Author Topic: ideas on how to gain more players  (Read 15806 times)

I find my lounge servers (where we do nothing but essentially talk and freebuild) have the highest user retention where I will legit have people on for 3+ hours whereas the gamemodes I create usually have a user retention of like 20 minutes max

I don't know if this says anything about the community itself or about my skills at making gamemodes

I can confirm that "blockland and chill" sort of servers tend to have a large ability to retain users. I've seen people on kenko's freebuild-with-a-twist servers keep going for hours on end.

I find my lounge servers (where we do nothing but essentially talk and freebuild) have the highest user retention where I will legit have people on for 3+ hours whereas the gamemodes I create usually have a user retention of like 20 minutes max

I don't know if this says anything about the community itself or about my skills at making gamemodes
I think ppl like games that involve interaction with other players, and lounging sort of does that. The best types of gamemodes imo are ones that balance player interaction (like talking) with individual gameplay.

Blockland chat plays finish a maze with a bot

more challenge servers.

they always fill up and hold a steady playercount
if anyone here is planning on making a challenge server

no mazes

ok so why don't we write these ideas on the whiteboard here






  • good and/or lounging servers so players can chill and do stuff
  • creative simple servers
  • challenge servers
  • showing off the sandboxiness of blockland
  • difficult to find add-ons and guides and tutorials

the most popular servers of the gmod are usually trouble in terrorist towns, darkrps or other rps, and deathruns. followed by
I made DarkRP in Blockland, probably got 85% done but I stopped because I can't see it going well on here with how many rules and how much of a complex gamemode it is. It would be really fun if people spent the time to learn how to play and teach others as it's Garry's Mods #1 gamemode most of the time.

I made DarkRP in Blockland, probably got 85% done but I stopped because I can't see it going well on here with how many rules and how much of a complex gamemode it is. It would be really fun if people spent the time to learn how to play and teach others as it's Garry's Mods #1 gamemode most of the time.
eh even then darkrp is kind of a boring gamemode unless you're part of a community there

our equivalent would probably be a cityrpg from what i heard

eh even then darkrp is kind of a boring gamemode unless you're part of a community there

our equivalent would probably be a cityrpg from what i heard
If you think it's like a CityRPG you haven't played it. It's like base raiders with jobs and a lot more to do. CityRPG is like a deathmatch where you have to wait around to get better guns by getting education levels.

I made DarkRP in Blockland, probably got 85% done but I stopped because I can't see it going well on here with how many rules and how much of a complex gamemode it is. It would be really fun if people spent the time to learn how to play and teach others as it's Garry's Mods #1 gamemode most of the time.

still working on my version.




i hope gytyyhgfffff's suburbia will provide rp screwery for us all

It's because servers focus too hard on one idea that gets repetitive and boring after a while. My Falling Tiles server can retain 40-60 players all the time because I aimed for having a lot of content to go along with the gamemode, which encourages players to stick around between rounds and when they get bored.
Not only that, but I believe having a strong social aspect to a server also assists in keeping players around. Too many servers are full of people that are too focused on the game and don't care to talk to others. Add a lounge or another area on your servers where players can just chill and talk. Maybe add a couple arcade games or something in the lounge too.

It's not just about the quality of the main gamemode. It's about overall completeness and content.

This post was mostly aimed at people who actually put effort into their servers though. There are plenty of just plain stuffty servers that drive players away as well.
« Last Edit: July 08, 2016, 12:40:01 PM by Ravencroft· »

Player retention could also be increased if the tutorial was more visible. There are plenty of players who join servers without knowing the basics. This might cause frustration, which turns off people from the game in the long run.

Player retention could also be increased if the tutorial was more visible. There are plenty of players who join servers without knowing the basics. This might cause frustration, which turns off people from the game in the long run.

I don't get it. Why did Badspot move the Tutorial away from the Main Menu?

still working on my version.

[img height=500 ]https://i.gyazo.com/455d00f873b85baef97365fc617b00a5.jpg[/img]


Chat commands make me bleed


Player retention could also be increased if the tutorial was more visible. There are plenty of players who join servers without knowing the basics. This might cause frustration, which turns off people from the game in the long run.
This definitely could be a factor, tons of people join servers and have no idea how to even start, even if the server attempts to give some rules they're still clueless.