The menu looks great.
I love that it was used in the SPECIAL videos. My brother and I were trying to identify some of the perks in those from the symbols, but it was a bit difficult in black/white and the grainy 50's look.
As for them being exclusively SPECIAL based, that's a little weird.
It certainly gives SPECIAL a better use than it has had, but is that at the cost of Skills?
I might not care for the Barter skill too much, but it used to be that if there was a perk that I wanted and it needed it, plus another Skill/Special, then I might invest in it a little bit to get that perk. Now I might just ignore it entirely, if I don't care for it.
But maybe it works perfectly fine.
I wonder if this means we will have fewer SPECIAL enhancing items/perks, like we did in FO3/NV.
Like that perk that raises all your SPECIAL to 9, and the Implants in NV.
I certainly like the idea of all perks having seperate levels.
And I can only wonder what bonuses there are to things like Bloody Mess (although it's probably a mundane increase from +5% damage to +10/15%, rather than a new effect when killing).