Author Topic: No Man's Sky Official Megathread  (Read 126693 times)

Excuse me but he's right.

There is a complex story that you people aren't even looking for because the story isn't loving shoved down your throat.
He was being a weirdo because he jumped into our private conversation completely unsolicited, not because he made a poor argument in defense of the game.

Regardless, a game with a 'deep story' doesn't really make for a 'good game' unless there's some kind of mechanic that actually pushes the player to further the story. The objective of NMS as it currently exists is just to upgrade your vehicle over and over. The 'story' behind the game should have served as a long series of easter eggs, rather than the main point of the game.

not to mention, the 'deep story' doesn't seem deep at all lol. literally nothing special about it

Especially when their placement is just... Sentinels are everywhere and the other 3 races are just present based on picking a random number between 1 and 3 for each star. You'd think they'd have like, large areas of control if they didn't like each other.

im getting tired of the whole "procedural generation" technologies that devs love to go on about.
its only ever been used as filler for repetitive bland content. in no way should people still be getting excited over it.

Bisjac is exactly right. If you want to play a non-random and extremely fun exploration game, check out Sunless Sea.

Especially when their placement is just... Sentinels are everywhere and the other 3 races are just present based on picking a random number between 1 and 3 for each star. You'd think they'd have like, large areas of control if they didn't like each other.
Are they even faction if they control stars completely at random? They don't even have specified areas of space.

im getting tired of the whole "procedural generation" technologies that devs love to go on about.
its only ever been used as filler for repetitive bland content. in no way should people still be getting excited over it.
It's fine when generation is used to supplement the great gameplay a game has. Like dungeon generation and even the worlds in Terraria.
But when generation is like, the game. That's when it's stuff. "we've procedurally generated the worlds, the monsters, the weapons, everything!" So all you have is the same stuff with a few numbers adjusted.

angry joe described it pretty well

width of an ocean, depth of a puddle

im getting tired of the whole "procedural generation" technologies that devs love to go on about.
its only ever been used as filler for repetitive bland content. in no way should people still be getting excited over it.
i agree

im getting tired of the whole "procedural generation" technologies that devs love to go on about.
its only ever been used as filler for repetitive bland content. in no way should people still be getting excited over it.

When it comes down to it, a small but handcrafted world is miles better than a "procedurally generated experience"

Also if lord tony finds NMS's story deep, then by that, every bethesda rpg has the depth of the marina trench.

Also if lord tony finds NMS's story deep, then by that, every bethesda rpg has the depth of the marina trench.

The STALKER series has a deeper story than NMS lol

Another very good mod
http://www.nexusmods.com/nomanssky/mods/22/?

Removes rim-lighting which seems to allow for darker stuff


I wonder if I could get popular on youtube doing mod reviews even though I'm one of the 10 people who didn't stop playing the game because there's no space tits and russian soldiers

Double post because forget it

If you're not a fan of the rainbow space clouds, these two mods make the skybox darker and more realistic
http://nomansskymods.com/mods/deep-space/
http://nomansskymods.com/mods/immersive-space/

Immersive space preserves some color here and there, I think Deep Space removes it completely

Also if lord tony finds NMS's story deep, then by that, every bethesda rpg has the depth of the marina trench.

The fact that people are unkillable in bethesda RPGs shows how depth the world/story is.

The fact that people are unkillable in bethesda RPGs shows how depth the world/story is.

Not really, Michael Kirkbride is one of the greater lore writers out there. For somebody who's arguing that there's more under the surface of NMS, you obviously haven't been able to dig into TES' lore