"Block Trek" Star Trek Megathread - Toy Enterprise Model

Author Topic: "Block Trek" Star Trek Megathread - Toy Enterprise Model  (Read 65077 times)




    This is the megathread for all awesome things Star Trek themed on Blockland, primarily works by me (Planr), NASAboy3000, Remousamavi, and Captain C!



    Backstory/History

    In October 2015, I rejoined Blockland after a 3-year hiatus. When I first came back I had absolutely NONE of my old stuff, including my old builds and saves. I was starting over totally fresh, and to be honest it was pretty depressing due to the overwhelming nostalgia I was having from this old awesome build I worked on.

    By the grace of God, after digging through my email files I found a huge .zip file containing all my old Star Trek stuff for Blockland, including the old ship Star Trek saves. I LITERALLY cannot express in words how overjoyed I was when I found that file. I quickly retrieved my old addons and Star Trek ship saves, and I am now returning to Star Trek stuff full-force.

    Let it also be said that looking back, there was a good deal of drama and stupidity that occurred last time I worked on these projects. Some of my friends and I who were working on the project were real uptight about people saving our builds or having our addons. That won't happen this time. This time around I am going to be sharing all the addons we use (and make) as well as the ship builds with the public. The addons we make will be uploaded in packs when they are ready to release, and people are always welcome to come on the server and save the ships to play with them by themselves. The best way for these builds to always be remembered is for as many people to enjoy them as much as possible.






    Screenshot Post-dump Links
    For official and original 2/3 scale Block Trek ships

    "Old USS Enterprise" Preliminary/Galley Screenshots
    Daedalus class Light Frigate Introduction
    Greyhound class Sneak-peek
    Greyhound class Escort - Alpha Pictures #1
    Kane class Cruiser - Alpha Pictures #1
    Kane class Cruiser - Alpha Pictures #2
    Kane class Cruiser - Alpha Pictures #3
    Kane class Cruiser - Alpha Pictures #4
    Ship Size Comparison Photos #1
    Kane class Cruiser - Alpha Pictures #5
    Kane class Cruiser - Alpha Pictures #6
    Greyhound class Escort - Alpha Pictures #2
    Daedalus class Light Frigate - Beta Pictures #1
    Kane class Cruiser - Alpha Pictures #7
    Kane class Model Miniature
    Kane class Cruiser - Alpha Pictures #8
    Kane class Cruiser - Alpha Pictures #9
    NasaBoy3000's TMP Enterprise Refit - Alpha Pictures #1
    NasaBoy3000's TMP Enterprise Refit - Alpha Pictures #2
    Kane class Gamemode Map Screenshots
    NasaBoy3000's TMP Enterprise Refit - Alpha Pictures #3
    Block Trek Random/Fun Screenshots #1
    Ford class Frigate - Alpha Pictures #1
    Ch'Tang-class Klingon Bird of Prey - Alpha Pictures #1
    Recent Inactivity Notice (+ Pictures)
    Block Trek Random/Fun Screenshots #2
    ModTer Planet - Starbase 15 - Alpha Pictures #1
    Atlas-class Federation Outpost - Alpha Pictures #1

    Notes about screenshot dump names
    Sneak-peeks - Build has been started but doesn't have anything truly complete to show off.
    Alpha Pictures - The build's exterior isn't fully built yet, but there are things on the inside/outside to show off. Very few functioning events.
    Beta Pictures - The build's exterior design is mostly finished and the build is more than halfway done.
    Featurettes - The build is totally finished and is being shown off in all it's glory.
    After-changes - Screenshots of changes to finished builds.



    Custom & Required Add-Ons
    NOTE: Some of these mods in these packs are not mine, but for the sake of ease of access and recreation of these builds on your own server, they have been provided here. All credit goes to respective authors. Packs with an "Original" bracket next to them mean I'm the only one who made/ported them.



    Ship Save-file Downloads
    Planr's Build Saves
    [Dated 4/6/17]



    [/list]
    « Last Edit: January 17, 2018, 11:26:42 AM by Planr »







    Poll Statistics

    1) What should the new name for the "Old USS Enterprise Project" be? (Started 10/11/15; 5 total votes in 12 days)
    • [4 VOTES] Kane Class
    • [1 VOTES] Robau Class
    • [0 VOTES] Yarnell Class
    2) What alien ship do you want to see me build in the future? (Started 10/23/15; 3 total votes in 23 days)
    • [3 VOTES] TOS Klingon D7
    • [0 VOTES] TOS Romulan Bird of Prey
    3) Which of the three current ships do you want to see worked on more the most? (Started 11/14/15; 7 total votes in 12 days)
    • [2 VOTES] Daedalus-class Frigate
    • [0 VOTES] Kane-class Cruiser
    • [5 VOTES] Greyhound-class Escort
    4) Which ship would you be interested in roleplaying on the most? (Poll winner will be focused on the most) (Started 11/26/15; 10 total votes in 10 days)
    • [6 VOTES] Kane-class Cruiser (biggest ship, most things to do, fits 64+ players)
    • [3 VOTES] Daedalus-class Frigate (medium sized ship, 6 decks, fits up to 32 players)
    • [1 VOTES] Greyhound-class Escort (small ship, fits up to 16 players)
    5) What should the name of the Kane-class starship be? (Started 12/06/15; 10 total votes in 13 days)
    • [5 VOTES] USS Lionheart NCC-1157 (In reference to King Richard 1)
    • [4 VOTES] USS Reed NCC 0961 (In reference to NX-01 Enterprise's British armory officer, Malcolm Reed)
    • [1 VOTES] USS Victory NCC 1575 (In reference to the famous British warship)
    6) What is the best Star Trek ship of all time? (Started 12/19/15; 7 total votes in 22 days)
    • [1 VOTES] Excelsior-class USS Excelsior (Star Trek TMP Movies)
    • [2 VOTES] Constitution-class USS Enterprise (Star Trek TOS)
    • [4 VOTES] Evolution-class NSEA Protector (Galaxy Quest)
    7) Who is the best Enterprise Captain? (Started 01/10/16; 15 total votes in 9 days)
    • [1 VOTES] Jonathan Archer
    • [5 VOTES] James T. Kirk
    • [8 VOTES] Jean-Luc Picard
    • [1 VOTES] Commander Riker
    8) What is the best Star Trek game? (Started 01/19/16; 10 total votes in 19 days)
    • [3 VOTES] Star Trek Voyager Elite Force
    • [3 VOTES] Star Trek Bridge Commander
    • [4 VOTES] Star Trek Armada
    9) What is the best Star Trek TV Series? (Started 02/07/16; 7 total votes in 20 days)
    • [2 VOTES] Star Trek: Enterprise
    • [0 VOTES] Star Trek: The Original Series
    • [3 VOTES] Star Trek: The Next Generation
    • [1 VOTE] Star Trek: Deep Space Nine
    • [1 VOTE] Star Trek: Voyager
    10) What is the best Star Trek Movie? (Started 02/27/16; Ended 03/28/16; 9 total votes in 30 days)
    • [5 VOTES] Star Trek II: The Wrath of Khan
    • [0 VOTES] Star Trek VI: The Undiscovered Country
    • [4 VOTES] Star Trek: First Contact
    11) What gamemode would you want to play the most on the Lionheart? (Started 04/04/16; Ended 4/23/16; 10 total votes in 19 days)
    • [6 VOTES] Hunters VS Prey
    • [4 VOTES] Starship Creeper
    12) Which new Star Trek series is better? (Started 12/4/17)
    {POLL PENDING}



    Credits and Acknowledgments


                                               Collaborators/Direct Contributors
    A standing ovation to the players who have directly contributed to Block Trek, through modmaking, build assistance, and other creative contributions.

    Xalos (11239)
    For scripting our marvelous TOS era Phasers.


    Khepri/Jimmg (33219)
    For making the model for the TOS Phasers now in use on all Block Trek ships.


    Shift Kitty (?????)
    Making the paneless window bricks that were requested for this project.


    Zmaster (?????)
    Modeling and Scripting the Star Trek TOS doors and 35-degree ramps that are now in use on all Block Trek ships.


    Ashyvee (?????)
    Starting the initial work on the TOS Communicator/RP Chat mod, plus developing a full-scale Meters -to- 2/3 scale 3.25 SPM Stud conversion program


    Pecon (?????)
    Scripting the Star Trek Tricorder mod


    Magus (13271)
    Developing the Star Trek TOS Starshp Phaser projectile


    WhoooMan (719)
    For making the
    13o and 79o Ramp brickpacks requested for the project

    phflack (6887)
    For your tremendous help with the Turbolift and Navigation system events, as well as for developing Event_ClearBuild. You found solutions where few others could.

    Conan (4928)
    For you immense help with making scripts for Block Trek, as well as teaching me how to make my own playertypes

                                               Project "Cheerleaders"
    A special thank-you to the players who have continually shown their personal support and encouragement through this project.

    Groot (19474)
    Your support and encouragement through this entire project has been invaluable. It's awesome to have a fellow Trek fan like you. Rock on, tree man.


    Mr. Unicode (31292)
    I've had more fun times on these ships with you than anyone else. Your devotion and close interest in Block Trek shall not go unnoticed.


    Geese (?????)
    Server regular with whom I've had a great time playing the game.


    12345 Android Junkyard (109158)
    Your steady interest in this project and regular server visits are of great compliment to me.


    Cowboy Dude (?????)
    Your interest in Block Trek and your Star Wars mini-builds on the server are highly commended, as are your modeling skills.


    A Fine Building Block (?????)
    For being a regular server visitor and for your excellent improvement in building skills.


    Nopesaurus (72830)
    For being a regular server visitor and for your encouragement.


    Honno (42358)
    A fellow veteran of Star Trek Voyager Elite Force whose awesome work at attempting to develop the weapons from Elite Force for Blockland should be finished.


    Remousimavi (7237)
    For being a fellow veteran of Star Trek Voyager Elite Force and for sharing a mutual love of Star Trek and Spacebuilding in general.


    Qat (?????)
    For being a fellow Star Trek fan and showing your support for this project.


    paulguy (3825)
    For your interesting Star Trek discussions and ample server visits.


    William Blade (????)
    As a fellow Blockland and Elite Force veteran, it's fun to hang out with you and talk all things Trek.


                                               Indirect Contributors
    This is a shout-out to the many users whose previous unrelated work and addons have been critical to this project's success.

    Badspot (0)
    For making this awesome game; None of this would be possible in the first place without you.


    Zeblote (?????)
    Your advanced duplicator was crucial to the construction of the entire ship. Thank you for all your hard work!


    Zack0Wack0 (?????)
    Primary developer of the Variables Event System, a core component of all Block Trek ships.


    Chrisbot6 (?????)
    For making the doPlayerTeleport event, which is vital for the ship's turbolifts.


    Ace (1139)
    Your BAN prints and sounds continue to find a use everywhere. I wish to personally thank you for inspiring me to be a better spacebuilder, through all these years.


    Slicksilver555 (?????)
    For developing the Environment Favorites addon, a crucial component that has helped Block Trek work better.


    BlackDragonIV (?????)
    Your brickpacks are the backbone of these ships and have helped us accomplish lower brickcounts and more complex builds with ease.


    Tophius (?????)
    For making an awesome pack of Wedge bricks that have been vital to the interior design of these ships.


    Pecon7 (?????)
    Your server rules addon has been immensely useful in handling administrative issues on my server.


    Kyuande/Visolator (48980)
    For developing Server_AntiTroll, a mod that has helped keep my server and many others safe.


    Dglider (?????)
    Your Air Swimmer /toggleflight script has been a huge help in allowing the ships to be built faster.


    Tingalz (?????)
    For developing Projectile_PhotonTorcreep, a useful Star Trek addon.


                                               



    Ban Appeals

    I hate even having to add this section, as I don't want Block Trek to be involved in drama or be causing drama. I have taken considerable efforts to reduce user issues on the server. I've added political keywords to the e-tard filter to stifle discussion of politics on my server. I've used a server rules addon so players know how to behave and what not to do; they have to accept the rules in order to play. However, since multiple people have brought up this matter lately, apparently it's something that's best I address.

    I take the matter of bans very seriously and thus don't do it very often. I'd like to consider myself to have become a lot more lenient the past several years when it comes to addressing behavioral/user issues. Back in 2010 my banlist was 500 entries long. Today it's less than 1/5ᵗʰ of that size. However, order and peace still must be maintained, and I don't like having to deal with rude or hostile people.

    I only permanently ban people for very serious offenses, including but not limited to:
    • Cheating/Exploiting/Abusing admin on my server or on other servers
    • Personally attacking me or my server guests and players, both on and off the forum
    • Attacking the server through event spam, connection spam, etc; a model example being Alf²
    • Habitual problem users who have proven themselves irredeemably antagonistic/malicious
    • Trying to evade bans via alt keys or trying to "get revenge" for being kicked/banned

    I am a firm believer in pre-emptive banning. It protects the server from problematic players and saves me the trouble of having to deal with them in-game. If a player is causing problems on one server, chances are they will repeat that behavior on other servers as well. I consider an attack on one Blockland server an attack on all Blockland servers, including my own. I read the drama forum regularly, so I see what goes on around the community problem-user-wise. If someone is pre-emptively banned and they feel it is unfair, they may be unbanned if they PM me and follow the guidelines below for a ban appeal.

    If you're a jerk, you will be banned. Respect the golden rule - treat others the way you want to be treated. I vouch that those of us who work on Block Trek are nice people, we play fair. Respect us and we'll respect you.

    If you are banned and want to be unbanned:
    • Send me a PM on the forum explaining who you are
    • All your alternate accounts
    • What your ban reason was
    • An explanation for why you feel you should be unbanned

    Remember:
    • If you send me a PM on the forum and ask to be unbanned in a respectful and apologetic manner, I promise I will respond and chances are you will be unbanned.
    • If you decide to get hostile about your ban and/or continue the same bad behavior you were banned for, you're going to stay banned, permanently.
    • If you decide to post ban appeals/ask to be unbanned on this thread, over steam, or elsewhere on this forum, your request will be ignored.
    • If you try to stir up drama or personally attack me on this thread for being banned, you will likely never be unbanned.

    Remember that being respectful and apologizing goes a long way. I personally consider myself to be a fairly tolerant and forgiving person, so I will probably unban you if you're nice about it.





    « Last Edit: December 29, 2017, 09:49:31 AM by Planr »

    Whoa, gorgeous! Keep up the great work

    Surprisingly WAAYY better than what i expected, usually these spaceship remakes are a bunch of plates and bricks thrown together in a cube, and just called a spaceship

    Preliminary "Old USS Enterprise" Screenshots (October 10, 2015)

    First up we have a few screenshots of the old but-now-continued Star Trek: The Original Series "USS Enterprise" build. Due to the fact that I have removed some of the old addons that this build used (they were redundant and no longer needed due to changes in the default game) virtually 90% of the ship's interior is missing floor plates, which is why these two locales are the only things I can show you for now. But hopefully tomorrow evening I will have some additional pics to share with everyone.

    The freshly-updated shuttlebay. I've corrected some discrepancies in the floor decoration, as they previously looked like this when they should've looked like this.

    Another view of the shuttlebay. I'm not showing the view of the shuttlebay from the exterior or from the interior looking outwards due to some WIP work on the external shuttlebay door outreach-thingy.



    An inside-looking view of the ship's Warp Core assembly. This part literally hasn't needed to be changed at all since I last revised it over three years ago.


    Finally for now an exterior view of the Engineering hull, which is the only "functioning" part of the ship so far. The saucer's framework is currently being worked on (more like heavily revised, I haven't touched it in like forever and TBH it kinda sucks as it is now, but I really want to salvage what I can of it).


    That's all for now. I'll post more pics showing off some more areas of the ship tomorrow with what I have that's fixed by then.





    "Old USS Enterprise" Galley (October 11, 2015)

    Hey guys sorry I don't have much to share today since I was a bit preoccupied with other things. But here is a little peek at the "fixed" Cafe' Galley on the top deck of the Engineering hull. Not much to show, I know. But I'll do my best to have more to share with you tomorrow. The build's got a lot of old problems that need to be fixed (they're not hard to do but they take a while).

    Looking outside the Galley.


    Looking around the Galley from the entrance. 6 condiments available on the rack: Ketchup, Mustard, Pepper, Salt, Ranch and LIQUID DEATH Hot Sauce (Invented by Captain C; the hot sauce also makes a spicy sauce explosion when shot!).


    A view of the other side of the Galley where the silverware and range are at.


    That's all for now I will try to post more tomorrow night.
    « Last Edit: April 07, 2016, 02:14:49 PM by Planr »

    Splendid job! I remember I used to make these type of ships years ago. http://forum.blockland.us/index.php?topic=236709.0
    I love the attention to detail and the interior space. Good luck on the saucer part of the ship, that's probably the hardest part for me.

    So I took some measurements of the build and I am quickly realizing that there are some serious problems with the proportions of the build. The engineering hull for the ship is much longer on the version I have worked on here in Blockland than the actual Enterprise's engineering hull. The shape and width is also not correct either.

    Ultimately this unfortunately means I cannot properly complete the Enterprise build with the engineering hull I have. On the other hand I don't want to throw away all the hard work that was done on this build.

    So, I plan to do the following things:
    • Continue building the current "Enterprise" as a different ship class. I'll try to think up some new designs to use.
    • Start working on a new and properly-accurate Constitution-class USS Enterprise build, at 3/4th scale.

    I will also post more screenshots on the build later, but in the meantime I will put up a poll for people to vote on what the name and class of the new ship should be.

    aa it is so frustrating that the only other star trek fan on this forum is the anti-abortion fundie guy (who is also vaguely tribal)

    the builds look great. the wide hallways don't seem very star trekky, generally the hallways are thin, though they are still good.

    one of the first servers i ever joined on this game was a star trek roleplay set in a very large (at least in my memory) ship. they had elevators through different floors that would apply velocity and then have ramps appear to force you out at the right floor. i remember i found a broom and pushed people out of an unfinished area and into space, until i was "detained" by some hardcore roleplayers and quit. i wonder if one of you hosted it?

    the builds look great. the wide hallways don't seem very star trekky, generally the hallways are thin, though they are still good.
    Where did you see pictures of the hallways? Believe me, the hallways inside the ship are considerably more cramped. In most places they're only 6-8 blocks wide. I've also constructed many parts of this ship (the "old enterprise" build) to be a bit maze-like so that the ship feels bigger on the inside as a result.

    one of the first servers i ever joined on this game was a star trek roleplay set in a very large (at least in my memory) ship. they had elevators through different floors that would apply velocity and then have ramps appear to force you out at the right floor. i remember i found a broom and pushed people out of an unfinished area and into space, until i was "detained" by some hardcore roleplayers and quit. i wonder if one of you hosted it?
    That sounds interesting, lol. Nah I probably didn't host it. It might've been Captain C and his friends though. They did stuff like that.



    More pictures coming in 30 minutes-ish. This time I will be showing off the Daedalus class Starship!



    Say hello to the Daedalus-class Light Frigate!
                                 

    This ship is one I worked on a ton YEARS ago, starting back in fall 2011 and abruptly stopping work on in late 2012 when I began my 3-year hiatus (I shifted over to StarMade, but just recently came back to BL full-time). I had thought I lost it forever as I had deleted all my old BL save files, and was really bummed out because I made the terrible mistake of never posting pictures of this ship online. But fortunately for me I still had this in that huge .zip file on my Email server, and now I can share it with you all for the first time!
    Unlike the "Blok Trek USS Enterprise" build that Captain C and I worked on together, this project was solely my creation. I built its design off of this image of the Daedalus, which served as my side view for reference; you can see the ship looks identical to the image in many ways. I have poured tons of work into it and I am very proud of what I have finished so far. This ship is about 65% done as of this post.

    Some Background History

    This was Starfleet's first "stock ship", being mass-produced during the Earth-Romulan war of the 2160's (right before the founding of the Federation). It was basically a cheap Constitution-class equivalent for its era, 80 years before the Constitution came onto the scene, and 65-ish years before the Kelvin as seen in JJ's Star Trek. It had less interior volume than the NX-class, being only 105m long (though Star Trek expert Bernard Schneider points out in a well-written article on his website that it'd make much more sense design-wise at 140m). It was designed to compete with Romulan technology, being equipped with United Earth's first Warp-7 engine. Although it was fast for its time and decently armed, its design has often been considered one of the ugliest in Starfleet ship design history. However, in my opinion, its simplistic design is awesome, especially since it makes it much easier to build in Blockland!

    Some IRL history: The Daedalus class was first featured on-screen as a model prop in Sisko's office on Star Trek DS9. However, before that, ships of its class were mentioned by word in both TOS and TNG.

    It's a ship with a lot of mystery and lack of information behind it's exact specifications, with many inconsistent statements made over the years about it in Trek. Therefore I have had a good deal of liberty by which to make my own version of the ship, with my own custom deflector dish and impulse engine design. However, most of my inspiration here for this ship's interior came from a Daedalus-class RPG-X map from Star Trek Voyager Elite Force, which is when and where I fell in love with this ship (My Daedalus class here is mainly based off of the design shown on that map). I am going to try to get STVOYEF working on my Windows 8.1 computer (though the game hates 64-bit operating systems and modern GPUs), and when I do I will be able to make much more progress on this ship (as I have forgotten the spirit of the ship's interior design, and that RPG-X map has it). For now all I will really be doing is revisions and renovations.

    Anyways, enough talk. On to the pictures!

    Some lovey exterior shots:


    Another lovey angle.


    This picture shows off the lift on the warp nacelles by the pylons.


    A view looking back from the sphere section. Let's head inside through that window on the right!


    A view inside of the neck corridor. This is the only access route between the Sphere section and Engineering hull (I know, bad design, but it's unavoidable due to the ship's thin neck).


    At the end of the corridor leading into the Engineering hull, we find a wall communicator and the door open. Let's go in!


    Ah, so we are on D-Deck. This ship is not built to full scale, but on my version it has 6 decks.


    The engineering hull corridor on D-Deck. Here we find two luxuriously large quarters (I'm debating whether these be for guests or crew; probably for the captain and 1 special guest).



    Next we shall travel to E-Deck, Engineering Hull. This is the Engineering deck, containing vital ship equipment.


    Environmental Control Room. Here the ship's various filtration systems, internal heating/cooling, and resource recirculation systems (for food and water) are managed.


    Then we have Deflector Control! Here's what it looks like from the outside, with my cool custom deflector dish, and then what it looks like from the inside!




    Next up we have the Science Lab. I run experiments here with events, and in the future it'll be useful for RPs, so it does have a practical purpose.


    Now we enter Main Engineering! The second-best place on the ship besides the bridge! We'll start out with the alcove area, separated from the warp core area by some cool grating.




    And now, the warp core bay itself! You'll notice there are grey racks on the walls, like shelves. These are actually a critical feature of the ship: Event racks! These will store 1x1 plate bricks that will control all the ship's vital functions, especially ones useful for making RPs on the ship as interactive as possible. The ship is going to be heavily evented when done, with a functioning VCE power system (so you can't just spam phasers or torcreepes without potentially draining all the power!) and a system for helping to support functionality of disasters that players can solve too!


    A view of the warp core bay looking back towards the lower alcove area. The ship's large and secondary dedication plaque is adorned on the wall.


    Leaving E-deck, we now travel one deck below to the bottom of the ship: F-Deck! Here, we have the Brig for storing prisoners or disorderly crewmen, Cargo Bay 2, Antimatter Storage Control, and the Aft Torcreep Bay. Unfortunately most of these rooms (save for Cargo Bay 2) are needing renovation or are WIP so I can't show them now.



    A nice view of Cargo Bay 2. It's a little cozy, but this ship is kinda small anyway (compared to the other projects) so it's not much of an issue.


    Let's go back outside for a moment to take a nice view from the back of the sphere section!


    A sneak-peek of E-deck, Sphere section! This was one of the last parts I had completed before I last left this ship in 2012, and it's needing renovation, so all I can show you is the outside corridor.


    Here is the ship's Shuttlepod Bay. I say "Shuttlepod Bay" instead of "Shuttlebay" because it's a very confined space, only able to fit 2 shuttlepods. This is normal in the ship's actual design. Remember, in Star Trek it was meant to be a cheap and quick-to-make ship, so they kinda cut corners when it came to ship size in favor of ship numbers. This first picture here is of the Shuttlepod-Bay control deck, which is actually technically part of D-deck but inaccessible from the forward section except by Turbolift.


    Next is a nice shot of the shuttlebay from looking down on the main floor, which is considered to be on E-Deck. This room is actually very accurate to the shuttlebay shown on the RPG-X map that I have based this Daedalus class build off of.


    And now we are at our final but one of our best shots, a DoF screenie of the ship's exterior outside the Shuttlepod Bay. You can see the ship's impulse engines and warp nacelles arranged quite nicely from here.


    Thank you guys for your attention to this project, and I hope to see more people interested and checking on this in the future!
    « Last Edit: May 10, 2016, 01:20:26 PM by Planr »

    Looking amazing! I used to watch Star Trek a lot as a kid.

    Looking amazing! I used to watch Star Trek a lot as a kid.
    That's awesome Barnabas! Glad you liked the build man. Feel free to stop by and check it out sometime.



    News Update

    I have good news everyone! Captain C has at last responded to the messages I sent him and he is possibly coming back. I say possibly because all I have gotten from him so far is an email response. If he actually does decide to return, it means that Block Trek can run even better now, with two active builders!



    In other news, I have finally managed to find my old Star Trek Voyager Elite Force CDs that were lying around my house, as well as the product key. I also found the Expansion Pack CD, which is vital for using the custom TOS maps made for/by RPG-X. This means I am only one small step away from reacquiring and running the map I need to complete my Daedalus-class cruiser!

    That's all for now. Thank you everyone who has supported and complimented this project, and I hope to see more of you checking us out in the future!

    I remember when my dad and I used to make star ships on Blockland back in v12. It was awesome. These builds are so cool. I hope you keep this up and get to do a good majority of ships. Then maybe someone would make a game mode where you could battle star ships! Haha!

    Looks really nice.

    But that fisheye FOV is killing me.

    Looks really nice.

    But that fisheye FOV is killing me.

    Thought you were going to say

    Looks really


    stellar.

    And I'm back lol....laptop is broken currently and im on holiday in the US so i cant physically help Planr with our Enterprise until i get it sorted, stay tuned though