Author Topic: Modified Local Chat  (Read 4439 times)

local chat, identity chat, teamchat (and all combinations) all working. shouting working as well.

works with slayer teams as well, but one casualty of the implementation is that you don't get the colored team names/team color tags like you would with normal slayer.

next thing to do is dead chat, then radio. also learn how to properly do rtb prefs. and setshapename players to match their identity.

I'm hoping it doesn't overwrite clan tags, overall this sounds very nice.

Unless he touched the clan tags variables, there shouldn't be a problem with them.

Huh, I actually made an attempt at something similar because I wanted to have limited range of local chat on a server of mine. Thing is I didn't want all those flashy notifications and whatnot, so I mostly frankenstein'd something together that at least worked for a while.

Of the things I added, it included: local chat, dead chat can talk with all dead players, the team chat would send a message to all admins on the server (if you were not an admin), and admins could message the entire server using teamchat (it would not say which admin said the message, just that an admin said it). That's pretty much it. Will say that the add-on is horribly unoptimized since I wasn't trying to make it anything other than functional.

Here's a preliminary release you can use to see if there's any severe issues with the mod

i've already bugtested out a lot of the stuff, so just let me know if there's anything that needs to be modified or added. Team slayer teamchat support does not exist yet; I will need to create a modified version of Slayer to support it i believe.

http://puu.sh/mmTmh/833c02802f.zip

Alright, the main excitement is how the whole system works. I'm going to love trying this out!


No, it's for testing purposes. I think it's V0.8 I believe. Anyway, I got some bugs/suggestions.

If the radio mod has 9 channels, and some person say connects to channel 5, when they stop using the radio and un-equip it, the disconnect message will say disconnecting to channel 4.

One suggestion I had for the local chat is the re-sizing text based on the player's distance from the other player. Yelling would make the text either the default, or slightly larger than the text used without shouting.

One more suggestion is able to use Y as a shortcut key for chatting on the radio, if the player has it equipped with them.

I will try out some of the other features in this mod, if I find anymore bugs, I'll report them in a new post. Also, how do you use OOC?

OOC should be the & key. If its not working its probably me being stupid and editing that in at the last minute after discovering european keyboards have ^ under the tilde (console) key.

use /localchathelp ingame to see the list of modifiers and ways to do things.

I'll implement the variable font size in the next version.
If the radio mod has 9 channels, and some person say connects to channel 5, when they stop using the radio and un-equip it, the disconnect message will say disconnecting to channel 4.
this is just a message bug; they're actually on channel 5. i've fixed it in the next update.

One more suggestion is able to use Y as a shortcut key for chatting on the radio, if the player has it equipped with them.
i included support for team radio chats, or mingame message-based radio, which is why its not set to override teamchat. imo its more clear when you have a set modifier, but if you really need a custom version with teamchat as radio i can make a custom version for you.

it's finished?
its working and stable, but doesn't have all the features I planned. i'm not sure if i can do the mail mod; it seems like a relatively complex system that would probably work better as a standalone mod.

Neat. Also, if you're going to make a custom version for me, can you it disable team chat entirely? So the radio mod would become more useful that way.
« Last Edit: January 07, 2016, 09:17:41 PM by Spartan224 »


http://forum.blockland.us/index.php?topic=208492.0
fundamentally different. his is more geared specifically towards RP and RP administration while i'm just making a cleaner version of localchat.

http://forum.blockland.us/index.php?topic=208492.0

This was made specifically for roleplays, as Conan said, and the Bluzone server itself.
Still useful, but not very adaptable.

I have a version of Script_Teams that was modified by Thorfin25 that utilizes a team chatting feature.  Do you think that you could take a look at it and add compatibility with this mod?

I have a version of Script_Teams that was modified by Thorfin25 that utilizes a team chatting feature.  Do you think that you could take a look at it and add compatibility with this mod?
sure, pm me the file, and ill take a look