Author Topic: TROPICOLA AMIGOS: another nation rp  (Read 4070 times)

Kyrev enforces its new claim and begins setting up ore mines. Native men from the conquered areas in the mountains bring with them a new form of smithing swords, characterized by very sharp, durable edges and wavy, water-like patterns. Kingsguard infantry are equipped with proper armor and these new swords. Further training commences.

Kyrev introduces potato crops to combat the harsh conditions of the Ibier Range. Big game hunting and small animal domestication also sees an increase, albeit small.



In response to minor civil unrest, the Tsar introduces a formal system of education throughout Kyrev, requiring all children to be educated until age 10.
« Last Edit: March 14, 2015, 08:26:31 PM by CypherX »

no wonder they're lonely

new town set up more inland, troops sent to protect settlers

Zimosir demands Sime to set up a trade route.
Zimosir also asks Ketho if it can settle a town moderately close to them, and also sets up farms.

Zimosir demands Sime to set up a trade route.
Zimosir also asks Ketho if it can settle a town moderately close to them, and also sets up farms.

sime kills the scout again

ketho does not believe in permanent settlements as they are constantly on the hunt

zimosir comes to obvious realization that it has a military, and sends Klokwerk Soldiers to Sime, and begins to assault sime.
zimosir also fortifies their original town, and starts building archers to defend the town
« Last Edit: March 14, 2015, 08:30:18 PM by Zoltan »

sime is beaten back into the distant jungles of mainland condor


zimosir sends settlers guarded by some soldiers to create a town where sime used to be
meanwhile, in zimosirs capital, a barracks is built to house more klokwerk soldiers. also in production is a training grounds for anyone to use.

A new settlement is settled east, still on the coast.

zimosir sends settlers guarded by some soldiers to create a town where sime used to be
meanwhile, in zimosirs capital, a barracks is built to house more klokwerk soldiers. also in production is a training grounds for anyone to use.

you create a settlement where their encampment was and expand your borders to allow its defense

A new settlement is settled east, still on the coast.

aye

no wonder they're lonely

new town set up more inland, troops sent to protect settlers

copy
« Last Edit: March 15, 2015, 10:12:36 AM by Juncoph »

the other settlement(we should consider being able to name the villages/settlements) is being fortified and is training klokwerk soldiers and klokwerk archers, which are the archer variant of the soldiers(light, tanned animal skin armor, wooden bows for weapons). a few soldiers are sent to go search for any sign of Sime, and if they find sime the soldiers will take some of the sime-ean people into slavery.

the other settlement(we should consider being able to name the villages/settlements) is being fortified and is training klokwerk soldiers and klokwerk archers, which are the archer variant of the soldiers(light, tanned animal skin armor, wooden bows for weapons). a few soldiers are sent to go search for any sign of Sime, and if they find sime the soldiers will take some of the sime-ean people into slavery.

you can name settlements, sure

zimosir finds an insignificant amount of simeans and converts them into an insignificant amount of slaves

Kyrev builds more ore mines and associated works to increase production of metal products, and begins trading relatively large amounts of them. Additionally, crossbows, previously a hunting weapon, begin being looked in to as a potential weapon of war to replace bows. Kyer, the capital, is reinforced further with thicker, larger walls and other various defenses.



The Tsar maintains a no-contact policy with the natives and the Kingsguard move farther north to claim more land, this time en masse.

the insignificant amount of slaves are put to work in the ore mines to create an insignificant amount of ore.
farms are made in the settlement, and in the capital schools are being built to educate and to spread propaganda stating ketho is good and sime is bad
zimosir proposes an alliance to ketho, sending a crate of food to convince them to ally


       
U  N  I  T  E  D     P  R  I  N  C  I  P  A  L  I  T  I  E  S

o f
J   U   R   E   C   H
       

"All men are created as brothers to each other."



Policies

Government:(Summary), Currently Constitutional Monarchy
Foreign Policy:Controlled Borders
Demographic Behavior:        Peaceful-Defended (Predominantly Defended)
Economic Centre:        Mixed (Predominantly Inland)



Demographics and Political

Leaders:Aersch II, Oeschen IV, Dannen I
Demographic:Mostly peaceful farmers.  They hold strong to an ancient political system that governed them for centuries, but this system also upholds that the best interest of only some sacrifices the best interest of all.
Economics (Domestic):        Free Trade.
Economics (Foreign):        Free Trade.
Currency:Gold, silver and copper lumps by weight are most common in cities and villages.  Barter is common in the countryside.
Population:Moderately large, though with a low average density because 90% of the used land is farms.
Military:Primarily town guards, and groups of about 1,500 of the "Regal Guard."  The Regal Guard is a volunteer group that trains any man in the art of war.  They run drills at least once a year, and maintain a tight intelligence network, though for the most part, they act by their civilian way of life until the need for war is needed.  They are generally a defensive force.  All civilians receive moderate training in self-defense at the age of sixteen.
Citizenship:One is a citizen so long as they own land or are tied to land within the "borders."
Ethnicity:Persian
Language:Persian



Map
(Click for full size)




National History

Year 15:  Acquiescence is passed following a Sine raid that destroyed the only three existent trading posts.
« Last Edit: March 17, 2015, 11:08:40 PM by SWAT One »