Poll

Next multiplayer thread?

BLF First Response (Tackle various police missions like drug busts, hostage situations, etc)
9 (75%)
BLF Crime (Do missions like raiding enemy gangs, assassinating people, etc)
3 (25%)

Total Members Voted: 12

Author Topic: The Deal: Revisited [History Repeats Itself]  (Read 76465 times)

> EQUIP TWO PIECE SUIT AND HIGH CONCEALMENT WEAPONS

You don't have a two-piece suit or any weapons modified to be concealable.

> BUNNYHOP PAST THE GUARDS

You rush towards the guards while constantly jumping. Unsurprisingly, they shoot you in the kneecaps to cripple your jumping ability, and then they gun you down easily.

***You have died. GAME OVER.***
Wrong game, McClass. Reloading autosave...


> HIDE IN A NEARBY SHADOW

You hide in the shadows right next to the dead guard. Several guards step into the hallway, notice the naked corpse you left behind, and rush towards it, failing to notice you as they pass by.

> SHANK THE forgetERS

You sneak towards the guards and stab the nearest one in the back, causing him to let out a bloodcurdling scream. The other guards jump in fright and try to turn around in time, but your knife is faster. Half of the guards collapse to the floor before the survivors turn around in time.

The panicking guards start backpedalling and trying to take aim at you, but you stab another one in the gut. The guard lets out a wild, uncontrolled burst of gunfire from his submachine gun as he collapses to the ground, wounding two more guards. Another guard decides not to bother with aiming and starts spraying bullets in your general direction, but you slap the gun out of his hands and stab him square in the chest. The guard staggers backwards in pain while his two wounded comrades backpedal again and take aim. Seeing an opportunity, you grab the guard, use him as a human shield, and rush in to finish off the other two guards. Bullets rip through your meatshield and narrowly miss you by an inch as you keep charging. Once you get close enough, you toss the guard's body at the two guards, knocking them to the ground and stunning them. You slit the throats of the two guards while they lie on the floor, and then it is over. All the guards currently in the hallway are dead.

"Damn!" The salesman reacts. "Nevermind, then. I guess you do stand a chance. Against the regular guards. Everyone else in the prison must have heard the gunfire and screaming. I'll stay here and wait until it's safe to escape."


> LOOT BODIES

You find:

Several Fascist Disguises
Several Beretta Model 38s

Nothing new to loot that you don't have already. As you finish searching the bodies, alarms begin ringing throughout the prison. A voice on a loudspeaker starts screaming out in Italian, and more guards enter the hallway.


> DO THE CYCLE™  TO CAUSE ANOTHER PUKE FEST

You start doing the Cycle™  again, causing the guards to vomit in disgust. Again.

> CYCLE JITSU™  TIME

Realizing that the Cycle™ can be weaponized into a martial art, you start constantly doing the cycle while letting loose with a flurry of punches. The guards are too disgusted to fight back, giving you just enough time to beat them all to death effortlessly.

> RUSH TO THE END OF THE HALLWAY

You rush to the end of the hallway. This will be easy! Just keep doing Cycle-Jitsu™ and you'll rescue your grandfather in no time. And escape, too. You get to the door and try to open it, but it won't budge. A scanner pops out of the door, examines you, and then beeps out "ERROR: THIS DOOR ONLY OPENS FOR FELLOW FASCISTS OR THOSE DRESSED UP LIKE ONE."

> DRAG NEAREST DEAD GUARD TO DOOR AND OPEN IT

You drag the nearest dead guard to the door and try to open it. The scanner pops out again, examines the corpse, and beeps out "ERROR: THIS DOOR ONLY OPENS FOR FELLOW FASCISTS WHO ARE ALIVE, NOT DEAD. OR THOSE DRESSED UP LIKE ONE. THAT ARE ALIVE, AND NOT DEAD."

> PUT ON FASCIST DISGUISE AND OPEN DOOR

You put on the Fascist Disguise. The scanner pops out again, scans you, and lets the door open. You step out into another hallway, but this one has an intersection in the middle.

To the north is the Augmentation Room.
To the west is the Armory and Security Station.
To the east are the cells that you just came out of.
To the south is the Special Prisoner Storage Unit. Sounds like grandpa could be in there.


> _


Your inventory contains some string, a rubber ducky, a Beretta Model 38 submachine gun, a Bodeo Model 1889 revolver, cell keys, Two medkits, Anti-robot rounds, a switchblade, a C4 Explosive, a bucket full of ice-cold water, and a nightstick.

You are wearing a Fascist disguise, bowler hat, and a Rolex watch.

You are healthy.


>




To the ARMORY, then to go and save our grandpa


john what are you 0 infamy scrub
you're supposed to bhop past the guards not at them
moron

> BUNNYHOP TO ARMORY

Still in disguise as a Fascist, you start bunnyhopping across the hallway to the armory. You pass by a few guards, but they don't notice anything suspicious about you. The scene in the armory is quite chaotic. Several panicked guards are desperately arming themselves to the teeth and putting on the heaviest armor they can get from the nearby racks. The only guard that isn't panicking notices you just standing there. He points towards you.

"You there! Lock and load! We gotta kill John McClass before he escapes! As far as we know, he's still in the cells! The faster we arm ourselves, the faster we can get to him!"


> OBTAIN GEAR FROM ARMORY

The rest of the guards took most of the gear already, but a few goodies are still left:

Fascist Heavy Armor + Helmet
MG34 Machine Gun
Frag Grenades x3


> EQUIP HEAVY ARMOR

Done.

> RUN TO GRANDPA

You rush to the Special Prisoner Storage Unit and open it up. You discover a room with several cryogenic pods in them. You notice a heavily damaged pod with the occupant missing that says "McClass's Grandfather." The pod is surrounded by several dead guards. A quick examination of the bodies reveals that they were all beaten to death.

Seems like this is the work of your grandfather. He's had to beat up entire rooms full of armed and dangerous people before in his youth.


> EXIT THE SPSU

You walk back out into the hallway. As you do so, you see a large mob of guards rushing past you and into the cells, where they discover all the corpses, blood, and vomit left around... They investigate the area further, discover the salesman still in his cell, and start interrogating him.

"Where is John McClass?!" A guard screams as he begins beating the salesman senseless with a nightstick. "Answer me!"



To the north is the Augmentation Room.
To the west is the Armory and Security Station.
To the east are the cells that you just came out of.
To the south is the Special Prisoner Storage Unit. Grandpa ain't there.


> _


Your inventory contains some string, a rubber ducky, a Beretta Model 38 submachine gun, a Bodeo Model 1889 revolver, cell keys, Two medkits, Anti-robot rounds, a switchblade, a C4 Explosive, a bucket full of ice-cold water, a Fascist disguise, a MG34 machine gun, three frag grenades, and a nightstick.

You are wearing Fascist heavy armor + helmet, a bowler hat, and a Rolex watch.

You are healthy.


>




WHO... stuff... go after the trail of destruction and death.

kill yourself so their job is done.
a good courier helps their allies

> GO AFTER THE TRAIL OF DESTRUCTION AND DEATH

You follow your own trail of destruction and death that you made when you were in the cells, leading you into... The cells. For some reason, the only trail of destruction and death that your grandfather left was all the corpses in the SPSU. The rest of the destruction and death was caused by you.

The salesman continues getting beaten by the rest of the Fascists. They're going to beat the answers out of him eventually.


> KILL SELF

Self Delete isn't the answer! REALLY commit Self Delete? Y/N

> Y

You whip out your revolver. An overwhelming depression overtakes you, and you get the urge to point the gun at yourself. You pull the trigger and fire...

...Only for the bullet to bounce off of your heavily armored helmet, ricochet all over the room, and strike the salesman in his other kneecap. "AAAAAGH! I'LL TALK!" The salesman shrieks hysterically. "JOHN MCCLASS IS OUTSIDE HIS CELL! I SAW HIM DISGUISE AS ONE OF THE GUARDS! PLEASE DON'T HURT ME!"

"One of us, eh?" A nearby guard replies. "It's obviously one of the new guys. Hey, you!" The rest of the guards in the room turn their attention towards you. "We've never seen you before. Why weren't you at the meeting last night? When did you get here?"

Think fast, McClass.



To the north is the Augmentation Room.
To the west is the Armory and Security Station.
To the east are the cells.
To the south is the Special Prisoner Storage Unit. Grandpa ain't there.


> _


Your inventory contains some string, a rubber ducky, a Beretta Model 38 submachine gun, a Bodeo Model 1889 revolver, cell keys, Two medkits, Anti-robot rounds, a switchblade, a C4 Explosive, a bucket full of ice-cold water, a Fascist disguise, a MG34 machine gun, three frag grenades, and a nightstick.

You are wearing Fascist heavy armor + helmet, a bowler hat, and a Rolex watch.

You are healthy.


>





after the sniff hit the merchant and call him a loving liar

Pull a piece of toast out of your ass and throw it at the merchant

> SNIFF

You sniff loudly.

"That is not a valid answer." The guards reply.


> PULL TOAST OUT OF ASS

You retrieve some toast that was left down there for some reason. Oddly enough, you don't remember it being there before until literally right this second.

> THROW TOAST AT SALESMAN AND ACCUSE HIM OF LYING

You toss the toast at the salesman and accuse him of lying. The guards beat the salesman senseless one more time to confirm if he's telling the truth.

They determine that he is telling the truth after another round of interrogation.

"You know what? Just shoot the new guy and determine if it's John McClass later. I'm getting fed up with this bullstuff." The guards turn around and open fire on you, but their bullets harmlessly bounce off of your heavy armor. Well, almost harmlessly. You take minor damage from the bullets instead of major damage.





To the north is the Augmentation Room.
To the west is the Armory and Security Station.
To the east are the cells.
To the south is the Special Prisoner Storage Unit. Grandpa ain't there.


> _


Your inventory contains some string, a rubber ducky, a Beretta Model 38 submachine gun, a Bodeo Model 1889 revolver, cell keys, Two medkits, Anti-robot rounds, a switchblade, a C4 Explosive, a bucket full of ice-cold water, a Fascist disguise, a MG34 machine gun, three frag grenades, and a nightstick.

You are wearing Fascist heavy armor + helmet, a bowler hat, and a Rolex watch.

You are lightly wounded.


>



Go general grevious on their asses