Author Topic: Steam is allowing people to sell workshop content  (Read 20865 times)

im against this whole ordeal. come on valve.

aight lemme shoot on this a bit:

if we are to create a mathematical equation where x is 1 and y is 0, y<x. now if we add 1 to each variable, y+1<x+1, but also, the ratio is the same - it's both one dollar. the difference between two dollars and one dollar is one dollar, and the difference between one dollar and zero dollars is also one dollar, right? yeah! now here's a camel patented equation - the difference between zero dollars and one dollar is a MILLION forgetIN DOLLARS, because it's the difference between free and not free. so already you've created a massive disruption in the way mods are dealt with, something that's been free since it's inception years ago.

and now, even darker: you've created a situation where there's no reason not to charge for a mod, because since the beginning of time there's really not been a feasible way to monetize mods aside from donations and things like DayZ. so now you can charge whatever you want for a mod, and have it on a marketplace - but surely! who would pay for a mod?!? forgetin no one right?!?
I have to admit this armor looks loving epic. Might sell a few trading cards to get it
and im not even calling you stupid or anything, alt, i'm sayin you'd be willing to pay for it, and that's all that matters in a market. and there are hundreds of people, thousands, who feel the same way as alternative - 2,000 people disliked total b's video on it. so they've created a market where now something that you once got nothing from, aside from, i dunno, the enjoyment of making a mod because you wanted to make it and give it to people.

now there are potential buyers - and why would you worry about the fact that 90% of people abhorr this idea when the other 10% might give you something? what reason is there to not monetize a mod?!? morally, obviously, you might feel stuffty about doing it, but it's as simple as clicking a button, and ultimately a million people downloading your awesome mod is less profitable and viable than one person paying 25 cents for your mod. so now everyone's gonna forgetin charge, but obviously not much - cheap! 25 cents for a sword, cus they have to go as low as possible in order to sell it, graze the tip of the massive black hole that is free commodities, and get a miniscule cut of that - such a small cut that it seems stupid to even keep on makin mods at all! now what once was something based 100% on passion is now based on tiny amounts of money, and the talented people will forget off the service because there's no standard as to paying for a good mod, and the people who are left will just make the quickest and cheapest and most popular mods, and charge next to nothing for them, in the hopes they can siphon of a cent or two from a market, and anyone who wants a mod will get it illegally cus a mod is a forgetin mod and not protected whatsoever, and the steam workshop for skyrim which was once a pretty viable alternative to nexus will become a forgetin wasteland, and since steam will get at least some money out of it and lose NOTHING, they're probably gonna spread this onto other mod marketplaces, and the steam modding community is gonna burn to the ground!

Well odds are that Modding will revert to the "old" way where addons are hosted on a website and manually installed.
I've literally never used the workshop for anything but tracks in Distance, so I don't really know why it's an "old" way in the first place.

dunno if anyone has posted this, but here's a post about Firelink Implements, one of the purchasable mods. the mod is $3.49 for... a set of armor and a weapon. and maybe a quest and some lighter equipment in the future. maybe.
http://steamcommunity.com/workshop/filedetails/discussion/429097363/611704531887931527/
read it and weep. the mod pretty much steals from From Software.

-snop-
Also, this is basically valve being greedy cunts. 75% cut from stuff and you can only cash out once you hit $100. do you know how loving long that will take, with literally any price tag? At a dollar, basically nobodys gonna buy it because you can get full loving games for less than that. Hell, there's the humble bundle where you can get like 5 up-to-triple-A Games for a dollar. At 50 cents, it's more likely, but then you're only getting 12 cents per transaction, I'm absolutely forgetin certain valve is gonna be rounding down here

Now 100 / 0.12 = 834 people have to buy your thing. That's gonna take for-forgetin-ever.
« Last Edit: April 24, 2015, 01:04:44 AM by Ipquarx »

Also, this is basically valve being greedy cunts. 75% cut from stuff and you can only cash out once you hit $100. do you know how loving long that will take, with literally any price tag? At a dollar, basically nobodys gonna buy it because you can get full loving games for less than that. Hell, there's the humble bundle where you can get like 5 up-to-triple-A Games for a dollar. At 50 cents, it's more likely, but then you're only getting 12 cents per transaction, I'm absolutely forgetin certain valve is gonna be rounding down here

Now 100 / 0.12 = 834 people have to buy your thing. That's gonna take for-forgetin-ever.
is that real? you have to reach a 100 buck paywall?

but even among that, i saw the totalbiscuit video and i agree that someone who makes amazing mods -  it's not out of the realm of reality that they should get money for that, great modders getting paid seems fair and it could bring better mods to a game, certainly. BUT- this is not the way to go about it, hijacking a thriving mod community, turning it into a market that disproportionately favors you, forcing prices so low that the mod makers don't really make enough money for what the mods are worth, and making a system that puts very little faith into buying mods. i can't see this doing anything positive in the short run but with such a rocky start i can't see this doing much good in the long run either, despite the argument of money brings the makers - not when you've made a terrible system!

in theory, i can just make a giant tits mod and recieve millions.

in theory, i can just make a giant tits mod and recieve millions.
not in a free market

From my understanding its actually a 400 dollar paywall since valve takes 75% of the profit, i might be wrong though

Steam board:
Oh no, PC gaming is dying.
I KNOW EXACTLY WHAT WE SHOULD DO! MILK THE stuff OUT OF IT!

I mean, at least if the content creators received like >70%. That would at least be reasonable. It would encourage better content (even if better content was there in the first place, which is kinda dumb now).

Well, apparently VALVe turned into an Orwellian nightmare state.

Hmm, I can't help but think I've seen a post about another company which grabbed ludicrous percentages of money from the sale of something they didn't make or own.

I hate this because not only are they alienating the people that can't afford / don't wan't to buy the mods that they used to get for free, now offering incentives to screw said people over.


when they push this out to other games, this is probably going to suck a lot for playing on multiplayer servers

"Sorry! but you can not play on this map until you Purchase it from the workshop for $5.55. would you like to go to the workshop page now?"

when they push this out to other games, this is probably going to suck a lot for playing on multiplayer servers

"Sorry! but you can not play on this map until you Purchase it from the workshop for $5.55. would you like to go to the workshop page now?"
Let's hope consumer backlash stops this before bullstuff like that happens.