Author Topic: Blockland Save Archive  (Read 5616 times)

There are some similarity algorithms that could do that, I seriously doubt any of us would want to bother with the complexity and huge overhead that would have compared to the rest of the service.

would it be possible to write backend that checks for build similarity, e.g. a number of bricks share the same offset? using such a method one could just procedurally check if someone's reuploading a build already on the server by checkiing for 90-95% similarity or something.

as for ingame integration, a mod center like RTB would be neat. Comes with pictures and everything.

overall the safest bet is to just have a review staff which goes through submitted builds and limit uploads from x BLID to one a day. they would be able to take appropriate and up-to-date pictures and also confirm what addons/colorset are used in the build and fix accordingly.
A RTB style archive would be interesting but im not sure I completely understand what you mean by check for build similarity, do you mean like when someone uploads a build to the archive?

Overall the easiest way to do this would to make a site like swollow has for the RTB addons and have a review staff. But I also want to take in consideration about what Zeblote said about having it intergrated.
« Last Edit: May 03, 2016, 02:12:31 PM by clone534 »

Anyways, it would be much better to have a single service for builds/add-ons/anything. Why don't you combine this with blockland glass?

Anyways, it would be much better to have a single service for builds/add-ons/anything. Why don't you combine this with blockland glass?
That would be a good idea since I know they want to make blockland glass more open source. I will have to familiarize myself with the code for that and how it works.

People didn't use it because it wasn't integrated in the game. A new external site is just going to die like the last ones.
unfortunately this is true

unless it really catches on via like, having a general discussion thread about it and having it be super simple to use

although i doubt in-game integration by itself will work either, too much of a hassle to set up if it's just for the saves

i have mixed feelings about blockland glass
don't get dependent on it

unfortunately this is true

unless it really catches on via like, having a general discussion thread about it and having it be super simple to use

although i doubt in-game integration by itself will work either, too much of a hassle to set up if it's just for the saves

i have mixed feelings about blockland glass
don't get dependent on it
I think this is a good point when I looked at BL Glass' stats, it said none of the current servers are running it and only 2 players had it installed and were using it.

Those stats are only about Glass 2.0, which is in a very limited early beta. Those two users are me and my alt. We have about 300-350 users on our live version, which doesn't report back version data in the same way as the beta, so it's counted elsewhere.

Nexus has done most of the work on the builds section of Glass, but the backend is just as complete as the add-ons side, if not more. Everything left is mostly aesthetic and just front-ended. I do plan on eventually integrating it in-game, allowing you to download and upload builds from ingame, as well as send and share them.

The new Glass site is completely open source of github, you'll find a lot of the meat of the site in private/class/ if you want to take a look.

Edit: just checked, actually upward of 400 users.
« Last Edit: May 04, 2016, 12:00:55 PM by Scout31 »

The problem with uploading builds from IG is that you can't upload images within Torque effectively.

The problem with uploading builds from IG is that you can't upload images within Torque effectively.

All you need for that is a function that reads a file and sends it over an active tcp socket. That's 10, 20 lines maybe.

If the project isn't worth 10 minutes of badspot's time it's probably not worth the 100 hours it would take you to create the portal either.

All you need for that is a function that reads a file and sends it over an active tcp socket. That's 10, 20 lines maybe.

If the project isn't worth 10 minutes of badspot's time it's probably not worth the 100 hours it would take you to create the portal either.
Sorry, yes, I misspoke. What I meant was that an effective method is not available to modders.

The plan is to allow users to upload screenshots separately online,  but if not screenshot is available then it can be rendered separately and include that. It won't be picture perfect, but we'll at least have some sort of visualization.

You've been able to upload sound packs for about 2-3 weeks now.
Then where is the soundpack section on blocklandglass.com?

Those stats are only about Glass 2.0, which is in a very limited early beta. Those two users are me and my alt.
Ok thanks for that info.

So from what im understanding the builds section of BLG is basically done. If that is the case then maybe we can form a list of people who would like to have their builds uploaded/ saved to the archive. I unfortunately am not literate in any form of coding except for some very basic javascript so I wouldn't be able to help contribute to the coding part of things. But I could help find people/ builds to upload to the builds section or I could moderate things either way.

I also came up with a very bad Blockland Save Archive logo that I made, I uploaded a pic of that here And also here is the google doc which I made it in which is why it is so crappy compared to some others made out there.

unfortunately this is true

unless it really catches on via like, having a general discussion thread about it and having it be super simple to use

although i doubt in-game integration by itself will work either, too much of a hassle to set up if it's just for the saves

i have mixed feelings about blockland glass
don't get dependent on it
RTB wasn't integrated by default, but plenty of people used it.

The fact that RTB was never made default makes me feel that no community-oriented in-game platform will ever be considered... You just have to hope that enough people hear about it and start using it.

By "integrated" I don't mean "bundled with the game by default", that's nice but not really required.

What's important is that you can open the save gui and upload a build / download interesting ones with a few button clicks.
Having to tab out of the game and use a seperate website is a complete no-go.