Author Topic: Undertale - The RPG where you don't have to hurt anyone  (Read 326251 times)

could also just be toby fox being lazy

It's actually a musical technique where tracks have something in common, called a "leitmotif"

https://www.youtube.com/watch?v=DdA_axFJZSg

It's actually a musical technique where tracks have something in common, called a "leitmotif"

https://www.youtube.com/watch?v=DdA_axFJZSg
This is amazing
i wish there was more

It's actually a musical technique where tracks have something in common, called a "leitmotif"

https://www.youtube.com/watch?v=DdA_axFJZSg
Aren't Leitmotifs supposed to represent development and different conditions? In what way are the characters in the video connected other than the fact that they are in the same game?

Aren't Leitmotifs supposed to represent development and different conditions? In what way are the characters in the video connected other than the fact that they are in the same game?
if anything, toby just sampled the tunes for those songs

however, undertale DOES have actual leitmotifs

if anything, toby just sampled the tunes for those songs

however, undertale DOES have actual leitmotifs
It does, and I can see how some songs are connected, like Toriel and Asgore's themes, but I wouldn't be surprised if he made a few songs that way just outta laziness.

It does, and I can see how some songs are connected, like Toriel and Asgore's themes, but I wouldn't be surprised if he made a few songs that way just outta laziness.
thats one way to look at it, although i wouldnt really call it lazy, its an efficient way to quickly develop new tunes
plus they sound different enough from each other for them to be appreciated separately

however i do agree that saying everything is connected is kind of a stretch

thats one way to look at it, although i wouldnt really call it lazy, its an efficient way to quickly develop new tunes
plus they sound different enough from each other for them to be appreciated separately

however i do agree that saying everything is connected is kind of a stretch
"the choice" is just "undertale" slowed down by 666 percent.

"the choice" is just "undertale" slowed down by 666 percent.
yeah and it sounds loving fantastic and fits perfectly the situation where it plays

im not sure if youre trying to disprove what i said

So I read up a bit on the whole W.D. Gaster thing, spooky.

yeah and it sounds loving fantastic and fits perfectly the situation where it plays

im not sure if youre trying to disprove what i said
nah i'm just saying that it shows how the songs and the way they're all slowed down is interconnecting.

imo it's loving amazing. during ASGORE you can hear the game over music play and it really wowed me when i first heard it.



This is amazing
i wish there was more
Waboosh.

Whole listing of them there. Lot of them are pretty easy to hear if you know where to look for them.

Aren't Leitmotifs supposed to represent development and different conditions? In what way are the characters in the video connected other than the fact that they are in the same game?
It does, and I can see how some songs are connected, like Toriel and Asgore's themes, but I wouldn't be surprised if he made a few songs that way just outta laziness.

You've got me there, but I still wouldn't say it's laziness

I'd say it would be lazy if they all sounded the same, but most people only ever notice the connection once it's pointed out

Aren't Leitmotifs supposed to represent development and different conditions? In what way are the characters in the video connected other than the fact that they are in the same game?

Think if it more as a common song for a character, action or element that has several situational applications.

example:
Never give up
Don't give up

both are scored as the same song, yet arranged to fit the situation, and both are a Leitmotif of Undyne's desperation to avoid death. The former one being during the neutral playthrough and the second being the genocide playthrough.

Let's say you have Bob's theme. Every time Bob makes an appearance, the BGM switches to his theme to signify to the player that this is Bob. Maybe when Bob is mortally wounded, it plays a more melancholy arrangement of Bob's theme, or when he's possessed and going insane, it plays a more ghastly remix of Bob's theme. This would be Bob's leitmotif.

For more reading, check here
http://tvtropes.org/pmwiki/pmwiki.php/Main/Leitmotif