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[February 2016] Most anticipated DLC?

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Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 718967 times)

I don't really see how it's "bad".
Nobody would have a problem with it if it wasn't called "survival".

Can you provide a link to Bethesda or a Bethesda employee ever saying words to that effect?
You really have a hate boner for Tony, don't you?

I don't really see how it's "bad".
Nobody would have a problem with it if it wasn't called "survival".

What would you call it then? "Borderlands loot grade drop" mode? It doesn't live up to the survival name.

New Vegas' Hardcore mode was set in stone and fans got mad that Bethesda failed to recognize it. Bethesda is working on fixing the error/ego on their part.

I don't know who at Bethesda thought survival was a good idea but they weren't thinking clearly.

Can you provide a link to Bethesda or a Bethesda employee ever saying words to that effect?

That was a saying or turn of phrase. Not a literal quote from Bethesda.
« Last Edit: February 26, 2016, 03:12:32 PM by Lord Tony® »

You really have a hate boner for Tony, don't you?
I don't see how that particular post is hateful towards tony.

What would you call it then? "Borderlands loot grade drop" mode?
Extremely hard mode.
Also, i really don't think legendary items in Fallout 4 are comparable to Borderlands'.
I can only think of 2 legendary effects that are at all even similar to legendary weapons in Borderlands.

It doesn't live up to the survival name.
It really feels like you're proving my point.
Nobody would have a problem with it if it wasn't called "survival".

New Vegas' Hardcore mode was set in stone and fans got mad that Bethesda failed to recognize it.
Again, i really don't think people complaining has anything to do with Bethesda's decision to change it. I think they just didn't have enough time to develop it or something, otherwise they wouldn't have called it "Survival" mode in the first place.
Also, people are also complaining about the new dialog system, and i don't see Bethesda throwing out hours of recorded dialog and revamping that.
Bethesda is working on fixing the error/ego on their part.
I personally don't think it was an error, but i completely fail to see how you could even correlate it with ego.
I don't know who at Bethesda thought survival was a good idea but they weren't thinking clearly.
For one thing, i don't think that's how it works.
Adding something into a game isn't one person's decision.  Presumably, the game has to be approved before release, and also presumably, Bethesda has QA testers.

That was a saying or turn of phrase. Not a literal quote from Bethesda.
Sorry, i just assumed they'd said it before, since you seem to think that they would use that as an excuse.
« Last Edit: February 26, 2016, 03:49:20 PM by Blockchip »

You keep saying Bethesda may haven't had enough time.


They had about 4 years developing Fallout 3 and forgot to add in hardcore mode (the modders had to do it.)

They spent about 4 years developing skyrim and forgot to add in hardcore mode (the modders had to do it.)

Obsidian spent about 1.5 years developing New Vegas and remembered to add in Hardcore mode. (Due to popular demand from Fallout 3 modders)

They spent about 4 years developing Fallout 4 and forgot to add in hardcore mode (they'll meet the modders halfway and just let the modders edit survival mode)***


***Fans finally got sick of their stuff and now Bethesda was pressured into rethinking their ways.
« Last Edit: February 26, 2016, 04:15:12 PM by Lord Tony® »

And you can't say that New Vegas was just recycled assets.

Fallout 3 was recycled off of Oblivion and Fallout 4 was recycled off of Skyrim.

You keep saying Bethesda may haven't had enough time.
-snip-
They might've put their priorities into different things during development.

They spent about 4 years developing [game] and forgot to add in hardcore mode (the modders had to do it)
They didn't "forget" and modders didn't "have" to do it. Just because something was in new vegas doesn't mean it's literally an essential feature.

Also, as far as i'm aware, not many people were even complaining about no hardcore mode until New Vegas came along, and Fallout 3 was released before new vegas was, and Skyrim began development before new vegas was released.
Also, as far as i'm aware, none of the Fallout games before Fallout 3 had survival mode in them and neither did any of the Elder Scrolls games before skyrim. But chances are, you're completely fine with that because they weren't made by Bethesda.

Fans finally got sick of their stuff and now Bethesda was pressured into rethinking their ways.
You say they "finally" got tired of it, but people seem just as angry about it in Fallout 3 as they are in Fallout 4.
And, again, i still don't think Bethesda changed it just because people complained.

And you can't say that New Vegas was just recycled assets.
Fallout 3 was recycled off of Oblivion and Fallout 4 was recycled off of Skyrim.
Neither of those things change that New Vegas recyled assets.
Besides, it's much less noticeable in Fallout 3 & 4, and i'm almost entirely sure New Vegas re-used more assets than they did.
« Last Edit: February 26, 2016, 05:21:36 PM by Blockchip »

jesus forget stop talking to him already

jesus forget stop talking to him already
seriously guys blockchip is a loving obvious troll

If Bethesda were that confident they wouldn't damage their reputation they would have left it alone or turn it into DLC

As for "essential features" damage threshold was a core game concept that was removed in fallout 3 brought back in NV and removed again in fallout 4

Obsidian spent about 1.5 years developing New Vegas and remembered to add in Hardcore mode. (Due to popular demand from Fallout 3 modders)
1.5 years of work, on top of the 4 years that Bethesda already spent building Fallout 3.

Yeah, Obsidian did quite a lot of work in short time, but they still had an extraordinarily large foundation made for them.
It's unfair to describe them as gods, because they built a new game on an existing one, in a short-ish amount of time.

Obsidian had to modify the engine and they were working on an engine they never worked on before. They had less experience with the engine than Bethesda had and still managed to come out on top.

Working on an engine you never worked on before isn't exactly easy. Modifying it is even harder.

managed to come out on top.
jesus christ we get it you like new vegas better, stop trying to shove it down our throats

jesus christ we get it you like new vegas better, stop trying to shove it down our throats
what
this is obviously the first time we've heard about it
why else would he bring up the same point all the time?