Author Topic: Does more affordable college = more degrees = less value?  (Read 7742 times)

ok yeah because people at TT games totally work for free


Um, what? Where did you read that implied he is working for free?

If he works at TT games he is on the lower of the development team meaning he doesn't make royalties. He is most likely paid by the hour.

The big owners of TT games get all the royalties and a percentage of games sold, not their lowly development staff.


So if this kid were to quit he has no money to comfortably even retire off of because since he isn't the big shot at TT games he has no royalty money in his pocket to live off of.

I got my current job just because of my resume/previous job, that i was cheated into the position because i was native (it was setting up the early IT department at my tribe's casino)
Now i supervise 12 people in an IT department at another casino (im not affiliated with) just because of that reference.

I got my masters of science: IT, after that fact.
So really college didnt do a thing for me lol

Fun fact, i dropped out of hs my junior year. Never finished. Didnt even stop me from walking to the mn school of business for a degree lol.

I would rather make crappy games at my own pace with all the creative freedom I need that sell for 1 dollar than work at TT games making recycled crappy lego games on strict deadlines with no creative freedom.
Holy forget. There's so much wrong with this statement. Just, forget.

I showed my friend, and after we laughed he said; "Is he under the impression that AAA game development is some assembly line nightmare?" I can confirm for you Tony, it's not. Just because you're a complete megalomaniac who needs to lead his projects into the ground...

The thing about AAA Game Development is that most developers are in that industry to work on a team. They want to make cool stuff with cool people. Sure, you might sometimes be told "no" or "we can't do that", but that's because the studio will be focused on profit and reputation, and some ideas are either too expensive or not good enough to follow. Too many indie devs think they're going to change the world with their crappy ideas.

You're a loving handicapped cunt, and you can call my friend a "drone" all you want, but that doesn't change the fact that he's an awesome programmer who is doing work he loves for a team he likes and he's happy.

Tell me, Tony, why aren't you an indie game rockstar? Apparently it's so easy, because all you have to do is go and make a game for 6 years and release it on Steam Greenlight at $1. Go ahead and loving do it, I dare you. Please prove me wrong, and show me how being indie is better than being a "drone".

Useless braindead richardhead. Maybe you need to go back to Primary School.

If he works at TT games he is on the lower of the development team meaning he doesn't make royalties. He is most likely paid by the hour.

The big owners of TT games get all the royalties and a percentage of games sold, not their lowly development staff.

So if this kid were to quit he has no money to comfortably even retire off of because since he isn't the big shot at TT games he has no royalty money in his pocket to live off of.
Tony, you're so loving handicapped you're just spewing stuff all over the walls now.

That's not how business works, and that's especially not how AAA business works. If you think your sister is in $500,000 of debt because of college, then you clearly don't understand anything about business or economics.

It's not like he can quit TT games easily to start his own stuff.

He is a drone ant working for TT games, he doesn't make a percentage of games sold. He has no royalties and now he probably has enormous bills to pay with all the stuff he bought with his LEGO money, car, house, etc. He may even have student loans still need to pay off.

He's probably deadlocked at this point and can't afford to make his own games in his garage.



Also considering he is a drone ant he'd be the first to get laid off if the company ever needs to downsize.
yeah i think the same stuff can be said for most people that have jobs though

if you can be a forgetin CEO of your own game development company obviously that's pretty rad and you'd be making more money (if you're successful), it's just A Lot harder to accomplish. making a steady wage working for a company that's already successful is a lot safer

i think most people would prefer to work on their own if they could, it's just a really big risk in something as massive as the games industry.

When it comes down to budget cuts because the big wig executives at TT games aren't making enough of a profit your buddy is the first on the chopping block. So much for that team motto, right?

Do you know how often studios layoff their staff when their game is just days within release? It's how the big wigs make bigger profits.

When it comes down to budget cuts because the big wig executives at TT games aren't making enough of a profit your buddy is the first on the chopping block. So much for that team motto, right?

Do you know how often studios layoff their staff when their game is just days within release? It's how the big wigs make bigger profits.

That implies the employee's are getting a cut of the games sale, I highly doubt that happens. They would get paid a basic salary like everyone else

That implies the employee's are getting a cut of the games sale, I highly doubt that happens. They would get paid a basic salary like everyone else

The employees get paid by the hour. Which technically does cut a chunk of the game's sale. If you have 100 people on staff and they all make 20 dollars an hour and the game sells for 60 dollars a piece then 1 game sold pays only 3 people's wages of just an hour.

By laying off your staff you don't have people to pay anymore that will be cutting into your videogame profits.

The big development team get the total salary of the games sold and their salary lowers if they have to pay their lowly development staff.
« Last Edit: February 27, 2016, 04:04:20 PM by Lord Tony® »

Do you know how often studios layoff their staff when their game is just days within release? It's how the big wigs make bigger profits.
can I get some reputable sources on instances of this

this is the first I've heard of the conspiracy


The employees get paid by the hour. Which technically does cut a chunk of the game's sale. If you have 100 people on staff and they all make 20 dollars an hour and the game sells for 60 dollars a piece then 1 game sold pays only 3 people's wages of just an hour.

By laying off your staff you don't have people to pay anymore that will be cutting into your videogame profits.

Then they got the games pay before it even released.

can I get some reputable sources on instances of this

this is the first I've heard of the conspiracy

You seriously never heard of studios laying off their paid by the hour employees to gain bigger profits for themselves?

The employees get paid by the hour. Which technically does cut a chunk of the game's sale. If you have 100 people on staff and they all make 20 dollars an hour and the game sells for 60 dollars a piece then 1 game sold pays only 3 people's wages of just an hour.

By laying off your staff you don't have people to pay anymore that will be cutting into your videogame profits.

The big development team get the total salary of the games sold and their salary lowers if they have to pay their lowly development staff.
that's also assuming that they're only selling one game at a time. Which pretty much no big company does
I mean when was the last time you only saw one EA game on a shelf

More bullstuff from a person who wants to derail this into a "indie games iz rrrr supheirou!!!!" argument. I love that you use the term "big wigs". It means you're a crazy conspiracy-weary nutcase, and therefore I can from now on ignore your arguments as you clearly are so mentally challenged you're not capable of normal, rational thought. For your benefit though;

Business works by paying salaried employees at specific, frequent dates from the company's equity/debt. The CEO owns all the property and equity/debt in the company, but almost all CEOs will only take a salary and leave the rest of the assets in the company as an assurance for the future.

As per business law, if an employee is fired they are entitled to a LARGE severance package. Furthermore, royalties for a game aren't distributed amongst team-members; they're put into the equity of the company and stored until needed. You don't get a bonus for making a game; you get reassured there's enough money to keep the company going to sell the next game.

Literally nothing you said makes sense. That's not how business operates, you forget.