Bump. 1.2 was released, along with a lot of smaller patches! Sorry for the rather long delay, I've been playing the stuff out of it.
There was a MASSIVE amount of changes. I will link a puush to each section's title detailing all of the new changes if needed!
1.2 - The Wings UpdateNew Content/Features:
- Wings functionality added
- Added playable ship:Fer-de-Lance
- Added playable ship: Vulture
- Comms interface overhaul
- Added AI Groups
- Added ability to reboot destroyed sub systems (modules)
- Flyable debug camera with limited range added (CTRL+ALT+SPACE)
And an absolute ASSLOAD of new content, features, and fixes! Give it a read while you patch if you haven't already!
1.2.01/1.2.02 Wings UpdatesFixes/Changes:
- Fix crash in ship engine system
- Add additional help to respawn players within the same instance as their wing
- Fix a cause of missing docking GUI
- Make sure that detailed surface scanners are displayed in the right module panel
- Reduce number of spawned AI in supercruise
- Fix FSD clouds never dying in Supercruise
- Fixes for broken Asp audio
- Flatten fuel cost to be the same for all ships
- Added default keybinding for nav lock (key_minus)
- Changed references of pause menu to game menu to try and prevent confusion that the game isn't actually paused
- Tweaks to some outfitting descriptions
- Commodity typo fixes
Server Changes:
- Reduced faction influence awarded when redeeming combat bonds
- Fixed a bug that was preventing some Commanders from loading into the game
- Minor performance optimisations
1.2.03 Wings UpdateFixes/Changes:
- Fix crash in Hyperdrive, usually encountered when navlocked onto wingmen
- Fix for low level GUI crash loading into game
- Increased earnings from bounties
- Increased earnings from combat bonds
- Increased earnings from selling exploration data
- Refineries show up on the internal panel again and can be turned on/off
- Added shortcut key binding to open system map
- Fix issue stopping shield generators being repairable if fitted in some slots
- Fix issues with Fer-de-Lance scooping
- Stop toxic cargo damaging modules you cannot repair such as radiators or the roosterpit, power plant is still corroded though!
- Fixed incorrect reference to mouse axes for headlook controls
- Fixed the onionhead paint job
- Freelook Y-axis disabled when Starport Services tab opens fixed
- Surface scanners also have a range, and should therefore have a range field in Outfitting Item Info
- Should now be able to switch back to Starport services menu if you check the comms panel whilst docked
Server side Changes:
- Decreased purchase costs of Vulture, FerDeLance and Federal Dropship
- Credited all Commanders who currently own a Vulture, FerDeLance or Dropship with the difference in prices for the ships and armour.
- Increased sale prices of exploration data
- Jameson Memorial in Shinrarta Dezhra now always stocks all ships and modules
- We always recommend Commanders carry enough credits to cover insurance costs, but if the worst does happen, maximum available debt levels have been increased to 600,000 credits. Fly safe, Commanders.
1.2.04 Wings UpdateFixes/Changes:
- Fixed the stellar forge data for Te Kaha
- Moved the 'Stepping Stone Base' out from the gas giant in HIP 8396
- Fixed some issues with head-tracking, causing the camera to clip through roosterpits
- Added telemetry to help identify causes of unexpected docking offences
And a server-side update:
- Claiming a bounty or combat bond for a faction should now affect Commanders' reputation
- Reduce faction influence changes from trading activities