the game is running so bad for people with AMD cards because fallout 4 uses excessive tessellation and nvidia benefited tech
sounds like Rage 2.0
2lateboi
Now I don't want to be judgmental about a game I haven't played yet and don't plan on playing for at least a year or two, but its well worth noting that the plot elements presented in fallout 4 will either make or break it.
Fallout 3 is considered the 'plot' of the entire series, as it goes over the fight for greater good, or basically the alliance with the brotherhood of steel to defeat the enclave and super mutants and purify the water. The player felt a sense of completion, and could align with either a good or bad side. Even in the dlc The Pitt (my personal favorite) players could either side with the people or the tyrant, putting the alignment of the player in either jesus or devil.
Fallout new vegas experimented with different plot aspects, which many people feel caused the plot to fall apart and seem inferior, especially when compared to fallout 3. Players were given different alignments, all of which were evil in some way. By the time players finished the game, they felt a lack of the sense of completion. People complained online that no matter what branch they took in the plot, the ending never satisfied.
If fallout 4 taps into the fallout 3 method of delivering plot, I think it might be considered the best fallout game of the entire series. It seems that it has so much potential at the moment.
If they od on the faction stuff again, well, rip.
On subject of story telling, 3 tends to rely on a cinematic linear story. Nothing wrong with that as there are lots of great linear stories. The events are told in which the story teller wants them told.
This would be a typical formula story as seen in 3, Tactics, BoS, movies, tv, and books

D happened because of C because of B because of A. Everything else is an outlier that has no effect on the main plot. In order to complete the story the events have to be completed in the correct order. Generally no matter what happens, only one event is destined to occur regardless of the players actions(see fallout 3's water purifier climax)
This is a formula typical where your setting is the story, just like 1, 2, and NV

Numerous factors can lead to any point in the story a based on the players actions. This allows for a uniquely told story that can be told by numerous dependent and independent factors rather than a fixed sequence or plot that is set in stone. You also have more control of the story and the fate of what events occur based on your actions.