Poll

[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 742695 times)

« Last Edit: February 28, 2017, 09:18:16 PM by kongo »

I finally did the initial quest with the BoS where you get the transmitter from ArcJet. I've already decided I'm going to betray them for the Institute after that quest. Why do people like Danse so much? He's such a loving tool omg.

Isn't Danse revealed to be a synth if you team with BoS?

how do i manually install mods i've tried like 3 different guides and nothing's worked
please help i want to put razors on all of my melee weapons


I've successfully met the Institute scientist and now I'm off to get the parts so I can enter the Institute. Still undecided on if I'll go BoS or Institute, and I've yet to meet the Railroad thus far.

The Minutemen are doing really well though.


I found a fluted triple barrel smg, like wtf

you're supposed to only have it enabled when you're modding weapons

I mean, you can do whatever you want, but because of how the mod works that's the intended use

though I'm looking at the description again and it looks like the mod author is embracing the idea of keeping it enabled all the time to make everything batstuff insane

I found a fluted triple barrel smg, like wtf
Yeah you gotta save after you mod your weapon and disable the addon. The mods will still be on the gun.


Yeah you gotta save after you mod your weapon and disable the addon. The mods will still be on the gun.
I just turned it off. Gonna re-enable it later on another character.

Why does no one like using the minute men? I have artillery in all my settlements. If the enemy is outside, they're dead. Honestly the minutemen are the only faction I could really connect to and care about. The railroad think they're better because they're the synths, the BoS think they're high and mighty and their word is law in this part of the world where they were uninvited and honestly unwelcomed. and the institute is a bunch of lab snobs who think everyone above ground is a worthless excuse for humanity. but like, the minute men just wanna help. They wanna help get rid of the raiders and ghouls and try to make the wasteland a little safer.

Why does no one like using the minute men? I have artillery in all my settlements. If the enemy is outside, they're dead. Honestly the minutemen are the only faction I could really connect to and care about. The railroad think they're better because they're the synths, the BoS think they're high and mighty and their word is law in this part of the world where they were uninvited and honestly unwelcomed. and the institute is a bunch of lab snobs who think everyone above ground is a worthless excuse for humanity. but like, the minute men just wanna help. They wanna help get rid of the raiders and ghouls and try to make the wasteland a little safer.

Personally, building settlements is my least favorite part of the game (mostly because of how the game handles it, actually) and the time it takes to set up enough settlements for artillery to be viable and wait around for the strike after throwing a smoke grenade is much less enjoyable than just taking the enemies down myself

I'm not exactly sure what you mean by "think they're better because they're the synths" regarding the Railroad because only one member is a known synth, and I definitely haven't gotten any elitist vibes from the Railroad in the slightest

They're both good factions trying to make things better, just for different beings, but I think what it all comes down to is that the Minutemen have the dullest questline, if you can even call the same 4 quests ad infinitum with different starting locations and destinations a questline

Personally, building settlements is my least favorite part of the game (mostly because of how the game handles it, actually) and the time it takes to set up enough settlements for artillery to be viable and wait around for the strike after throwing a smoke grenade is much less enjoyable than just taking the enemies down myself

I'm not exactly sure what you mean by "think they're better because they're the synths" regarding the Railroad because only one member is a known synth, and I definitely haven't gotten any elitist vibes from the Railroad in the slightest

They're both good factions trying to make things better, just for different beings, but I think what it all comes down to is that the Minutemen have the dullest questline, if you can even call the same 4 quests ad infinitum with different starting locations and destinations a questline
I meant helping the synths. They think they're on some righteous crusade and it makes them better people. Im not sure they even care about people as much.

The thing with the minutemen is they're your faction. You basically build them from scratch. Thus making them your story. You dont build the brotherhood, or the Institute or railroad. You're just a member. A follower. But with the minutemen, you're the leader. I don't know, it just feel's more personal than doing what I'm told because my superior or boss or whatever told me to do it. I am the boss, and I so the missions because I want to.

I just don't like following the leaders of the other groups.

I meant helping the synths. They think they're on some righteous crusade and it makes them better people. Im not sure they even care about people as much.

The thing with the minutemen is they're your faction. You basically build them from scratch. Thus making them your story. You dont build the brotherhood, or the Institute or railroad. You're just a member. A follower. But with the minutemen, you're the leader. I don't know, it just feel's more personal than doing what I'm told because my superior or boss or whatever told me to do it. I am the boss, and I so the missions because I want to.

I just don't like following the leaders of the other groups.

It's true the Railroad doesn't really help humans, but I think the escaped synths need the help a lot more than most people do, considering they've got the Brotherhood and the Institute hunting them down while most humans are super paranoid and if there's even a hint that you're a synth they'll blast you to bits (in addition to the dangers humans have to deal with), sounds like a pretty good cause to me so I think they have reason to feel a little triumphant

I don't really care about leading a faction in a game like Fallout so that's part of it too, being named the leader of the Minutemen so quickly and easily makes it feel like such a wimpy little group (and I guess realistically it is when you start), I'd rather get in with a faction that has some footing

You could argue that it's more satisfying to start from the bottom and rise to the top as the leader, but it's not worth doing the questline imo