Author Topic: Elite: Dangerous 1.3 - Powerplay  (Read 17558 times)

is this worth the $60
I say its worth 40-50$.
But really fun imo.

not gonna look at thread for this but what are specs

not gonna look at thread for this but what are specs
Quote from:  Elite Dangerous website
Minimum recommended hardware specification:

Direct X 11
Quad Core CPU ( 4 x 2Ghz is a reasonable minimum)
4 GB System RAM (more is always better)
DX 10 hardware GPU with 1GB video ram
    Nvidia GTX 260
    ATI 4870HD
The game client works in conjunction with server-based code to deliver its functionality / experience, and therefore requires a continuous internet connection.


I'll get this game when I can land on planets

thanks
i'll have to save up the money for this sometime
Got a cheap medion laptop from €600 and it can run at 60FPS  in space abd 30FPS when near space stations/combat/other stuff that needs to render.

4 x 2 ghz? what does that mean? quad core processor with 2 ghz?

4 x 2 ghz? what does that mean? quad core processor with 2 ghz?
yah

they could have just said that :/ my gpu is too stuffty, a 260 will bottleneck my cpu so i'm forgeted.

they could have just said that :/ my gpu is too stuffty, a 260 will bottleneck my cpu so i'm forgeted.
Got a cheap medion laptop from €600 and it can run at 60FPS  in space abd 30FPS when near space stations/combat/other stuff that needs to render.
But the game is more stabel after release.
At beta I tought it was 4x3,6Ghz or something.

Bump. 1.2 was released, along with a lot of smaller patches! Sorry for the rather long delay, I've been playing the stuff out of it.

There was a MASSIVE amount of changes. I will link a puush to each section's title detailing all of the new changes if needed!

1.2 - The Wings Update

New Content/Features:

- Wings functionality added
- Added playable ship:Fer-de-Lance
- Added playable ship: Vulture
- Comms interface overhaul
- Added AI Groups
- Added ability to reboot destroyed sub systems (modules)
- Flyable debug camera with limited range added (CTRL+ALT+SPACE)

And an absolute ASSLOAD of new content, features, and fixes! Give it a read while you patch if you haven't already!



1.2.01/1.2.02 Wings Updates

Fixes/Changes:

- Fix crash in ship engine system
- Add additional help to respawn players within the same instance as their wing
- Fix a cause of missing docking GUI
- Make sure that detailed surface scanners are displayed in the right module panel
- Reduce number of spawned AI in supercruise
- Fix FSD clouds never dying in Supercruise
- Fixes for broken Asp audio
- Flatten fuel cost to be the same for all ships
- Added default keybinding for nav lock (key_minus)
- Changed references of pause menu to game menu to try and prevent confusion that the game isn't actually paused
- Tweaks to some outfitting descriptions
- Commodity typo fixes

Server Changes:

- Reduced faction influence awarded when redeeming combat bonds
- Fixed a bug that was preventing some Commanders from loading into the game
- Minor performance optimisations



1.2.03 Wings Update

Fixes/Changes:

- Fix crash in Hyperdrive, usually encountered when navlocked onto wingmen
- Fix for low level GUI crash loading into game
- Increased earnings from bounties
- Increased earnings from combat bonds
- Increased earnings from selling exploration data
- Refineries show up on the internal panel again and can be turned on/off
- Added shortcut key binding to open system map
- Fix issue stopping shield generators being repairable if fitted in some slots
- Fix issues with Fer-de-Lance scooping
- Stop toxic cargo damaging modules you cannot repair such as radiators or the roosterpit, power plant is still corroded though!
- Fixed incorrect reference to mouse axes for headlook controls
- Fixed the onionhead paint job
- Freelook Y-axis disabled when Starport Services tab opens fixed
- Surface scanners also have a range, and should therefore have a range field in Outfitting Item Info
- Should now be able to switch back to Starport services menu if you check the comms panel whilst docked

Server side Changes:

- Decreased purchase costs of Vulture, FerDeLance and Federal Dropship
- Credited all Commanders who currently own a Vulture, FerDeLance or Dropship with the difference in prices for the ships and armour.
- Increased sale prices of exploration data
- Jameson Memorial in Shinrarta Dezhra now always stocks all ships and modules
- We always recommend Commanders carry enough credits to cover insurance costs, but if the worst does happen, maximum available debt levels have been increased to 600,000 credits. Fly safe, Commanders.



1.2.04 Wings Update

Fixes/Changes:

- Fixed the stellar forge data for Te Kaha
- Moved the 'Stepping Stone Base' out from the gas giant in HIP 8396
- Fixed some issues with head-tracking, causing the camera to clip through roosterpits
- Added telemetry to help identify causes of unexpected docking offences

And a server-side update:

- Claiming a bounty or combat bond for a faction should now affect Commanders' reputation
- Reduce faction influence changes from trading activities

also adding a few pictures to the thread here. took some with the new debug camera :cookieMonster:

sorry for the double post, i don't want to include these in the changelog



my friends and i spent a lot of time bounty hunting the past couple of days. that's one of them up there in the cobra, i saw him so i snapped this picture.



the city lights added in 1.2 help in giving the planets life now. i snapped this picture of my vulture while waiting for my friend to return to our little area where we were bounty hunting from.

also, i'm thinking about starting a private group for the blockland forums. i'll be adding you all tomorrow and sending you invites, so if you'd like to fly in the company of other forumers, you can do so in case open play ain't really your thing.

Can you fly onto planets seamlessly yet?

Can you fly onto planets seamlessly yet?
That'll be a paid expansion.