Requested Mods
There is currently a major need for modders to assist with Block Trek, and help us develop the mods we need. None of us are scripters or modelers, so we need your help! We currently need several items, vehicles, weapons, and gamemode systems for the future Star Trek RPs to work smoothly.
I'll list out the current needs in a bit, it'll take a while to write. Stay tuned.
RP Local Chat/TOS Communicator Mod
(Work started, thanks for the help Crown! However, we need a decent modeler to re-size the communicator item!)This mod is somewhat different from other RP chat mods in that it is meant to be much more realistic. You can't send chat messages to the entire server at all unless you are using the TOS Communicator item. There is no OOC (out of character) chat function, and a minimal number of chat commands. It's a fairly simplistic RP chat mod.
Planned Features:- The range at which a chat message is "heard" is dependent on the content of the message. The larger a percentage of capital letters a message has, the farther its range is. So if you want people across a large room to hear you, you shout with all caps. This simulates having to yell to be heard over long distances in real life.
- Allows usage of nickname with slash (/) commands, but will always show the player's actual name next to the nickname in chat, so people can know which player is who.
- Using team chat allows you to whisper so that only people right next to you (probably within a 4 stud radius of your player) can hear you.
- If you are standing next to a communicator block or holding a communicator (Star Trek Communicator mod enabled), and use team chat, instead of whispering, it will send the message to all players on the server.
- Works only minigames
- Fully RTB preference menu compatible. You can turn the mod on and off, change the values for maximum and minimum message distances, as well as whisper distance.
The
TOS Communicator item, when held, would allow server-wide communications, as well as ship intercom announcements/inter-ship communications.
It would work in two ways: with brick events giving players "communicator privileges", and with hand-held communicator items giving players "communicator privileges"
Communicator Priveleges:- When a player has communicator privileges, they are able to send global chat messages using team chat. When they do not have communicator priveleges, they whisper when using team chat.
- Communicator privileges given to clients/players via events have a timer on them for how long the player gets that privilege. It can be set just like brick disappearance events, giving players the permission forever with -1 (until its later revoked by other events setting their privilege time to 0 or a limited number), or giving it to them for a period of time. When the time is up, the player loses communicator privileges, and any future teamchat messages they send are whispers.
- Communicator privileges given to clients/players via them having the Communicator item equipped only last so long as the player has the communicator item in use. When they switch to using another item, their communicator priveleges are revoked and all subsequent team chat messages are whispers.
This mod was already started by
Ashyvee, but since Ashyvee has disappeared several months ago, he's no longer able to continue work on the mod. He did however leave me with his latest copy of the work on it, so if you want to give completing it a shot (with the provided guidelines above), please PM me and kindly help me finish the job!
Star Trek Tricorder Mod
(Mod script finished, thanks to the help of Crown! However, we still need a decent modeler!)This mod is unique in what it does. It lets you "scan" objects in the surrounding environment, and learn a wide variety of things. Its basic functionality is the same as the
Laser Pointer item. However, there are two variants to this that I am wanting; Two tricorder type items the player can hold:
Standard Tricorder:- When held and "fired" with left mouse (held down), the tricorder initiates centerprint text information on the player's screen that tells them about the thing they are scanning/looking at.
- The Tricorder fires a raycasting projectile when used, that displays centerprint information to the player about what the projectile is hitting/what the player is looking at.
- When scanning (left mouse button held down), it plays a sound loop of a tricorder.
- Capabilities with Distance: Like the Laser Pointer mod (found on RTB archives), it can tell the player how far things are from them. This works with vehicles, bricks, players, and the ground. So basically works with everything.
- When scanning bricks, displays the following information about the brick, in order as follows from top to bottom: The Brick's distance, its UI name, and its color.
- When scanning players, displays the following information about the player, in order as follows from top to bottom: The Player's distance, its BL_ID, its username, and the items the player is carrying.
- When scanning vehicles, displays the following information about the vehicle, in order as follows from top to bottom: The Vehicle's distance, its UI name (the vehicle it is in the vehicle spawn list), and its health.
- When scanning the ground, simply displays its distance.
What it looks like:http://www.plasmainfusion.com/st_prod_tos_tricorderle_lg.jpghttp://theawesomer.com/photos/2009/09/091709_trek_2.jpghttp://www.mwctoys.com/images/review_tricorder_5.jpghttp://www.mouser.com/blog/Portals/0/MikeParksPhotos/spockTricorder.jpg.jpeghttp://www.ex-astris-scientia.org/gallery/factfiles/tricorder-2260.jpghttp://img.trekmovie.com/images/merchandise/dst-ee-Sciencedetail.jpgMedical Scanner- Works like the Tricorder, but is solely used for telling what the player's health and energy (if applicable) is.
What it looks like:http://discuss.fleetworkshop.org/uploads/db1714/original/2X/3/3a11c40f339ce3c3acca7ca46e0e1e48b8239577.jpghttps://i.ytimg.com/vi/GG0OzuHqltM/maxresdefault.jpghttp://img.trekmovie.com/images/merchandise/dst-medtri2s.jpghttp://i.ebayimg.com/00/s/NTAwWDUwMQ==/z/SoQAAOxyGqZSX9-u/$T2eC16hHJH8FHQqTnqDfBS(9-t4,Cw~~60_59.JPG?set_id=880000500Fhttp://www.ex-astris-scientia.org/inconsistencies/refguide/tricorder-thesquireofgothos.jpg
Star Trek EVA Pack Mod
(Mod underway, courtesy of Zloff!)For EVA walks on the ship, I want players to be able to fly around on the ship. I've concluded the easiest way to do that is to just have players use the AirSwimmer mod as an equippable jetpack item.
EVA Pack:- When equipped, it gives the player the power of the airswimmer mod. When de-equipped, the airswimmer effect is removed
- When equipped, plays a looping sound effect (i will provide the sound loop for your convenience)
- When equipped, mounts the EVA pack to the player's back
What it looks like:(link irrelevant, thanks for the assistance zloff!)
Star Trek Hypospray Mod
(Got a modeler/scripter working on this! Thanks Honno!)This is a fun mod, with different Hypospray items that can be used to heal people or cause various effects. I would like to see both TNG and TOS Hypospray models used for this. They'd only be different in models and sounds. You could left-click to use the hypospray on others, or right-click to use it on yourself.
When "fired" at a person, the hypospray plays a sound and instantly puts its effects on the person, and is discarded from the holder's inventory.
Different Hyposprays:- TOS Hypo: RP Blue - Blue hypospray used for roleplay purposes. Has no effects when used on a person.
- TOS Hypo: RP Red - Red hypospray used for roleplay purposes. Has no effects when used on a person.
- TOS Hypo: RP Yellow - Yellow hypospray used for roleplay purposes. Has no effects when used on a person.
- TOS Hypo: RP Green - Green hypospray used for roleplay purposes. Has no effects when used on a person.
- TOS Hypo: Solinol - Red-Pink hypospray; Tranquilizer. Causes affected person to tumble like when you fall off skis and be "stunned" for 15 seconds.
- TOS Hypo: Lectrazine - Light-red hypospray; Light health potion. When used, causes player to have 30 health restored. If player is already at full health, causes player to be stunned for 10 seconds like Solinol.
- TOS Hypo: Cordrazine - Dark-red hypospray; Heavy health potion. When used, causes player to have 90 health restored. If player already has 80% health or more, it causes causes a throbbing red screen flash that lasts for 15 seconds, inflicts 75 points of damage on the player, and causes the player to run extremely fast for the next 30 seconds.
- TOS Hypo: Cyalodin - Orange-Yellow hypospray; Self Delete/Poison serum. When used, drains the player's health by 10 points every second. Deals 120 points of damage overall (lasts for 12 seconds). To prevent people from dying from this, a doctor must inject them with a health hypospray after about 5 seconds.
What it looks like:http://www.ditl.org/Images/M/MedicalHypoTOS1.jpghttp://www.ex-astris-scientia.org/gallery/factfiles/hypospray-2260.jpghttps://www.yourprops.com/movieprops/original/yp4e43bbd17e1e39.96822769/Star-Trek-The-Original-Series-TOS-SD-Studios-Mk-III-Hypospray-1.jpg
Star Trek TOS Class-F Shuttlecraft Vehicle
(Got a modeler working on this (Cowboy Dude) but I am in need of a decent scripter and vehicle mount/mechanic modeler!)One of the most famous auxilary spacecraft vehicles in all of science fiction, the Galileo-7
TOS Class F Shuttlecraft from Star Trek: The Original Series is a legendary craft that we just can't go without. It would be perfect for our Star Trek RPs, and is desperately needed as a proper Star Trek vehicle, as no other such vehicles exist.
What the vehicle would be like:- Overall, no wider than 13 studs, no longer than 22 studs.
- Would seat 6 people inside, in 3 rows of 2.
- Would have 1 forward-facing raycasting light-blue phaser weapon, fired by the pilot.
- Flying/driving mechanics like that of the flying wheeled jeep. Would have "invisible wheels" when on a surface (but would have the appearance of just sitting on said surface), and would take off and land like the flying wheeled jeep does.
- Would have proper colors and markings on it for a TOS shuttlecraft, though without lettering.
- When players exit the vehicle, it would deposit them out to the side of the craft by the door, rather than exiting them on top of the vehicle.
What it looks like:http://imgur.com/a/tsJez
Star Trek TOS Advanced Shuttlecraft Vehicle
(I am in need of a decent scripter and vehicle mount/mechanic modeler for this one!)This version of the TOS Class-F shuttlecraft is the one meant for dedicated use aboard my Kane-class Cruiser. It's a souped-up, sleeker version of the Class-F TOS Shuttlecraft, with much greater acceleration, more health, and two powerful phaser cannons on the sides of the ship's forward-facing structure.
What the vehicle would be like:- Overall, no wider than 15 studs, no longer than 24 studs.
- Would seat 6 people inside, in 3 rows of 2.
- Would have 2 forward-facing raycasting light-blue phaser cannons, fired by the pilot.
- Flying/driving mechanics like that of the flying wheeled jeep, but with much stronger acceleration. Would have "invisible wheels" when on a surface (but would have the appearance of just sitting on said surface), and would take off and land like the flying wheeled jeep does.
- Would have proper colors and markings on it, though without lettering.
- When players exit the vehicle, it would deposit them out to the side of the craft by the door, rather than exiting them on top of the vehicle.
What it looks like:http://imgur.com/a/WIvE0
Star Trek TMP Standard Shuttlecraft Vehicle
(I am in need of a vehicle modeler, decent scripter, and vehicle mount/mechanic modeler to do this!)This shuttlecraft is a must-have for NASAboy3000's TMP Enterprise build. It is from the first 6 motion picture movies, and was seen in particular detail in Star Trek V.
What the vehicle would be like:- Overall, no wider than 13 studs, no longer than 23 studs.
- Would seat 7 people inside, with 1 person in the 1st row (pilot) facing forward, and the next 6 people in 3 rows of 2 that are facing each other, inward.
- Would have 1 forward-facing projectile yellow TMP phaser weapon, fired by the pilot.
- Flying/driving mechanics like that of the flying wheeled jeep. Would have "invisible wheels" when on a surface (but would have the appearance of just sitting on said surface), and would take off and land like the flying wheeled jeep does.
- Would have proper colors and markings on it for a TMP shuttlecraft, though without lettering.
- When players exit the vehicle, it would deposit them out to the side of the craft by the door, rather than exiting them on top of the vehicle.
What it looks like:http://imgur.com/a/LV6MZ
If we can get these mods made, it will help tremendously towards the well-being of future Star Trek RPs on the server.