Poll

print((CFrame.Angles(math.pi, 0, 0) * CFrame.new(0, 1, 0)).Y)

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Author Topic: [THREAD MOVED]  (Read 532958 times)

the old one, but changing the torque helped alot.
it spazzes slightly, but it's bearable to the point where you forget about it :P

Ok, here's 3 station wagons that I made quite a while ago back in September and October.


1964 Chevorlet Bel Air Wagon


1973 Dodge Polara Station Wagon (has a cop variant)


1942 Ford Super Deluxe "Woody" (SECOND CAR I MADE)

which audio file type should i use for seamless looping?

which audio file type should i use for seamless looping?
None because anything other than MP3 gets your audio rejected

Source: I was cucked out of 200 robux because the people moderating audio couldn't play .OGG files

Just recently made a Quinlan's Pretzels truck. When the god damn axles load, I'll release a picture.

No seriously you've gotta teach me how to make cars like that, mine look like driving turds

No seriously you've gotta teach me how to make cars like that, mine look like driving turds
I'll help you after I'm done helping a school friend with a roblox project.

edit: finished the 1920's quinlan truck

« Last Edit: December 11, 2016, 10:12:08 AM by Cheze »

None because anything other than MP3 gets your audio rejected

Source: I was cucked out of 200 robux because the people moderating audio couldn't play .OGG files
i just uploaded 3 oggs and they were accepted
probably you're using the wrong export settings?

i just uploaded 3 oggs and they were accepted
probably you're using the wrong export settings?
Share your magic with me.

My account

Also, i just got the idea to make a FPS game, should i?


i made these guns, and i would like to put a use to them,
so i keep thinking on creating a game called "Anti-TF", where you have only one single mission : avoid a character/s to get transformed to something, destroying the trigger (object or other), then transport him to a location (may be implemented or not)

each mission has a different character in a different map every round.

while to the guns, i was thinking in adding a feature to be able to change the way you hold the gun and reload it, for example, you can have two options to hold a AK-47 : normal (left in front handguard) or another option (left hand holding end of the mag).

also thought of the ability to have dual pistols, the second gun having the same price of the gun (only for pistols, revolvers and small SMGs)

i have even thought of the animation and audio which would play if you won or lost :
if you lost, you threw your hat in the floor, then crossed arms and facepalmed.
or if you won, you would (probably) dab or spin your sidearm (if holding) and raise your fist to the top

the mission selection would be a roulette and while in intermission, a music could play.
the lobby would probably be a house.

also, i will probably need some help with the scripts.
will be a FPS game and animated players.
was also thinking in some maps based in some real stuff..
i don't think this is a good idea
inb4 "sucks" or "dont."
« Last Edit: December 14, 2016, 08:30:40 PM by BlocklandBlockoCity »

I mean if you want help with how the guns work I can give pointers


the only problem is that i dont know how to script from scratch.
and the guns contain so many parts i cant union them to a single part.
also, the guns have to follow the player's view, and i dont know how to do that.

and they will use animations instead of cframes and welds.
i'll be probably be the building part with my current scripting skills...

i already thought of some missions, to be honest.
take a look.

Bold Gold (based in a thing + MFF 2016 since the game will contain furries, i think this idea will fall down immediately)
People are disappearing around the city, and only you know the lost are transformed into gold statues.
you have to avoid the next one from being transformed by not letting him step into an empty pedestal, then you
also have a un-transformer in hand to un-goldify the others.

Failed Experiment (again based in real stuff now based in a profile description "backstory" in FurAfinnity look for something about vinyl in furry megathread, around page 62-69)
A genetics corporation is trying to create a pill with nanomachine which will fix the injuries immediately and make the subject immune to chemical attacks, but the pill is made of a refined petroleum thing and they are going to test the pill in a volunteering
subject. you have to destroy the pill or it will be too late.

Toon or Doom (based again now in a deviantart TF comic)
an adolescent is walking around the streets of a city, but he doesn't know there will be a goo flood caused by a goo monster.
you must rescue him against the time, or you are also screwed.

Where the wild statues are
in a cave, whoever enters it never returns ever again and
the only thing the others who come there can find is just statues and nothing else.
another person is coming there, and you will have to get him before he turns into stone.

Who are you? (TG, this time)
seeing everything from a scope, someone is offering a suspicious-looking soda to another person.
you have to invade the house and shoot the soda can, but that will not be a easy job.

as you see, these "missions" are rip-offs of real TF stories.
this shouldn't be a good idea. there will need to be originality in the characters.

almost forgot, there will be obstacles and dangers in the maps to difficultate the job.
« Last Edit: December 20, 2016, 02:46:05 PM by BlocklandBlockoCity »