Author Topic: The Elder Scrolls V: Skyrim Remastered  (Read 8167 times)

I'll have to wait a few months before playing again for all the mods to be ported over.

basically this


I can definitely see the improvement over the base game but it's still worse than having a good PC with a few of the top visual mods on the normal edition. Characters still seem to look bad even at max settings.
yeah tbh i'm not noticing too much a difference from how skyrim looked before with nice visual mods, maybe i'll notice more in dungeons and stuff

mods still are better then this update.

but this is good cuz unlocked memory and video memory limits.
so modding will work better, or can also have more mods at once.

o forget
turned out i was on like master difficulty and i was new to elder scrolls completely.


still started a new gamesave tho

Sounds like the script extender is still a fair while off
Quote
The truth is that this is somewhere in between Skyrim and Fallout 4. Parts of the engine have been updated to match Fallout 4 (graphics engine, 64-bit, etc.) Basically all of their games are the same core engine which gets improved/modified with each release. But where Fallout 4 used ActionScript 3 and an updated Papyrus scripting engine, Skyrim SE uses the old UI and Papyrus engine from Skyrim (to do otherwise would require rewriting all the scripts and the UI.)
 
In either case there is a lot of work to do for us. Even within a single game there are lots of things to update with each new build. Memory addresses and offsets change, functions can behave differently, classes can get data added or removed, classes and form types can appear or disappear.  Between games you don't even have the basics you can depend upon. With each new game we have to find all of the relevant and important bits and update our internal code to match the new realties.
 
The jump to the F4 64-bit engine was really big. We haven't really got real script extending working for F4SE yet (in part due to real life concerns). We are expecting there to be a similar big jump for the Special Edition. While in general we have a sense for the large subsystems are which ought to be closer to Skyrim and F4, until we look at the nitty gritty details we simply won't know.
 
Add to this the fact that Bethesda again released the game in a psuedo-debug mode with a big extra jump table in between all of the functions, and anything we do right this moment will have to be redone as soon as they release a fix. They know about this - but who knows when they will have an update. Next week? Next month?
 
We'll start investigating, but this is going to take some serious effort and time to get done. There is a ton of functionality in SKSE. We won't get it all implemented at once for the Special Edition. Expect early versions for the Special Edition to have a lot less functionality. And no ETA at all for when we'll have anything to show.
https://forums.nexusmods.com/index.php?/topic/4979480-skse/?p=43664745

im holding out for that before i play again. i dont wanna burn myself out on mediocre mods. by time all the good ones are updated i will have done 200 hours and not be up for more lol

eyy wanna enjoy it more ok cool then go download my shader that I just uploaded
http://www.nexusmods.com/skyrimspecialedition/mods/2184/?

btw if SSE looks really white-washed for anyone then this'll solve that jazz.


im holding out for that before i play again. i dont wanna burn myself out on mediocre mods. by time all the good ones are updated i will have done 200 hours and not be up for more lol
lol I'm already 9 hours in boi, I would wait for more mods to come in but already a lot of good ones have been updated.


eyy wanna enjoy it more ok cool then go download my shader that I just uploaded
http://www.nexusmods.com/skyrimspecialedition/mods/2184/?

those screenshots looked pretty
it doesn't impact fps at all does it?

those screenshots looked pretty
it doesn't impact fps at all does it?
for me nope, it shouldn't really considering there's literally like 3 affects being applied so you should be good.

o forget
turned out i was on like master difficulty and i was new to elder scrolls completely.
By the way, you may want to consider planning how you level up.
It's possible to spend a long time training your non-combat skills (speech, alchemy, smithing, etc..) which will jump your character level up.
However the enemies you encounter (particularly draugr, dragons and vampires) will start to match your new level and have combat skills for that level.
Meanwhile you might have 0-10 armour/1-handed/destruction skill and be useless in a fight and your 40-50 pickpocket skill won't help you out much.

So just be mindful to level up your combat skills too. OR you can focus on combat avoidance (Sneak for sneaking, or Illusion for pacifying/fearing/frenzying enemies).

If you hadn't said your difficulty was too high then this is what I would have assumed was your problem. It's a really easy trap to fall into, and it can make your early/mid-game really tricky, even on low difficulty.

i like perk overhaul mods that let me have like double perks every level.
but then you have to counter the cheat by upping the difficulty, having unlocked levels, added perk types. stronger enemies or whatever as well.

its more so i can have combat + non combat at the same time during entire game.
« Last Edit: November 02, 2016, 06:52:37 PM by Bisjac »

the only game-changing mod ive ever downloaded for skyrim was Left-Handed rings
the rest were graphics mods :(