In NV searching for the person who killed you wasn't even a top priority. If Bethesda developed Fallout New Vegas they would have made benny an unkillable character and saved him for the final boss fight.
The game would also have a stuff ton of unkillable faction leaders.
What makes you think that?
As far as i'm aware, Fallout 4 doesn't make any characters unkillable until a boss fight, and only one of the faction leaders is unkillable (which i don't really think is any different than new vegas' yes man)
why is tony complaining about legendary weapons being unrealistic when the whole game itself is unrealistic
if i can run around with my rooster out carrying a 30 pound slingshot that shoots miniature nuclear bombs, killing giant crabs and green people in this game, or drink a loving soda to heal my bullet wounds and broken bones, no part of that is realistic
There's also the fact that previous Fallout games also had legendary weapons.
Even the almighty New Vegas.
But tony seems fine with looking over that just so he can harp on Fallout 4 some more.
I'm pretty sure if new vegas was made by Bethesda he'd be saying things like "New Vegas' guns skill is basically like an over powered borderlands skill"
Now when you have stupid ass magic attacks that don't make sense and your only explanation for it is "magic" that does not make good gameplay.
There's no explanation for being able to reload saves, either.
They should remove that and make the game unplayable after you die once, it'll make for better gameplay!