Poll

I gotta be honest, guys.  I am actually finding updating and constantly following this game to be a tremendous consumption of time and attention.  Frankly, I am seriously considering either dropping the project altogether or passing it off to anyone who I

Continue thread under new ownership.
5 (33.3%)
This thread has run its course.  Let it die.
3 (20%)
Other (explain in post)
5 (33.3%)
Abstain (Indifferent)
2 (13.3%)

Total Members Voted: 15

Author Topic: Nation Forge — Iron Desert [1863] — Beware the Ides of March  (Read 189134 times)

Off-Topic: Will the OP every make another Nation Forge, except not 100% desert and maybe more plains, forest/mountains?
That's the plan.  It's a series.

Anyways I'll be busy for the evening.

I understand banning me from the game but consider this, I worked hard to establish the nation and although you do not owe it to me, seeing it as it could become open space, which means more for the playerbase to expand, all that would need to be done is clear it, since it's not a NPC state either


Or just change the name of the country and the city names, that would be fine as well.

https://www.youtube.com/watch?v=lITBGjNEp08&ab_channel=DavidFiset

Once you leave the game your nation is Swat's to do with. If you're leaving, then leave and stop posting or don't and stay. Either way, just choose something.

fien

With the relatively peaceful surrender, Nami is allowed to keep their government under these terms

Code: [Select]
- Relinquish control of military assets to the Federal Serisian military
- Nami's military will be retrained as a competent defense force
- Nami will automatically be inducted into any trade deals made by the Serisian government
- Nami will keep their democratically elected government for local affairs, trade deals have to be finalized by the Serisian government
- Serisian and allied military forces will be able to enter and leave the country freely

The Federal Serisian Army gets to work on retooling Nami's military into a respectable military force, while the Federal Serisian Frontier Rangers and the regular army station a combined 3,000 personnel to handle the natives.

expand north around the loch

I think Armakhla wants to start in that area

Avalonia: Research Everything So No One Else Can: The Electric Boogaloo 5: Super Power Edition

Angland finds it odd that it would allow a nation to immediately build an embassy. They hardly know these people! An Anglish noble offers to dine with these diplomats in order to learn more about them. They recognize, however, that their German is quite familiar. Fellow north Germans?

i also don't think they (sonodites) would sell christian artifacts. i struck a deal with their overlords and i think im exclusive, AMIRIGHTAMIRIGHT??

https://www.youtube.com/watch?v=lITBGjNEp08&ab_channel=DavidFiset

Once you leave the game your nation is Swat's to do with. If you're leaving, then leave and stop posting or don't and stay. Either way, just choose something.
You're not involved in this.

You're not involved in this.

I'm in the game now, so I am. I'm also no here to argue, so I'm ending the conversation here. Figured I'd give my two cents since you keep crying in the posts above.


You're not involved in this.
I got homework to do!!!

Neventii, it's been clearly established:


You're done here.  Please stop harassing the players that are still here.  I don't want to hear another word.  Your nation and its assets are completely and immediately dissolved.


I'll be speaking on behalf of swat one



I think Armakhla wants to start in that area
so he did, cancel my claim then




accepted



also as swat said, if the disputing powers don't sort out the land dispute the mods will have it done by midnight



Hey guys, how do I edit his map so I can show where I wish to expand?
just roughly mark it on the map

I got homework to do!!!

Neventii, it's been clearly established:


You're done here.  Please stop harassing the players that are still here.  I don't want to hear another word.  Your nation and its assets are completely and immediately dissolved.
You didn't remove my nation from the map, though. I also wasn't harrassing him.

Actually, forget you Swat and forget yoir game. You're a cunt. I'm out.
« Last Edit: February 04, 2016, 07:55:27 PM by Neventii »

Hearing that the nation of Conservatia is Islamic like the people of Xeichi, the Daimyo sends his three diplomats to their kingdom in hopes of an alliance or trade pact.

With the arrival of another Muslim nation to their south, (assuming they're accepted), an non-aggression pact and trade agreement is offered.

Armakhal gladly accepts the non-aggression pact as well as the trade agreement!

Hearing that the nation of Conservatia is Islamic like the people of Xeichi, the Daimyo sends his three diplomats to their kingdom in hopes of an alliance or trade pact.

Conservatia, although enthusiastic to raise relations with another Islamic people, is hesitant and must deny due to the sheer distance of the two nations. However, should circumstances make that distant shorter, or should a large and safe road to enable a trading network be established, they'll happily accept a trade pact.

You didn't remove my nation from the map, though. I also wasn't harrassing him.

Actually, forget you Swat and forget yoir game. You're a cunt. I'm out.

Live footage from Neventii's room: https://www.youtube.com/watch?v=qS7nqwGt4-I