Author Topic: Apperently ubisoft is making a new asscreed.  (Read 1921 times)

Maybe it changed in the recent ones, but I don't think I've ever seen a difficulty setting except for those Animus challenges in Brotherhood/Revelations?
Speaking of Brotherhood that game was pathetically easy IMO.

I literally sat my controller down and didn't move and the guards waited until my health replenished before they attacked me again.

yeah i was thinking more "be a proper assassin" and set up traps to kill generals a la patton jeep. you could snipe your target, i guess, but sound would alarm everything around you

and again, not this high profile bullstuff where you fight a low intensity war



I hope it doesn't turn into another unity
Ubisoft's QA department is under-appreciated, so a lot of their reports are either left unresolved or "working as intended" so they can ship the game as fast as possible. The only reason delays happen is because either Microsoft/Sony-cert finds Class A bugs, or internal management freaks out because everything is chaos, and orders the game to be put back while they re-structure the managers.

yay more floaty automatic parkour simulator

assassins creed is just ubisoft saying happy new year

Can they finally ditch the robes, because it looks awkward  seeing people run around in robes out in public. It made sense in the first game, now it just annoying.

Can they finally ditch the robes, because it looks awkward  seeing people run around in robes out in public. It made sense in the first game, now it just annoying.
It's become a "signature style". The idea is that each Assassin protagonist has a similar silhouette with minor changes in the shape. That's also why their main games all feature male protagonists. Desmond was/is different given that he's from a different timeline.

Yes, but that doesn't make any sense in the actual context of the the story. You know, the whole "secret assassins" thing.

Yes, but that doesn't make any sense in the actual context of the the story. You know, the whole "secret assassins" thing.
you have to remember, this is a game where "assassins" are one-man armies who can take one entire platoons of armed mooks, can survive a 200-foot fall by just falling in a batch of hay, and people can use lightning swords; yet the game sometimes fails players for failing to stealth.

what i'm saying is that the game is stupid and inconsistent. but it's also not fun at all.

what i'm saying is that the game is stupid and inconsistent. but it's also not fun at all.
I replayed AC3 recently, and I had a lot more fun with it than I did on launch. Still not at good as #2, but certainly not as bad people make it out to be. Then again, I'm not very good at games (even though I design and build them).

Yes, but that doesn't make any sense in the actual context of the the story. You know, the whole "secret assassins" thing.
I dunno. I'm not their writer. I think the costumes are pretty good, though.

the one a year format is not suited to assassin's creed in the slightest. they want to compete with CoD and such, but  CoD games are pretty simple to make, especially if you have a massive team. Assassin's creed games try to recreate sprawling, ancient landscapes, full of people and atmosphere, and they nailed that in the first and second installments, but the problem is that instead of focusing on making a dope ass world, they have to rush it, and you get uninspired games with tons of glitches and not much to do.

they have to rush it, and you get uninspired games with tons of glitches and not much to do.
Because the company is investor-driven, and management barely understand what the developers are doing.

Because the company is investor-driven, and management barely understand what the developers are doing.
yup.