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[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 719445 times)

I pretty much help keep this topic alive and active. It keeps falling way past page 2 otherwise.
you keep this topic alive by complaining and getting people to tell you to stop complaining?
that's like keeping someone's heart going by kicking them in the chest

It's critism that got them to change survival mode.

It's critism that got them to change survival mode.
We don't know that.
I still really think they would've said so if they changed it due to popular demand.

Also, Bethesda only has 100 employees or so.
It's extremely unlikely that any of them ever have or ever will read this thread, and even if they do, they're not going to remove legendary weapons from the game just because you complained that they're unrealistic.

Blockchip as everyone else has said to you "why else would they change it."


Also there is plenty of forms of media outside of Blockland that are complaining about legendaries and survival mode. I don't know where you think I am implying they were reading my Blockland comments.

Blockchip as everyone else has said to you "why else would they change it."
As far as i remember, only one other person has said that to me.
And, as what you seem to consider to be "everyone else" has said to you, they might have put priorities on other things during development and not had enough time to make survival mode.

anyone else play through it once and now feel super bored of it?

And, as what you seem to consider to be "everyone else" has said to you, they might have put priorities on other things during development and not had enough time to make survival mode.

They had over 4 years to plan this game and even used past assets from Skyrim to make the game.

If New Vegas could be completed in under a year I'm sure Fallout 4 had time to add a simple feature in their game. They literally spent more money just advertising the loving game.

anyone else play through it once and now feel super bored of it?

I still haven't beat the game or did the main story and I have no interest to pick up the game. I'm waiting for that survival update and the next DLC to play again.
« Last Edit: February 15, 2016, 11:33:38 AM by Lord Tony® »

Jfc tony stop whining about how you hate the game. If you found one or two things you didn't like I would be fine but you have as many stupid complaints as there are pages in this thread. Next you will complain about the sky being too blue. It is fine to have an opinion but you already stated it, we don't need to hear it again.

I never said I hated the game. I just hate the corners they cut during the game's development.

You wouldn't understand until you played Fallout 1, 2, 3 and NV. They even sold all those games together in the Fallout Anthology pack that I bought, why didn't you pick it up?
« Last Edit: February 15, 2016, 11:36:39 AM by Lord Tony® »

anyone else play through it once and now feel super bored of it?
The ending barely felt like a fallout ending.

The ending barely felt like a fallout ending.

From an RPG perspective it's hard to emotionally connect with the game's ending if you never cared to look for your son in the first place. No one likes a forced emotional story for an RPG.
« Last Edit: February 15, 2016, 11:49:31 AM by Lord Tony® »

anyone else play through it once and now feel super bored of it?
I've played up to the point where I destroyed the Railroad for the Brotherhood and am going to betray them in Mass Fusion. I haven't booted the game up in like 2 weeks and I don't really feel like finishing it until the DLC and survival overhaul like Tony said. I have about 90 hours put into the game.

From an RPG perspective it's hard to emotionally connect with the game's ending if you never cared to look for your son in the first place. No one likes a forced emotional story for an RPG.

I agree, they kept flip-flopping between linear storytelling and trying to be a sandbox and it ended up taking away from both factors

It would have been a way better game if they plotted out the course of the main quest to better suit it's sandbox elements

In NV searching for the person who killed you wasn't even a top priority. If Bethesda developed Fallout New Vegas they would have made benny an unkillable character and saved him for the final boss fight.

The game would also have a stuff ton of unkillable faction leaders.
« Last Edit: February 15, 2016, 12:09:04 PM by Lord Tony® »