Author Topic: TROPICOLA AMIGOS: another nation rp  (Read 3876 times)


zimosir attempts to set up trade with nearby natives if there are any
zimosir also sets up ore mines

there are two major native tribes on the island zimosir has claims on, ketho and sime

ketho accepts the trade, sime kills the scout sent to talk
« Last Edit: March 14, 2015, 04:17:51 PM by Juncoph »

train swordsman and archers, fortify town

in regards of time, aside from the 1 irl day = 5 year thing when are we allowed to do actions and such
like after you post or?
anyway zimosir drafts random civilians into military and creates caravan to trade with ketho

whenever you want as long as it isn't a double post

i do handle native diplomacy and the outcome of battles, of course

is ketho allied with sime
if yes, attempt persuading ketho to tell sime zimosir is coolio
if no, attempt to have them ally

ketho will accept if zimosir helps them destroy sime

Kyrev and its newly formed "Kingsguard" infantry expand its claims northeast along the Ibier Mountains. Conflict with the Lebok natives was inevitable and our advance is swift and merciless.

the dispersed encampments of leboks are poorly defended by unarmored men with rudimentary bows, and quickly fall to the superior kingsguard

Zimosir accepts to help destroy Sime.
Zimosir builds smelters to refine the ore from the mines.
It also starts training the drafted citizens to be Klokwerk Soldiers, giving them swords and armor made out of the refined ore.

are there natives around my island


how are you Inaku

hows your day been



you wanna uh






trade

for those who are curious by the way

the tech is basically 700 AD, with the exception of ships (which are a thing but extremely expensive right now)

how are you natives
hows your day been
you wanna uh
trade

the inaku do not trust you enough, and decline
« Last Edit: March 14, 2015, 06:57:20 PM by Juncoph »