the difficulty in non moving enemies is (eventually) dodging the sheer volume of bullets they're putting out
non moving enemies are the goomba equivalent and as the game goes on they become tougher but not exponentially more dangerous because they will always follow the same goomba (ie: they shoot at you) attack pattern
i'm going to have to think about how i would be able to incorporate it
You could probably look at how knock back works for explosions, then use that to create harmless explosions that push things around associated with melee projectiles.
no idea how to do that
resonte i'll be willing to help code stuff if you need any assistance with that
also the hp display mod that you have right now is a little bad. i'll make a bottom-print based one with a bar and everything for you. tell me how you want it to look
something probably very similar to the Swollow's healthbar one, should display every time there's a change in health and for like 30 seconds after
it should do nothing except show health (no vignette effects)
don't use numbers
you can package it as an add-on or to be copy & pasted into a server.cs
i'm going to make some changes with the build and the gamemode and such to refine it a bit
bot_ability also gets a few updates and optimizing
thank damn that there's still 50 more rooms that i can use for cool -ideas- that you people bring