Author Topic: Bethesda at E3 for the first time*  (Read 7502 times)

at least fallout 3 wasn't just "get up, you got shot in the head. go find the person that killed you".
honestly fallout 3 went from when you were born even. I wouldn't say fallout 3 had a groundbreaking story either though
While I dont think either Fallout 3 or New Vegas had amazing stories, I feel like New Vegas had a better story, as it was less linear and you had a lot more choices.
Fallout: New Vegas felt like it had way more depth, it just needed more development time.
Pretty much. If Obsidian could have worked on the game for another year or two, the game would have been even more amazing.

fallout 3 is more fun than fallout nv. fallout nv is just fallout 3 blasted with content and more bugs

I sure loved not being able to walk over this pile of rubble!

at least fallout 3 wasn't just "get up, you got shot in the head. go find the person that killed you".
honestly fallout 3 went from when you were born even. I wouldn't say fallout 3 had a groundbreaking story either though



theres a difference between unrealistic situations through narrative anthropic principle and just plain clumsy storytelling

even the 'go from birth to death' thing strikes me as heavy handed in retrospect

What about NV's DLC's?

I liked Old World Blues the best, simply for the scientist character's hilarious (IMO) dialogue.

I disliked Lonesome Road the most, the story was quite dull to be honest, and Ulysses was also pretty dull as a character, but the whole choice to nuke the Legion/NCR at the end was pretty entertaining, not to mention the weapons from the resulting radiated locations.

However, nothing beats mercy. Fully automatic grenade launcher is pretty badass.

lonesome road was cool, real throwback motifwise and themewise to fo3

ulysses works REALLY well if you pay really close attention during the other dlcs, the entire thing is designed to be the end of the game's metanarrative

at least fallout 3 wasn't just "get up, you got shot in the head. go find the person that killed you".
honestly fallout 3 went from when you were born even. I wouldn't say fallout 3 had a groundbreaking story either though
Fallout 3 was a stuffty rehash of Interplay's Fallout.

The game revolving around water plant? Try Fallout 1's main quest.
Finding the Geck and your dad? Try Fallout 2's main quest.
Armada banishing you from the vault. Fallout 1's ending.
Evil organization trying to take over the us by committing genocide? Fallout 2.
Finding dogmeat after his previous owner had been killed? Fallout 1.

Then comes the world building itself and Bethesda's stuffty story writing. The origional super mutants weren't brain dead brutes with guns that shot at people. Instead Bethesda used them as generic orc like enemies that exist purely for shooting at.

Then you have the brotherhood of steel as the generic good guys. The original brotherhood of steel only cared about technology and no one else. They were greedy and selfish, by Fallout 2 their organization had become irrelevant due to human advancement in technology and government, plus the fact the brotherhood had dwindling numbers. NV did a good job reflecting this.

Enclave was the generic evil empire/national socialists of fallout 2. No surprise Bethesda brought them back to do the same evil plan they tried to do in fallout 2.

Fallout has always about what happens after the bombs, its about living in a generic Thunderdome style world. You grew up in a bomb shelter your whole life, you were sent out to go find a computer chip to save your vault. Imagine leaving your shelter to finally see what it looks like on the outside, only to find miles of barren desert inhabited by mutated wild life is small pockets of humanity which is barely civilized, and you alone are tasked to travel all over the desert to find a water chip.

Fallout 2 same premise, life after the bombs. However the world has become more civilized, technology is coming back, governments are also starting to be established.

Fallout 3, generic thunderdome style wasteland game with leather clad enemies in pots and pans.

There also numerous plot wholes like jets existence on the east coast, as well as the existence of super mutants, but that is for another time.

gameplay:
old fallouts were about using your skills to complete the task. You could fight stuff, you could talk your way out of situations, you could sneak through and not kill anyone, you could be a hacker/thief, or you just brute force your way through the game.

New fallouts have more emphasis on combat and pretty much combat. Basically a linear shooter in disguise.

Fallout 3 was a stuffty rehash of Interplay's Fallout.

The game revolving around water plant? Try Fallout 1's main quest.
Finding the Geck and your dad? Try Fallout 2's main quest.
Armada banishing you from the vault. Fallout 1's ending.
Evil organization trying to take over the us by committing genocide? Fallout 2.
Finding dogmeat after his previous owner had been killed? Fallout 1.

Then comes the world building itself and Bethesda's stuffty story writing. The origional super mutants weren't brain dead brutes with guns that shot at people. Instead Bethesda used them as generic orc like enemies that exist purely for shooting at.

Then you have the brotherhood of steel as the generic good guys. The original brotherhood of steel only cared about technology and no one else. They were greedy and selfish, by Fallout 2 their organization had become irrelevant due to human advancement in technology and government, plus the fact the brotherhood had dwindling numbers. NV did a good job reflecting this.

Enclave was the generic evil empire/national socialists of fallout 2. No surprise Bethesda brought them back to do the same evil plan they tried to do in fallout 2.

Fallout has always about what happens after the bombs, its about living in a generic Thunderdome style world. You grew up in a bomb shelter your whole life, you were sent out to go find a computer chip to save your vault. Imagine leaving your shelter to finally see what it looks like on the outside, only to find miles of barren desert inhabited by mutated wild life is small pockets of humanity which is barely civilized, and you alone are tasked to travel all over the desert to find a water chip.

Fallout 2 same premise, life after the bombs. However the world has become more civilized, technology is coming back, governments are also starting to be established.

Fallout 3, generic thunderdome style wasteland game with leather clad enemies in pots and pans.

There also numerous plot wholes like jets existence on the east coast, as well as the existence of super mutants, but that is for another time.

gameplay:
old fallouts were about using your skills to complete the task. You could fight stuff, you could talk your way out of situations, you could sneak through and not kill anyone, you could be a hacker/thief, or you just brute force your way through the game.

New fallouts have more emphasis on combat and pretty much combat. Basically a linear shooter in disguise.
I've never played fallout 1 or 2, maybe I should

ulysses works REALLY well if you pay really close attention during the other dlcs, the entire thing is designed to be the end of the game's metanarrative

Thinking back, that is quite true. I liked finding his hidden easter egg campout spots, the audio logs were an interesting story piece, if I'm remembering correctly.

I need to play the game again, as I haven't played through the game + DLC's in a few months, which is obviously affecting my opinion.

I've never played fallout 1 or 2, maybe I should
Maybe. If you played games like Wasteland, shadowrun, Hellscape, Baldurs gate, isometric turn based rpgs, then you should have a good time.

fallout's story works best when it is being a knowingly-goofy campy thing with horribly gritty and sobering overtones, not actually focused on the postapocalyptia

like you convince a child soldier to kill her horrible slaver commander and free a nearby town from his influence through a chain of events involving an incident where convinced a bunch of intelligent, otherwise worldly and utterly respectable tribespeople you would hit them with a mountain if they didnt help you reach an underwater base full of radioactive super-ghosts

new vegas is basically just that all the time but somewhat more subtle

fo3 is the opposite

Fallout 3's story might have been dumb as hell and full of holes but I still liked the game better ¯\_(ツ)_/¯

I'll take an Elder Scrolls game in Black Marsh, please and thank you

Fallout 3's story might have been dumb as hell and full of holes but I still liked the game better ¯\_(ツ)_/¯

I'll take an Elder Scrolls game in Black Marsh, please and thank you

my only wish for fallout 4 is that it isn't made in the gamebryo engine. that's the only thing that i really hate about fallout 3/nv/skyrim, the engine feels so clunky

A few of my only gripes with New Vegas were the game being linear af even though it advertised open world gameplay, and that New Vegas was smaller than my neighborhood. (not counting the slummy ass Freeside part)