    i very lag bad on blockland
    sooo slow reactions weapons behaving oddly and slow moving
    « Last Edit: March 01, 2015, 12:00:02 AM by BreadFish »

    No no no, keep the beam rifle for blockhead companion and drop the silent pistol, and make the player; Try to learn to carry one more slot, remove ALL T+T weapons (from player) and the airstrike beacon and artillery beacon, and then finally, drop the players laser pistol (Or sell all the thrown away weapons if possible.)

    and let Protile keep his trikimbos, and only take kajes shotgun and mini gun.

      Last chance to pick better firepower before you leave
      • .880 Rifle
      • Kaje's Sniper
      • Kaje's Shotgun
      • 1914 Rifle
      • StratoFortress Flamethrower
      • Tier Tactical Concussion Grenade
      • Mini-Nuke
      • Ladios Armory Laser Carbine
      • APOC2.2 Sniper Rifle (The same gun that blew off Rotondo's limbs)
      • ASKR1 "Ass Kicker" (Has "Assault Rifle" and "Shotgun" firing modes)
      • BioRifle
      • RYNO V
      • Laser Satellite
      • Boom Belt
      • Buster Gun(Shotgun)
      • Artillery Beacon
      • Airstrike Beacon
      • LEGO Blaster
      • Flash Grenade
      • Taser
      • T+T Bullpup
      • Throwing Knife
      • Sgt. A. Walter's BF3 Pack Glock 17
      • TF2 Minigun
      • Dead Ringer (Fake death watch)
      • Cloak And Dagger (Infinite cloak when not moving, has a special knife attack when invisible)
      • Magnum
      • T+T LMG
      • PSI-Amp (Enables psionic attacks such as Mind Control. You must get tested for psychic ability in a special lab before using it.)
      • Dodgeball
      • DnR Mortar
      • Deflector (reflect projectiles like bullets, arrows, spears, mini-nukes.....)
      • Chidori (Lightning from fingertips)
      • Combat Rifle
      • "NoobTube" grenade launcher
      • Exploding Lemons
      • Gauss Rifle
      • Sausage
      • Handheld Artillery
      • Hookshot
      • Iban's Molotov roostertail
      • Dual Revolvers
      • Heedicalking's Quickshot
      • Recurve Bow
      • Repeater Gun

      idk what my item limit is

      also so i dont end up too OP remember
      i very lag bad on blockland
      sooo slow reactions weapons behaving oddly and slow moving

      The item limit is exactly what you see: Blockhead has 5 slots, you have 8 slots, Protile has 3 slots. Protile is already balanced by virtue of being behind in skills and health.

      Quick question, Interials: Why am I in Version 20 instead of V21?

      Interials: "Landscaper Outcasts did it. Looking for new recruits like you. They routed all incoming newbies to Version 20. The Ghosts are currently escorting them to Version 21. If you want to save Badspot and stop the Outcasts along with unbrainwashing Ephilates, you must join the convoy."

        There is no time limit. Going to Version 21 will advance the plot, while going back to GSF Paradise will let you finish the rest of the random events/interesting locations.
        • Join the Convoy and make your way to Version 21
        • Stay in Version 20 for a while and complete some unfinished buisness (Go back to GSF Paradise)
        • Other: ____________
        • Buy a item carrying manual for $260
        Companions
        Blockhead801245 armed with Heedicalking's Tsunami[/b] 19/25 HP Landscaper Armor 25/25 HP
        1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle
        [Firearms]Skilled [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

        JewBot armed with Cable's Revolver 27/35 HP Concealed Vest 10/20 HP
        1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle
        [Engineer]Proficent [Firearms]Skilled [Close Combat]Skilled

        Protile armed with Dinner Blaster 20/20 HP
        1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun

        Your Stats
        Health: 35/35 HP Armor: Secret Service Armor 30/30 HP Karma: Neutral

        Inventory(Certain items do not use slots.)
        1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
        2)BALDR 50/50 rounds, 3 mags left
        3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
        4)RYNO V 100/100 rockets
        5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
        6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
        7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
        8)Golden Gun (One time use pistol that can one-hit kill anything)

        Cocaine
        Flashlight
        Hammer/Wrench/Printer/Bricks (Building tools)
        $260
        PlayBlock Magazine x5 (Distraction tool)
        Version 21 Postcard
        Medkit x2
        One-Shot Pistol (Disposable pistol that packs a huge punch)
        Kalph-Qaeida Buisness Card
        Earplugs (Immunity to sound attacks)

        Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
        [Firearms]Skilled Gunning people down.
        [Close Combat]Trained CQC. Things like punching or stabbing people.
        [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
        [Throwing]Untrained Throwing grenades, knives, first aid kits, etc
        [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
        [Social Skills]Proficent Talking to people and not being antisocial.
        [Medic]Skilled Heal people more effectively.
        [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


        Perks
        Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
        Healthy(+10 HP)
        Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
        Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
        [/list][/list]
        « Last Edit: March 01, 2015, 11:56:22 AM by tber123 »

        Buy item carrying manual then go to version 21 to join the convoy.

        take EVERYTHING and give it to JewBot

        take EVERYTHING and give it to JewBot
        No no no, don't do this, or jewbot can't run, get to cover quickly or dodge!

        Who enters a point of no return without finishing missions? Not us. Buy the item carrying manual and take a water taxi to GSF Paradise.

          take EVERYTHING and give it to JewBot

          You can't hold an infinite amount of things. Characters in this forum adventure have a limited number of item slots for weapons. Going over that results in massive over encumbrance and moving slower than a dead body.

          Who enters a point of no return without finishing missions? Not us. Buy the item carrying manual and take a water taxi to GSF Paradise.

          You spend all your cash on a item carrying manual and read it. Everyone learns how to carry one more item. The book bursts into flames shortly after.

          Unfinished random events
          • GamerGate
          • Protagonist Fighting Arena (Fight the protagonists from Bandit Adventure, The Assassination, and X-COM:Long War)
          • Rogue Landscaper Snipers (Prepare to get sniped over and over.)
          • Special Encounter: The Unluckiest Son of a Bitch That Ever Was (Potential Companion/Pack Mule + Companion Perk)
          • Special Encounter: Ephilates and the New Nigerian Cunts
          • Random Event: Family RP (Abusive admins and general chaos)
          • A Bandit surrounded by vigilantes
          • Special Encounter: I know you
          • The Bar(Potential companion)
          • The Noob Herder
          • Grenade Spammers
          • Hostage Situation
          • BLHack.DLL dealers

          LEVEL UP 3 skill points avalible, cannot level up skill more than twice
          Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
          [Firearms]Skilled Gunning people down.
          [Close Combat]Trained CQC. Things like punching or stabbing people.
          [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
          [Throwing]Untrained Throwing grenades, knives, first aid kits, etc
          [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
          [Social Skills]Proficent Talking to people and not being antisocial.
          [Medic]Skilled Heal people more effectively.
          [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


          Companion Level Up (3 points, Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God)
          Remember: You can level up companions in skills that they are untrained in, such as Explosives.
          Blockhead801245 armed with Heedicalking's Tsunami
          19/25 HP Landscaper Armor 30/30 HP
          1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
          [Firearms]Skilled [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

          JewBot armed with Cable's Revolver 40/40 HP Concealed Vest 10/20 HP
          1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
          [Engineer]Proficent [Firearms]Skilled [Close Combat]Skilled

          Protile armed with Dinner Blaster 25/25 HP
          1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
          (Protile has no previous skill to level up, so give him skills in something)

          Perks
          Gorn (Violence mode: Maximum. Everyone dies as violently as possible.)
          Redshirt Swarm (Large group of Redshirts randomly summoned during combat. Low accuracy, low health, prone to panicking, low damage. These guys are disposable meatshields.)
          Roll The Dice (Roll a dice and automatically trigger random events such as summoning falling rocks or Badspot.)
          CQC! (Gain a free point in Close Combat)
          Box Of Legos (Summon a box of legos and hope it does something.)
          Enemy Unknown (Gain a free point in Energy Weapons)
          Pull The Trigger (Free point in Firearms)
          Deadly Lunge (Can lunge at people and close the distance quickly with melee weapons or fists.) Close Combat:Trained required.
          Mozambique Drill (Insta-Kill close range targets by shooting them two in the chest, one in the head) Firearms:Skilled required
          Police Brutality (Bonuses to using nightsticks and less-than lethal weapons, such as pepper spray.)
          Knife Nut (Bonuses to knives and swords)
          Pacifist (Free point in Social Skills)
          MEDIC! (Free point to medic)
          More Weight(Gain a extra inventory slot)
          Give peace a second chance (Failing a Social Skills check will auto-retry) Social Skills:Skilled required.
          Second times the charm (Failing a Engineer check will auto-retry)
          Two Perks are better than none (Take two perks, but you can't level up skills. Companions still can.)


          Your Stats
          Health: 40/40 HP Armor: Secret Service Armor 30/30 HP Karma: Neutral

          Inventory(Certain items do not use slots.)
          1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
          2)BALDR 50/50 rounds, 3 mags left
          3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
          4)RYNO V 100/100 rockets
          5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
          6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
          7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
          8)Golden Gun (One time use pistol that can one-hit kill anything)
          9)Empty Slot

          Cocaine
          Flashlight
          Hammer/Wrench/Printer/Bricks (Building tools)
          PlayBlock Magazine x5 (Distraction tool)
          Version 21 Postcard
          Medkit x2
          One-Shot Pistol (Disposable pistol that packs a huge punch)
          Kalph-Qaeida Buisness Card
          Earplugs (Immunity to sound attacks)

          Perks
          Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
          Healthy(+10 HP)
          Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
          Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
          [/list][/list]

          Two perks, Roll The Dice and More Weight.

          two perks, roll the dice and redshirt swarm

          Unfinished random events
          • GamerGate
          • Protagonist Fighting Arena (Fight the protagonists from Bandit Adventure, The Assassination, and X-COM:Long War)
          • Rogue Landscaper Snipers (Prepare to get sniped over and over.)
          • Special Encounter: The Unluckiest Son of a Bitch That Ever Was (Potential Companion/Pack Mule + Companion Perk)
          • Special Encounter: Ephilates and the New Nigerian Cunts
          • Random Event: Family RP (Abusive admins and general chaos)
          • A Bandit surrounded by vigilantes
          • Special Encounter: I know you
          • The Bar(Potential companion)
          • The Noob Herder
          • Grenade Spammers
          • Hostage Situation
          • BLHack.DLL dealers
          • The Game Genie
          • A guy levelling up
          • A man with a Golden Gun

          You have two perks, now level up your companions.

          (Firearms/Close Combat/Energy Weapons/Throwing/Explosives/Social Skills/Medic/Engineer)

          Companion Level Up (3 points, Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God)
          Remember: You can level up companions in skills that they are untrained in, such as Explosives.
          Blockhead801245 armed with Heedicalking's Tsunami
          19/25 HP Landscaper Armor 30/30 HP
          1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
          [Firearms]Skilled [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

          JewBot armed with Cable's Revolver 40/40 HP Concealed Vest 10/20 HP
          1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
          [Engineer]Proficent [Firearms]Skilled [Close Combat]Skilled

          Protile armed with Dinner Blaster 25/25 HP
          1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
          (Protile has no previous skill to level up, so give him skills in something)


          Your Stats
          Health: 40/40 HP Armor: Secret Service Armor 30/30 HP Karma: Neutral

          Inventory(Certain items do not use slots.)
          1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
          2)BALDR 50/50 rounds, 3 mags left
          3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
          4)RYNO V 100/100 rockets
          5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
          6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
          7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
          8)Golden Gun (One time use pistol that can one-hit kill anything)
          9)Empty Slot

          Cocaine
          Flashlight
          Hammer/Wrench/Printer/Bricks (Building tools)
          PlayBlock Magazine x5 (Distraction tool)
          Version 21 Postcard
          Medkit x2
          One-Shot Pistol (Disposable pistol that packs a huge punch)
          Kalph-Qaeida Buisness Card
          Earplugs (Immunity to sound attacks)

          Perks
          Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
          Healthy(+10 HP)
          Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
          Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)

          Roll The Dice (Roll a dice and trigger random things)
          Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
          « Last Edit: March 02, 2015, 10:25:35 AM by tber123 »

          The un-luckiest son of a bitch first, then after that, go to The Bar.