Author Topic: Convert a Small Brick Build Into an Individual Brick Add-on -Proposal-  (Read 2741 times)

If Zeblote's duplicator included duplication saving and a GUI from which duplications could be selected like the brick cart that would be much more efficient. Also if there were server settings for whether what you see appear in the list of duplications to load were just your own dupe saves or everyone's from the server. That seems like the most practical idea to me. 
That would be loving revolutionary. Is this possible?

If Zeblote's duplicator included duplication saving and a GUI from which duplications could be selected like the brick cart that would be much more efficient. Also if there were server settings for whether what you see appear in the list of duplications to load were just your own dupe saves or everyone's from the server. That seems like the most practical idea to me. 
You can't have any preview images for saves that aren't in your client. It would just be a dumb list of file names.

You can't have any preview images for saves that aren't in your client. It would just be a dumb list of file names.
It would still be really helpful.

Go to page 28 of the topic and see how it works for painting the Duplication as well!
So, I am still a bit confused, how exactly would I turn twenty-eight bricks into one with duplication?

So, I am still a bit confused, how exactly would I turn twenty-eight bricks into one with duplication?

You can't, and there's really no reason to like others have said. 28 bricks is basically the same, if not better performance than one, weird, newly made brick. If you really don't want to rebuild things, just use the duplicator and dupe it somewhere off to the side of whatever you're building.

Another downside to making a bunch of bricks into one would be that it increases loading times for everyone and it takes up datablocks.

So, I am still a bit confused, how exactly would I turn twenty-eight bricks into one with duplication?
The duplicator treats multiple bricks as one it does not make multiple bricks into one.

You could do my approach to this problem. I'm a lazyass so instead of rebuilding the same chair or even duplicating it, I made a scriptobject which contains data for each brick in the build and made a datablock. The datablock being the a random brick with the width and length of the chair. I linked the scriptobject to the base datablock and every time the base is planted, the base is deleted and the chair is planted where the base should go. Of course, it ghosts all of the bricks so I can correctly rotate it accordingly. It's not efficient and was yelled at for using scriptobjects for this but it sure as hell works like it should.