Author Topic: New Duplicator 1.6.2 | Now on BL Glass  (Read 230721 times)

You've probably pressed ctrl z twice?

You took me off the beta tester list lol

You've probably pressed ctrl z twice?
I built half an airplane wing in between duping the engine and undoing that brick.

That sounds a bit scary, means I've done something wrong with the undo stack. Can you find a way to repeat this?

That sounds a bit scary, means I've done something wrong with the undo stack. Can you find a way to repeat this?
Can't find a way, this is the second time it happens though, but I'm not sure if the first time wasn't due to
You've probably pressed ctrl z twice?
after a long while.

Nevermind turns out I pressed G18 on my k95 which for some forgetall reason is bound to ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZ and I was actually remaking the outline of the wing so technically I could have undone the original after making the better version over it.
Really shows my loving luck once more, at least it's an engine and not a frigate this time.
« Last Edit: January 22, 2016, 03:15:32 PM by TheArmyGuy »

Does this require Support_Updater?

Does this require Support_Updater?

It doesn't require it to work, but I would like everyone to have it so it doesn't take weeks to distribute a new version.

Just a suggestion for Savedup when it comes out: have a clientside function and a serverside function, so you can share dups between players and also have it on the Client.

I'm not sure how sharing can work, as the client couldn't send the preview image to another client.

You would have to plant and then have the other guy save it, or something like this.

Thank you uncle Zeblote for making it so I don't have to do this piece-of-stuff-forget-this-stuff-I-hate-this work twice.

All hail /mir x
All hail Zeblote.

Okay, It won't show up when I type /dupe.


try /dup
or any of these alternative commands (excluding /dup)
/d
/du
/dupl
/dupli
/duplic
/duplica
/duplicat
/duplicato
/duplicator
and lastly /newduplicator all work

would it be possible to make it so that when a save loads floating bricks, they perform exactly like they would if you force planted all of them?

I would normally dup it but this save is really big

would it be possible to make it so that when a save loads floating bricks, they perform exactly like they would if you force planted all of them?

I would normally dup it but this save is really big

You can use this to make floating roots load correctly:

Code: server.cs (18 lines)
package LoadFloatFix
{
    function FxDtsBrick::plant(%this)
    {
        %this.forceBaseplate = %this.isBaseplate;
        return parent::plant(%this);
    }

    function FxDtsBrick::onLoadPlant(%this)
    {
        if(%this.forceBaseplate)
            %this.isBaseplate = true;

        parent::onLoadPlant(%this);
    }
};

activatePackage(LoadFloatFix);


It'll probably be included at some point.