Author Topic: [COMPLETE] The Pit of 100 Trials  (Read 64527 times)

maybe this'll be easier than the super paper mario pit of 100 trials
hopefully

maybe this'll be easier than the super paper mario pit of 100 trials
hopefully
ha ha........
not sure
but you get to fight alongside other players i suppose

http://forum.blockland.us/index.php?topic=86419.0 ?
the problem is the light doesnt 'stretch' far enough
but i think i might have an idea...

all ability ai bot holes except one are completed


TO-DO LIST
  • create bot hole system - probably release it if it works
can finally knock that off of the to-do list
« Last Edit: February 14, 2016, 09:28:17 AM by The Resonte! »

I kept glossing over this topic until I actually read the description of what it is.
Sounds fun.

PROGRESS REPORT
Day 19

can finally knock that off of the to-do list
yesssss
pretty much everything bot hole related is done, including a tiny pack of bots that i'll release when i make icon images
http://forum.blockland.us/index.php?topic=292925.msg8890283#msg8890283
and i have about 30 enemies created
now there is actually good lighting in the build so you can actually see things with shadows on, so that's nice

now the actual implementation of enemies are about to begin!
(so that dungeon rooms actually have enemies)


and after that... testing!


note: day 20: music brick screwery, more shop setup


TO-DO LIST
  • build 50 rooms and the lobby and stuff
  • figure out which weapon pack to use old school, quake-type, etc
  • create bot hole system - probably release it if it works
  • make tons of enemies using the bot holes
  • -
  • add the last of shop systems and preparations
  • add enemies for the already-completed 50 rooms
  • perhaps add music
  • start setting up so that testing can be done
  • play it 20 times to make sure it works
  • private testing
  • actually start public testing
  • -
  • construct the other 50 rooms after testing
  • finish


OTHER NOTES
I kept glossing over this topic until I actually read the description of what it is.
Sounds fun.
lets hope



time for music

music: good or bad? suggest some standard battle music
« Last Edit: February 15, 2016, 07:18:29 PM by The Resonte! »


PROGRESS REPORT
Day 21

the lobby!!!

finally, enemy implementation begins!
...1/50 rooms done.

now there's a beginning of a music system that can play music while you're fighting in a room
right now it has after school special
so music???

in other news all shops (save one) are completely implemented in every possible way possible
the deadline is tomorrow for shops: otherwise i'll do everything by hand

TO-DO LIST
  • build 50 rooms and the lobby and stuff
  • figure out which weapon pack to use old school, quake-type, etc
  • create bot hole system - probably release it if it works
  • make tons of enemies using the bot holes
  • add the last of shop systems and preparations
  • perhaps add music
  • -
  • add enemies for the already-completed 50 rooms
  • start setting up so that testing can be done
  • play it 20 times to make sure it works
  • private testing
  • actually start public testing
  • -
  • construct the other 50 rooms after testing
  • finish


OTHER NOTES
Darude - Sandstorm
no!!!

PROGRESS REPORT
Day 22

13/50 rooms now have bots implemented, although kinks have to be worked out

final shop is done for the most part


TO-DO LIST
  • build 50 rooms and the lobby and stuff
  • figure out which weapon pack to use old school, quake-type, etc
  • create bot hole system - probably release it if it works
  • make tons of enemies using the bot holes
  • add the last of shop systems and preparations
  • -
  • add enemies for the already-completed 50 rooms
  • perhaps add music
  • start setting up so that testing can be done
  • play it 20 times to make sure it works
  • private testing
  • actually start public testing
  • -
  • construct the other 50 rooms after testing
  • finish


OTHER NOTES
music system is made. suggest music! dungeon battle music!

PROGRESS REPORT
Day 23

30/50 rooms now have enemies

more kinks i have to iron out

shop system is complete

TOTAL GAMEMODE COMPLETION
48%



TO-DO LIST
  • build 50 rooms and the lobby and stuff
  • figure out which weapon pack to use old school, quake-type, etc
  • create bot hole system - probably release it if it works
  • make tons of enemies using the bot holes
  • add the last of shop systems and preparations
  • -
  • add enemies for the already-completed 50 rooms
  • perhaps add music
  • start setting up so that testing can be done
  • play it 20 times to make sure it works
  • private testing
  • actually start public testing
  • -
  • construct the other 50 rooms after testing
  • finish


OTHER NOTES
music system is made. suggest music! dungeon battle music!

i would like to beta test when you're ready for private testing

if you want to contact me: http://steamcommunity.com/id/reuleaux

i would like to beta test when you're ready for private testing

if you want to contact me: http://steamcommunity.com/id/reuleaux
it should be ready-ish in a few days



right now i have to quickly patch up an eventing error and figure out how private testing will work
« Last Edit: February 19, 2016, 03:56:24 PM by The Resonte! »

PROGRESS REPORT
Day 23

still 30/50 rooms have enemies

all kinks are gone, gamemode systems should work (almost) perfectly

all levels are having music set up

no npcs, damn


TO-DO LIST
  • build 50 rooms and the lobby and stuff
  • figure out which weapon pack to use old school, quake-type, etc
  • create bot hole system - probably release it if it works
  • make tons of enemies using the bot holes
  • add the last of shop systems and preparations
  • -
  • add enemies for the already-completed 50 rooms
  • perhaps add music
  • start setting up so that testing can be done
  • play it 20 times to make sure it works
  • private testing
  • actually start public testing
  • -
  • construct the other 50 rooms after testing
  • finish


OTHER NOTES

it's FINALLY time for private testing!

just make a post or a pm or something and i'll see if i can add you on a list
i'll try to arrange for a passworded server to get hosted which will play the 50 level testing version.

keep in mind though, this is not a giant fantasy rpg epic, it's just a fun little game where you buy weapons and kill baddies in rooms to try and reach the end.


CURRENT TESTERS LIST

Hodot
Akio
TheBlackParrot
Redconer
Element
rggbnnnnn
Visolator???
Quote
can i test this
« Last Edit: February 20, 2016, 11:57:12 AM by The Resonte! »