Author Topic: New Duplicator 1.6.2 | Now on BL Glass  (Read 230570 times)


the yellow glow confuses me because I have some builds that use yellow glow.

Thank you uncle Zeblote for making it so I don't have to do this piece-of-stuff-forget-this-stuff-I-hate-this work twice.

All hail /mir x
All hail Zeblote.
how does the flipping function even work tho


This is absolutely fantastic

The only thing holding me back from downloading this is that duplisave/dupload isn't implemented yet. As soon as it is implemented I'm scrapping the old duplorcator.

There probably won't be any large updates for the next 2 months because I have to prepare for exams.

I guess we can add ugly /savedup and /loaddup commands that work exactly how the old ones did, and replace them with a better system later?

There probably won't be any large updates for the next 2 months because I have to prepare for exams.

I guess we can add ugly /savedup and /loaddup commands that work exactly how the old ones did, and replace them with a better system later?
yes please

The only thing holding me back from downloading this is that duplisave/dupload isn't implemented yet. As soon as it is implemented I'm scrapping the old duplorcator.

You can install both at the same time.

yes please

Currently thinking of a really basic system like this:

/savedup [name] - saves current selection as name.bls
/loaddup [name] - loads name.bls from server into selection
/listdups or keybind - opens basic gui to view list of available saves

I can't select bricks with enter anymore.

Do you have PTG enabled? I had this issue during beta testing of PTG

I can't select bricks with enter anymore.

Is your dup up to date? This should be impossible in the latest version, I've made it overwrite all other packages that might break it.

Saving and loading is basically done, I'm currently hosting a server where you can try it out.

The commands are:
/AllDups [filter] or /ad [filter] - List all available duplications
/LoadDup [name] or /ld [name] - Load selection from .bls
/SaveDup [name] or /sd [name] - Save selection to .bls

Not sure if this has been mentioned, and at this point it's more of a legacy feature, but duplicating any of the old JVS doors still using the old "Content" system will duplicate the brick with its base values rather than any changes a user has made to them.

For example if I've evented double doors, I've selected one of the doors to open counter-clockwise. If I decide to duplicate said doors, when I place both of them the door I've changed to open counter-clockwise will revert to its original state, opening clockwise again.

Since I'm oldschool and build 1x4x5 doorways and enjoy the animation of doors opening, this is the only thing I've found frustrating with this duplicator. Every other feature is phenomenal, but when your builds have a lot of JVS content in them, and that content is customized or optimized for the build, having to duplicate the brick(s), move them over, place, and then copy the events over manually again is sort of a pain while even the old school duplicator would place customized JVS doors perfectly.

Now I'm not sure if this is the case with the legacy door support, or the newer more blockland-y doors, but it might be worthwhile to test those as well. Might just be the old content system being problematic.