Author Topic: do you ever look at your old posts  (Read 2218 times)

i just did and im actually crying and sweating from the cringe

lmao oh forget do any of you remember jacky. (majority of you wont because you registered 2012+) lol stufftttttttttttttt im so sorry guys
« Last Edit: June 09, 2016, 03:55:20 AM by Khaz »

Lmfao are you Jacky

ya

im regretting it allllllllllllll

no because I would literally die

never again

ya
im regretting it allllllllllllll

brother you had my ass catfished hardcore back in the day

brother you had my ass catfished hardcore back in the day


i honestly have no idea why or what led to the formation of jacky. im so perplexed by it all. i was 10 guys :(


oh my god that is glorious.

do not be ashamed

I honestly can't tell the difference between then and now. First post. :|

I appear to running on an ATI Raedon card (thought I was running on Intel graphics until I looked at the log), but I still don't have shaders working. I think I have located the problem, but am not able to fix, because when I lookd in the .glsl shader files, I can't locate anything having to do with my problem. Check out the log below (paying close attention to the bolded areas).

System & Processor Information:
  Mac OS X 10.7.4
  8.0 GB RAM
  3.06 GHz unknown Mac model (2 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland v21m build 1701
Module Directory: /Users/blahblahblah/Documents/Blockland
Profile Path: /Users/blahblahblah/Documents/Blockland
Total Ram: 8192 MB
OS: OSX 10.7.4 r199506

--------- Parsing Arguments ---------
argc = 3
argv[2] =
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1600x900x32@60Hz...
Created new window for GL [1600 x 900].
  port = 120870848
Successfully set up AGL windowed support [1600 x 900]
  doesn't need to ressurect
  saved prefs
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 4670 OpenGL Engine
  Version: 2.1 ATI-7.18.18
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  ATI_FSAA
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...

OpenAL Driver Init:
OpenAL
   Vendor: Any
   Version: OpenAL 1.2
   Renderer: Software
   Extensions:

And...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                NO
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - ARB_texture_rg?               YES
   - GLSL Language Version?        1.20
   o Shaders are                   INACTIVE

Skipping shader shadow initialization.
Destroying LAN Server
CDROP: 11402

Everything here says I should be able to run shaders, except for the fact that the 3D textures seems to be disabled. Any ideas?

yes sometimes
i was a lot edgier and a stereotypical autismo back then
im just glad i changed from that

OH MY GOD
IM loving BOOKMARKING THIS
« Last Edit: June 09, 2016, 03:47:42 AM by Becquerel »