PROGRESS REPORT
Day 32(?)
i don't remember what progress day today is
i've been applying changes from notes that i made out of reception and things i noticed during the tests
price balancing, build tuneups, event fixings, etc
it's pretty much ready for public playing, except for how the rooms breaks sometimes due to crazy events
also steadily deciphering the many causes of room breaks, when certain doors or walls don't appear or disappear which throw it all out of control. it might have something to do with relays, and also height?
right now the build is at 500 64x cubes high. i lowered it to 300 64x cubes high. hopefully that can do something good???
TIMELINEtest tomorrow probably
once i figure out how to drastically reduce the number of room breaks, then hopefully i can perform a test open to
everyone. i have a few ideas.
and when all is said and done, i will release the current gamemode and it's assets.
the estimate is
5 daysthen i will work on the other 50 levels in private without progress updates, at a much slower pace than the nutso 12 days i made the first 50 levels in. although i'll probably still make posts when i get to 75 and 99.
the estimate is
25 days
OTHER NOTESaction music is still wanted
i only really need two: one for a regular room and one for a mini-boss room