Poll

What alignment would you like to see expanded in Mafia Madness? (elaboration appreciated)

The Innocents
15 (29.4%)
The Mafia
8 (15.7%)
Unaligned Good
2 (3.9%)
Unaligned Neutral
11 (21.6%)
Unaligned Evil
8 (15.7%)
Something else?? (elaborate in post)
7 (13.7%)

Total Members Voted: 51

Author Topic: Mafia Madness (too) [BETA] [OFFLINE] [Public Beta v2.2.1; Deathville v1.1.0]  (Read 27227 times)



clan leader

petition to rename CL clan leader


EDIT2: small complaint
MMT_*/*.mmgm isn't a default search pattern, had to MM_RegisterAllModeFiles("Add-Ons/MMT_x/*.mmgm"); manually
gamemodes in MMT expansions are loaded if the expansion is active rather than all the time

http://forum.blockland.us/index.php?topic=282297.msg8788916#msg8788916
« Last Edit: February 23, 2016, 05:29:41 PM by otto-san »

no its cultist leader and will always be cultist leader you meme



bubble buddy is glitched most of the time
sometimes it triggers
sometimes it doesn't

bubble buddy is glitched most of the time
sometimes it triggers
sometimes it doesn't
yeah i know, i haven't been able to figure out why. setting $MMDebug to 1 will provide some debug information but i haven't had luck so far

Version 2.1.0 Released
Public Beta Release
Day cycle (required)
Joke Gamemodes Expansion
Original Gamemodes Expansion
Music Files
Eval Loader Expansion
Reputation Expansion

+Added isEvil flag to roles
+Added center print announcement courtesy of Gytyyhgfffff (place | in front of message)
+Added player count to bottom print
+Announcements now use the MsgAdminForce callback
*Hopefully fixed the spy role so it doesn't suck
*Fixed permissions issue with serverCmdMMAnnounce
-Removed Server_TsuEval as a required add-on. Use the new eval loader expansion if you wish to load a Server_Eval mod.

I've also released the reputations expansion that I developed, which has Support_Updater just in case. I suppose this is also a good opportunity to explain the reputations system. This system is entirely independent from the base gamemode, so you can very easily choose to not have this system if you dislike it.

The reputations system works very similarly to the karma system in the Garry's Mod gamemode Trouble in Terrorist Town. Players each have a reputation score from 0 to 1000, new players starting at 1000. Players that kill team mates will lose a reputation amount relative to the karma of the victim. This means that you are punished less for killing players with poor records. A small amount of reputation is awarded for successfully eliminating an evil player as an innocent. At the end of every round, every player will regain reputation, even more if they had a "clean" round and did not kill any team mates. This means that individual instances of team killing do not have a long-standing effect on a player's reputation. Significant reputation damage will only occur for players with consistently poor records.

The important thing to note with this system is that it is not intended to be an automated administration solution. Admins are still entirely necessary to ensure proper handling of problem players and this system should not be treated as any method of "easing" administrative needs. By default, players with a reputation below 450 will be kicked. It is possible to change preferences so that these players will instead be banned for a specified amount of time, and it is also possible to disable both of these actions entirely. The idea behind this system is to allow problems users to be held accountable for their records, and to discourage impulsive kill-on-sight or mass-murder inno strategies.

The play testing realities have been that players either react poorly to this manner of record-keeping (with reasonable complaints, mainly of concerns that record-keeping cannot be entirely accurate for the purpose of identifying real problem users) or simply ignore the system entirely. results may vary™

Relevant commands:
/checkRep [player] - Check the reputation of a player in the server
/checkRepBLID <BL_ID> - Check the reputation of a player that may not be present by their BL_ID
/giveRep <amt> <player> - (Admin-only) Grant a player reputation (using /takeRep instead will deduct reputation probably)



otto tbp told me to tell at you so

forget you bubble buddy glitches sometimes forget you

how would you preview what a role list would look like with different playercounts
there is no documentation on this and aaaaaa