Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 67100 times)

Get the ghosts to help out
we could use an army
Spare waldo IF he agrees to be a spotter for us
find the admin and explain what is going on and that the sniper who shot him is one of the outcasts
call badspot and give him a forewarning
and finally Call interials

Get the ghosts to help out
we could use an army
Spare waldo IF he agrees to be a spotter for us
find the admin and explain what is going on and that the sniper who shot him is one of the outcasts
call badspot and give him a forewarning
and finally Call interials
Do this.

Get the ghosts to help out
we could use an army
Spare waldo IF he agrees to be a spotter for us
find the admin and explain what is going on and that the sniper who shot him is one of the outcasts
call badspot and give him a forewarning
and finally Call interials
Step 1: Calling the Ghosts for help
(GhostBuster92) You request us for help, yet you've blown away a fair amount of our forces. Prove your loyalty by assassinating a Landscaper for us. Goes by the name of TropicalTrailMix.

Step 2: Waldo
Waldo: Join you? HA! HAHA! AHAHA---

Waldo has lost connection to the server.

Step 3: Admin
I'd love to get those Landscaper bastards, but I have a server to administrate. If you'll excuse me, I'm off to ban some guys spamming 64x64 cubes.

Step 4: Badspot
The Landscapers are out for your blood, Badspot! You have to---

Badspot's Answering Machine: ERROR: MOST WANTED PLAYER DETECTED. PLEASE STAY ON THE LINE SO A SECRET SERVICE TEAM CAN DEACTIVATE YOUR BL_ID.

You instantly hang up.

Step 5: Interials

Interials: The backup will come when the time comes, boy!

  • Assassinate a Landscaper and get the support of the Ghosts
  • Get enough cash for a attack helicopter
  • Ask the forums for support (Very likely chance of being traced and/or lynched by an angry mob, you are the most wanted after all.)
  • Look for LillicaPlumb and recruit him. You could always use another pack mule/meatshield.
  • Find a store and buy some items
  • Initiate Operation Endgame


Companions
Blockhead801245 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot  40/40 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile 25/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie 40/40 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Professional

Pokoinik 70/70 HP
1)AS-VAL (2)Gauss Rifle (3)Empty

Dr. Krieger 10/10 HP
1) Dart Gun (2) Empty Slot
[Medic]Expert

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Artillery Beacon
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)

lillica then kill landscaper


lillica then kill landscaper

Despite your best efforts, you fail to find him. Not even Buddy the Dog can sniff him out. Maybe he's in a different city.


Plan 1: Walk up to his face and confront him/talk to him

There's TropicalTrailMix. Assassinate him and the Ghosts will support you in the endgame. How you plan to approach is up to you.


Plan 2: Ambush him from the trees

The trees could provide some cover.


Plan 3:Use the house as cover

There's also the nearby house that you could hide inside and shoot him from.


Plan 4: Snipe him from the rooftop

There's also the possibility of sniping him.

  • Plan 1
  • Plan 2
  • Plan 3
  • Plan 4
  • Roll the dice
  • Attempt to sell them coccaine
  • Grab a nearby jeep and run him and his friends over
  • Mininuke his ass already
  • Other: _____________


TropicalTrailMix 100/100 HP Landscaper Light Armor 20/20 HP
(1)Ion Cloud Thrower(flamethrower) (2)Satellite Laser (3).880 Rifle (4)Ladios Laser Carbine
[Energy Weapons]Professional [Social Skills]Master [Combat Roll] [Quickdraw] [Guardian Devil] [Inspire]

Elliot 40/40 HP Golden Suit&Tie 5/5 HP
(1)Gamma Rifle (2)Guns Tetrakimbo (3)Bows Trikimbo (4)Rocket Jumper
[Roll the Dice] [Last Chance]

MadBomber 20/20 HP EOD Suit 40/40 HP
(1) Antimatter Rocket Launcher
[Explosives]Advanced

XenoMorph 30/30 HP Leather Jacket 2/2 HP
(1)Alien Blaster (2)P250 Plasma Derringer (3)T+T Knife
[Energy Weapons]Expert [Mozambique Drill](Close range instakill move that works with handguns)

Companions
Blockhead801245 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot  40/40 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile 25/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie 40/40 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Professional

Pokoinik 70/70 HP
1)AS-VAL (2)Gauss Rifle (3)Empty

Dr. Krieger 10/10 HP
1) Dart Gun (2) Empty Slot
[Medic]Expert

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Artillery Beacon
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)

hide the artillery beacon in the bag of cocaine and set it off, give them the cocaine saying you dont want it
watch from rooftop



hide the artillery beacon in the bag of cocaine and set it off, give them the cocaine saying you dont want it
watch from rooftop

Everyone gets nuked but Elliot.
Elliot survives due to the Last Chance perk! He drops to the floor incapacitated, but sits upright and intends to take down as many of you as he can!
Elliot shoots the Rocket Jumper at his feet, propelling him into the air. He whips out the Bows Trikimbo and rains down arrows. Nobody was hit.
Elliot lands splat on the ground and dies from the fall damage.

The Ghosts will now assist you in the endgame.

  • Get enough cash for a attack helicopter
  • Find a gunstore
  • Initiate operation endgame
  • Other: ____________

Companions
Blockhead801245 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot  40/40 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile 25/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie 40/40 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Professional

Pokoinik 70/70 HP
1)AS-VAL (2)Gauss Rifle (3)Empty

Dr. Krieger 10/10 HP
1) Dart Gun (2) Empty Slot
[Medic]Expert

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Empty Slot
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)

[/quote]
« Last Edit: March 27, 2015, 12:39:02 AM by tber123 »

Party with Alcohol and Hookers and after that find a Gunstore or get cash for an Attack Heli


Question, why are we wanted? All we have done is survive, also, try finding lillicaplumb AGAIn, then Hi-jack a copter, and see if you can buy some guns.

Question, why are we wanted? All we have done is survive
remember when we forgeted up kompressor and rotondo? yeah.

Albeit the Player only killed Rotondo indirectly.

remember when we forgeted up kompressor and rotondo? yeah.
Well we kinda had to get Kompressor, and rotondo wasn't our fault.

Go to a gun store. We need to be prepared.