Poll

I gotta be honest, guys.  I am actually finding updating and constantly following this game to be a tremendous consumption of time and attention.  Frankly, I am seriously considering either dropping the project altogether or passing it off to anyone who I

Continue thread under new ownership.
5 (33.3%)
This thread has run its course.  Let it die.
3 (20%)
Other (explain in post)
5 (33.3%)
Abstain (Indifferent)
2 (13.3%)

Total Members Voted: 15

Author Topic: Nation Forge — Iron Desert [1863] — Beware the Ides of March  (Read 188379 times)

Uhh?
As far as I know there is no way to get sheep wool to undergo cold fusion with technology available in the 1820s. Swat may revise this decision, but I'm going to call this BS.
As far as I can tell, the goal of a game without defined rules is to go as far as you can until someone tells you to stop.
Imma keep going until word of God comes down to force me to back down.

Swat, do I have underground lakes and how do I access them?

As far as I can tell, the goal of a game without defined rules is to go as far as you can until someone tells you to stop.
Imma keep going until word of God comes down to force me to back down.
is this guy for real

As far as I can tell, the goal of a game without defined rules is to go as far as you can until someone tells you to stop.
Imma keep going until word of God comes down to force me to back down.
You know I'm a moderator, right?


Nami asks its neighbor, Vlast if they can help make a proper army with itself.

With the new year, Conservatia begins its expansions from its eastern border, pushing to gain control of the North Eastern coast, with a bit of effort to the south-east. These expansions are an attempt to try to see if they can break into the whaling market. As such, the Northern coast and its (probably a) gulf, are under Conservatian claims.

Some military experimentation for new roles for dogs of war are underway, using a handful of Bloodhounds, Conservatian Malinois', and a few mixes of the two to try to find the best method to find survivors of the battlefield, hiding and routing enemies, as well as scout out enemy supply lines and smuggling points.

I'm mostly just bored with this because there doesn't appear to be any goals or guidelines.
Like, what am I supposed to do besides make up dumb stuff?

Romek-Inen forces pushing into the country side begin to strategically cripple infrastructure and fortifications, making it impossible to mobilize from the regions they occupy, burn, and pass.

I'm mostly just bored with this because there doesn't appear to be any goals or guidelines.
Like, what am I supposed to do besides make up dumb stuff?

lebensraum

forget THIS WAS SUPPOSED TO BE AN EDIT JESUS CHRIST JUST DUMP ME OFF A BRIDGE

I'm mostly just bored with this because there doesn't appear to be any goals or guidelines.
Like, what am I supposed to do besides make up dumb stuff?
create your own goal for your nation.  be it scientific experimentation (which is what you're doing, but you're starting way too advanced way too early), becoming a prosperous trade nation, or conquering the world.  then you strive toward that goal.  This game is by no means a quick game to finish, it's very long and time consuming.  take a look at past nation RPs to see just how long they go on for.


Espovon
Power to the Pure


Nation Name: Combined Emirates of Espovon
Government Type: Constitutional monarchy
Economic:  Mixed
Head of State: Walter Rohm
Capitol City: Centurion
Major Cities: Natal, Bönnigheim, Heusenstamm, Pretoria  

Demonymn: Espov(s), Espovonian
Population:  4,886,400
Language(s):  Primary: German, Secondary: English
Religion(s):  Medium influence or Protestantism

Alliances:  n/a
Trade:  n/a

Military: Infantry specialization 200,000 TROOPS
                                                         
Land: Southern bit of land is close to the hill terrain of Afghanistan and the north is closer to South Africa.

will add more info soon

« Last Edit: February 05, 2016, 08:03:37 PM by Badger »

Nami settlers and farmers move out East, and so does the border defense.

The Federal Serisian Army mobilizes their reserves and militia in the coastal cities as a part of an emergency mobilization drill.

Fravath expands south west, covering move of the river.