Author Topic: TROPICOLA AMIGOS: another nation rp  (Read 3885 times)

The military works on clearing out all natives within Ebonian borders.

settlers, guarded by some soldiers and archers, go to the east of the capital village and create another settlement on the coast, effectively taking a somewhat decent chunk of land.
the capital is fortified more, and military search for simeans to take in as slaves in the newly captured land.
plantations are built in the second settlement.

jurech has been founded

kingsguard units move almost peacefully through the hillside, destroying what little native resistance there is

zimosir founds a new settlement

ebonia's neighboring natives are almost completely obliterated

The Tsar, eager for new land, spreads the Kingsguard out in an attempt to subjugate much of the surrounding mountain range. Some elements are sent into the valleys below to claim land.

In expectation of victory, settlers are sent towards to positions; one higher up in the mountains and another at the base of the range.


snip

god dammit i was half asleep

although in my defense of erroneously placing you on that island, i did say to just mark it

also the only large thing that might qualify as a peninsula is the bit of land partially jutting from the main island although it's really stocky

and the only thing at the bottom of the province of condor is that island
« Last Edit: March 16, 2015, 09:29:05 AM by Juncoph »

Did you see the dot I marked?  It's on the upper side of that land that juts out.

now i see it

forget

that was pretty hard to see

gimme a moment
« Last Edit: March 16, 2015, 01:41:04 PM by Juncoph »

schools are built in the town and the village to educate people born there
some simean slaves are executed for reasons unknown
scouts are sent northward to find any trace of sime whatsoever
farms and ore mines are being built in the town and village

schools are built in the town and the village to educate people born there
some simean slaves are executed for reasons unknown
scouts are sent northward to find any trace of sime whatsoever
farms and ore mines are being built in the town and village


all that's found related to sime is a couple destroyed camps, which the soldiers fondly recall as the ones they raided

damnit now i have less simean slaves and i cant replenish them because i 'accidentally' killed the sime people
whoops

damnit now i have less simean slaves and i cant replenish them because i 'accidentally' killed the sime people
whoops

you didnt kill the sime people, they just figured out that staying off your island keeps them alive

A network of roads are planned throughout Jurech, to allow trade throughout the lands to be enhanced.

Explorers load up carts and depart the sovereign land to look for native tribes, taking with them fruit preserves, kegs of beer, and grain to offer to them, either as a gift, or as a request to open trade negotiations.

Because of the possibility of trade, three trading posts are constructed just at the border.

Roads through Scotia are built, iron production and farm production are increasing due to the amount of farms and mines.

Settle new town more towards the centre of the island (anywhere is fine)

Oh yeah.  Also could I settle two towns within the interior of Jurech, and one on the coast, those being the two other principalities of Jurech, and the capitol city being the Parliamentary centre.  I don't care where so long as they are reasonably distanced.