It has been working flawlessly for me. Taking a look at the code today.
Great, if y'all get the chance, I could use help in making sure other players receive center print messages from the generator - for instance, if they try hammering terrain, attempt to destroy public bricks, etc. (for both normal and dedicated servers).
I was working on a Brick Planting Costs Points script a while back, and noticed that whenever someone tried to plant a brick but didn't have enough points to "buy" the brick, I would get the center print message instead of that player. I'm hoping to make sure that doesn't happen with PTG.
Finally got around to trying this more. If you teamed with Badspot & Rotondo (chance: highly unlikely) and added this to the game, it could change a LOT of things and make Blockland a whole lot cooler.
This becoming default is not unlikely. GSFs ModTerrain bricks also became default.
But even if it doesn't, nobody will mind.
The duplicator is also not default and almost every server has it.
We'll find a way.
That would be awesome if it became default. I think Badspot would only be open if it was shown to enhance the game, especially with game modes; that's how the Modular Terrain bricks became default. It all depends though, I'm sure he would prefer small-scaled add-ons.
If this was properly integrated in the engine, it could be 10 times more powerful. Imagine a combination of blockland and lego worlds...
Too bad that's never going to happen.
I think the current ui is way too complex and overwhelming for this to become default.
Before working on version 3 of PTG, I was working on a project for the Unity Engine, and learned how to make a really efficient generator. If Badspot or Rotondo were open, the generator could be rewritten in C# (or C++, which ever the engine uses). I'm not an expert on how the game's brick system works - other than knowing it groups meshes together an utilizes an octree system, but terrain could be handled as large mesh / collision objects per chunk, rather than as individual bricks. This would make the generator much faster, and allow for even larger, more detailed landscapes.
Also, I can bring back the Simplex GUI, which I was planning on adding in the past. It works like the Main / Complex GUI, except leaves out the in-depth options:
Hello, I would like to be a tester for this mod. This would seemingly go well with my zombie servers.
All slots are full, but the add-ons release is very close.