Poll

What do you think?

Yeah, sure
1 (6.3%)
Nuh uh
6 (37.5%)
Aim better, then!
9 (56.3%)

Total Members Voted: 16

Author Topic: Aim Assist  (Read 4048 times)

Uh no, you'd have to make the targets moving, which would require rendering and raycasting turned on and off, not to mention when a target's knocked down
now u see why it's too much work to learn how to shoot

something like that with just events could easily fail aaaaa

or because you're badspot you could just script in some static shape or bot that you shoot at instead

oh stuff yea you could use bots

or because you're badspot you could just script in some static shape or bot that you shoot at instead
oh stuff yea you could use bots
a shoot-out in the tutorial mode

that's pretty cool actually

Alright, I've adjusted my sensitivity to .75 and it works out well. Also, I get that aim assist is probably (there is still a possibility!) not going to happen. So I'll work on my aim. You guys don't have to worry about me anymore, I'm fine with it.
« Last Edit: May 20, 2016, 07:11:13 PM by Ryan Crowlife »

Also, I get that aim assist is probably (not for sure) not going to happen.
-_-
After all that. You still say not for sure.

It's for sure, 100%* not going to happen in Blockland.
*Unless someone uses a DLL injection or something. But even then it's not like it'd ever get released to the general public.