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Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 729567 times)



I feel like you're the type of dude to murder every character in the game and then complain about not having enough side-quests to do.

Here's an idea: if you want to kill stuff, go into the wasteland and find bad guys. Don't go into major settlements (which are clearly marked as settlements) which have HUGE roles in the main story line (the entire point of the game) and go blasting everybody. Like, seriously, if you were actually able to kill everyone in Goodneighbor, the storyline would probably be a 1/10 of the length.

I feel like you're the type of dude to murder every character in the game and then complain about not having enough side-quests to do.

Here's an idea: if you want to kill stuff, go into the wasteland and find bad guys. Don't go into major settlements (which are clearly marked as settlements) which have HUGE roles in the main story line (the entire point of the game) and go blasting everybody. Like, seriously, if you were actually able to kill everyone in Goodneighbor, the storyline would probably be a 1/10 of the length.

If I want to kill a quest giver and not get the super cool rare quest reward item then that's my problem.


New Vegas still knew how to write a story and allow every NPC to die. Basically the only main quest NPC being yessman. Technically every NPC in NV is a sidequest character and that's how it should be. I'm not forced on a fixed path for the sake of drama because my son/dad went missing!!!!!



Fallout 3: Escape Vault 101 to find your dad.

Fallout 4: Escape Vault 111 to find your son.


Been there, done that since Fallout 3.
« Last Edit: December 19, 2015, 12:03:49 PM by Lord Tony® »

New Vegas still knew how to write a story

New Vegas' story was basically "you wake up and must kill". Like I don't get it. Why do you have to kill everybody, that's stupid and unrealistic. New Vegas' story was boring, linear and incredibly repetitive, like hey go impress these guys and kill everyone who opposes them. oh also get some help from these guys i guess. I think it's kinda stupid that when an essential NPC 'dies' they get down on their ass and start taking pot-shots, it would be cooler if they rag-dolled and re-spawned after you left the area. But expecting developers to throttle the stuff out of their story line and forget it in the ass just so you can run around blasting people like a moron is, well, moronic.

Either way, since we (very thankfully) live in a world where everybody gets a good game, and Lord Tony gets to play his stuffty perspective of said game, it was very easy to google a mod that probably suits your interests. http://www.nexusmods.com/fallout4/mods/837/?

Also I like how you say "since fallout 3" as if there hasn't been literally a single game between Fallout 3 and the one you're currently complaining about.
« Last Edit: December 19, 2015, 12:26:05 PM by Rally »

New Vegas' story was basically "you wake up and must kill". Like I don't get it. Why do you have to kill everybody

Um, you can beat the game without killing a single person.

You don't even have to kill Benny. Your goal is to find answers on your murder, whatever happens after that is what you decide. Killing someone is not the focus, lol.




Maybe you should play NV again and just focus on sneak and speech. You'll find that the game flexible enough that you can either kill everyone or no one.


NV is the true RPG.
« Last Edit: December 19, 2015, 12:46:31 PM by Lord Tony® »

Also I like how you say "since fallout 3" as if there hasn't been literally a single game between Fallout 3 and the one you're currently complaining about.

Fallout 3: Escape Vault 101 to find your dad.

Fallout 4: Escape Vault 111 to find your son.

I already did all this "look for your family" bullstuff in Fallout 3. It's the exact same story all over again in 4.

oh my god we get it give it a rest

New Vegas' story was basically "you wake up and must kill". Like I don't get it. Why do you have to kill everybody, that's stupid and unrealistic.
Someone wasn't paying attention.


Um, you can beat the game without killing a single person.

I can make a game like that too. It's called "watching paint dry". You ever played Goat Simulator?  Stupid stuff like this doesn't make it a good game. If the story requires literally 0 characters, then the story might as well have no characters. Somebody might be able to make it work, but most of the time it probably just sucks. Wouldn't expect much out of a story that starts with an amnesiac character, however.

Since you somehow misinterpreted it, "Why do you have to kill everybody" wasn't a question geared toward NV, it was geared towards you.

I already did all this "look for your family" bullstuff in Fallout 3. It's the exact same story all over again in 4.

I'm not sure what this has to do with the post you quoted, but whatever. You've posted the 1 = son 0 = dad thing like 3 times now. You're not a genius for figuring this out. Fallout's 3 story made no sense, I'll give you that, but at the same time it was so vastly different from Fallout 4's story line they're hard to compare. In one your father leaves the vault you grew up in to save the world. In the other your son is kidnapped and your wife is shot after you're cryogenically frozen. Not gonna spoil anything, but the outcomes are also incredibly different. I feel like you're just simplifying it on purpose to make it easier to bitch about.

Every rule book in DnD discourages Dungeon Masters of making characters unable to die for such reasons.

In this case D&D campaigns are set up in such a way that the world interacts with itself way easier than a videogame

The simplest answer is that it's really hard to set up important NPCs that aren't essential and then creating a workaround if they player for some reason kills an NPC. It's hard but it's worth it just to make the world more immersive.

The problem is that this has been a habit of Bethesda for awhile. Morrowind is the outlier because the system they used (telling you that you just killed an essential NPC) wouldn't exactly make sense in a non-prophecy setting

is there a mod for killing children yet

The any weapon attachment mod is badass btw


How do I get raiders to attack my settlements more often? I could have like 50 food and 40 water and 0 defense and no one wants to attack. I'm getting bored.

I wish the BOS Combat Armor Helmet's headlamp could actually be used. I bought a 900 caps unique variant and it would be the best helmet ever if it could use the light.

Also, yeah. I wish raiders would attack more.

One of my settlers died. Had a synth component.

Great now I got synth settlers. Now I need to figure out who to kill.