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Author Topic: → Alien Block SHUTDOWN ←  (Read 28259 times)

Username : Honno
BL_ID : 42358
Reason why we need you :  I am a very good super ,, admin on a server,  I always make sure players are having a great time on a server.  A server can rest when I am here. She is my server.  I can do anything to make the players enjoy.  It makes 2 years that  I am in the experienced field.  I am also trained in over 700 methods of unarmed combat with my bare hands.

Make me your number 1 choice of command. You will not have to regret the decision you are about to make. Leadership is key!

thanks for ignoring the fact that he edited out that it was fake

I point it out, then get banned shortly after
clearly I'm the starfish here
Holy stuff dude get the forget over it.

Some kid edited his post and played it off like 10 pages ago and you are still loving talking about it. Does it affect you personally? You are desperately searching for some excuse to be an starfish but you are using an example that obviously nobody else but you gives a stuff about.

I also got a kick about you bitching about being banned for your "criticism."
Lets have a roundup of what you've done here.


i see the death run ended well
4 dislikes
great reception
oh so nobody outside of blueeyes likes it
you did friend, you edited your post
he lied friend
the title isn't going to make me join the server no matter how much you change it
quit playing victim you piece of stuff

Basically you've acted like a sarcastic richard since the beginning of the topic. I would ban you on sight as well. Stop being a richard and shut the forget up already.
« Last Edit: February 02, 2015, 09:01:01 PM by Destroyer »

from what i've gathered, it feels like this doesn't bring the 'alien' movie feel to it.

i don't know if this works, but for the alien get the NVG mod, and replace the model for the goggles with the empty.dts file to simulate the 'alien vision' thing, you could also do a risk of rain sort of thing and have holograms or computers tell the locations of emergency buttons and things like that

also, spooky sounds and other things like that are the ONLY way to get this to be 'scary', try getting actual alien soundtrack to loop and various other sounds that play at random or when a player walks by to keep them on edge, the same for the alien which would activate these sounds to give the humans a 'warning' or location of the alien, making the alien play careful and sneakily rather then an extraterrestrial meat grinder

one last thing, the 'killing the alien' part kind of ruins the immersion of running away from the spooky monster that will rough everything up. try making the buttons only be activated in a specific order (add 3 buttons for each set so the alien can't just camp them) and instead of a gun, they restore power or something making it so the humans can't hide as easy and they need to get to the escape pod(s) which are open now

from what i've gathered, it feels like this doesn't bring the 'alien' movie feel to it.

i don't know if this works, but for the alien get the NVG mod, and replace the model for the goggles with the empty.dts file to simulate the 'alien vision' thing, you could also do a risk of rain sort of thing and have holograms or computers tell the locations of emergency buttons and things like that

also, spooky sounds and other things like that are the ONLY way to get this to be 'scary', try getting actual alien soundtrack to loop and various other sounds that play at random or when a player walks by to keep them on edge, the same for the alien which would activate these sounds to give the humans a 'warning' or location of the alien, making the alien play careful and sneakily rather then an extraterrestrial meat grinder

one last thing, the 'killing the alien' part kind of ruins the immersion of running away from the spooky monster that will rough everything up. try making the buttons only be activated in a specific order (add 3 buttons for each set so the alien can't just camp them) and instead of a gun, they restore power or something making it so the humans can't hide as easy and they need to get to the escape pod(s) which are open now
I Like the way you think, thanks for the feedback, we might use it. Who knows?

Username : Tetrahedron
BL_ID : 11788
Reason why we need you : I can be a good help to the server and keep it in balance and the players in check.

Took some screens ingame with ReShade, they don't look very good and I could've made butter if my battery didn't die
But oh well



You might want to add a gallery section in OP, for video's 'n screenshots 'n stuff.

from what i've gathered, it feels like this doesn't bring the 'alien' movie feel to it.

i don't know if this works, but for the alien get the NVG mod, and replace the model for the goggles with the empty.dts file to simulate the 'alien vision' thing, you could also do a risk of rain sort of thing and have holograms or computers tell the locations of emergency buttons and things like that

also, spooky sounds and other things like that are the ONLY way to get this to be 'scary', try getting actual alien soundtrack to loop and various other sounds that play at random or when a player walks by to keep them on edge, the same for the alien which would activate these sounds to give the humans a 'warning' or location of the alien, making the alien play careful and sneakily rather then an extraterrestrial meat grinder

one last thing, the 'killing the alien' part kind of ruins the immersion of running away from the spooky monster that will rough everything up. try making the buttons only be activated in a specific order (add 3 buttons for each set so the alien can't just camp them) and instead of a gun, they restore power or something making it so the humans can't hide as easy and they need to get to the escape pod(s) which are open now
Thanks for the feedback. We're already planning on night viseion for the Alien and we're working on sounds and mapping. We'll work with what you've asked for!

also, spooky sounds and other things like that are the ONLY way to get this to be 'scary', try getting actual alien soundtrack to loop and various other sounds that play at random or when a player walks by to keep them on edge, the same for the alien which would activate these sounds to give the humans a 'warning' or location of the alien, making the alien play careful and sneakily rather then an extraterrestrial meat grinder

It is true that sound design is one of the most substantial pieces of a horror atmosphere. It doesn't need to be generally "Scary" sounds, just background noise placed in such a way to unnerve the player. Mechanical whirring, fluorescent lights buzzing, steam pipes leaking, metallic scraping, nearby footsteps all work. You want to keep sounds subtle, that way players start to get used to the background noise, and then make it quiet when threat is nearby.

You want to achieve a certain kind of "threatening" environment in order to put your players one edge. You want to make your players feel like their character is in danger, while giving them a reason to not just up and leave the server.

The two biggest issues with horror themed servers is that the anxiety and tedium can wear on a player if there's no other value beyond being scared. Keep a balance of terror and fun. Make it exciting, not just terrifying. Your server is basically supposed to be like a thrill ride; everyone's coming to experience your server.

Just jossing ideas, but you could have like a "safe" period before the alien starts to stalk the players where everything is bright and normal. Then, after the start of the round is over, the lights go out and people start getting picked off. You could have the build set up in just a way that the absence of light makes the build appear dangerous. Tight hallways, long, barely-visible corridors and cramped ventilation shafts create a good spot to put your players on the edge. A good environment to perpetuate that atmosphere is one that makes the player feel uncomfortable and awkward, much like an actual dark hallway would.

Lastly, include a forgetton of shortcuts through the build that only the alien can access. The creepiness from the original Alien movie was that you didn't know if the alien was in a room or not. Don't allow the alien to become predictable to the players. The two biggest things about keeping a monster scary is making sure it's appearances are brief, and that in most situations, it's barely visible. Not being able to see the monster makes it that much more threatening.

But that's just my two-cents. I've studied a lot of horror, so if you ever need any ideas or small advice, you can just PM me.
« Last Edit: February 03, 2015, 11:55:13 AM by IkeTheGeneric »

wtf. why was i perma'd? i havent joined in like a month.

"This is scary, I was literally scared." - Snack Nsack Chocolate
I actually said something like this but I was just tired and the alien came out of nowhere, I just screamed inside.


Wowe you are a terrible admin go check your name on drama you idiot.

Tried guessing server password
"What could it possibly be... Lets try "blue" for the lols"
>connects
"what?"
10/10 password blueeyes.

Tried guessing server password
"What could it possibly be... Lets try "blue" for the lols"
>connects
"what?"
10/10 password blueeyes.
Did he ban you?

Did he ban you?
No lol, why would he?
He kicked me tough wich I can understand.