yaim regretting it allllllllllllll
brother you had my ass catfished hardcore back in the day
I appear to running on an ATI Raedon card (thought I was running on Intel graphics until I looked at the log), but I still don't have shaders working. I think I have located the problem, but am not able to fix, because when I lookd in the .glsl shader files, I can't locate anything having to do with my problem. Check out the log below (paying close attention to the bolded areas).System & Processor Information: Mac OS X 10.7.4 8.0 GB RAM 3.06 GHz unknown Mac model (2 cores) x86 Architecture MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing SSE extensions Input Init:Video Init: Accelerated OpenGL display device detected.Blockland v21m build 1701Module Directory: /Users/blahblahblah/Documents/BlocklandProfile Path: /Users/blahblahblah/Documents/BlocklandTotal Ram: 8192 MBOS: OSX 10.7.4 r199506--------- Parsing Arguments ---------argc = 3argv[2] = Parsing command line arguments: --------- Loading Common ---------Loading compiled script base/main.cs.Loading compiled script base/client/defaults.cs.Loading compiled script base/server/defaults.cs.Executing config/client/prefs.cs.Executing config/server/prefs.cs.Executing config/server/ADD_ON_LIST.cs.Executing config/server/musicList.cs.--------- Loading MODS ------------------ Initializing Base ---------Loading compiled script base/client/init.cs.Loading compiled script base/server/init.cs.Loading compiled script base/client/canvas.cs.Loading compiled script base/client/audio.cs.--------- Initializing Base: Server ---------------------Loading compiled script base/server/mainServer.cs.Loading compiled script base/server/scripts/game.cs.--------- Initializing Base: Client ---------------------Loading compiled script base/client/message.cs.Loading compiled script base/client/mission.cs.Loading compiled script base/client/missionDownload.cs.Loading compiled script base/client/actionMap.cs.Activating the OpenGL display device...Activating the OpenGL display device...Cleaning up the display device...>> Attempting to change display settings to windowed 1600x900x32@60Hz...Created new window for GL [1600 x 900]. port = 120870848Successfully set up AGL windowed support [1600 x 900] doesn't need to ressurect saved prefsOpenGL driver information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4670 OpenGL Engine Version: 2.1 ATI-7.18.18OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control ATI_FSAA GL_ARB_vertex_buffer_object ARB_occlusion_queryOpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 Video::setDevice - activate call done Video::setDevice - resetting canvasResetting Canvas...OpenAL Driver Init:OpenAL Vendor: Any Version: OpenAL 1.2 Renderer: Software Extensions: And...Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? NO - EXT_framebuffer_object? YES - ARB_shadow? YES - ARB_texture_rg? YES - GLSL Language Version? 1.20 o Shaders are INACTIVESkipping shader shadow initialization.Destroying LAN ServerCDROP: 11402 Everything here says I should be able to run shaders, except for the fact that the 3D textures seems to be disabled. Any ideas?
hell no
end my life