Falling damage, big problem.
Why? You now have climbing abilities which are tied into stamina, and you unlock the paraglider. The whole point is to prevent you leaping off the massive cliffs and mountains and skipping half the adventure.
Weapon degradation, biggest problem.
There are weapons everywhere. I'm still in the tutorial area and I'm finding swords all over the place. The point is to make sure you're constantly swapping out weapons and trying new tactics.
All Ive found weapon degradation to do is limit how long I can attack something. Ive already come to my first boss encounter that I cant really beat because Ill break all my weapons on him to do maybe a fourth of it's health.
Then don't fight him yet. The Stone boss dude is intended for higher level players with better equipment, in the same way that Ganon is. If you really want to defeat him early level, that's your own problem and you're just going to end up frustrating yourself.
but I'm super sad and feel super limited when my melee weapon is as effective as a bar of compacted granola.
The game is intentionally harder so that you'll go out and explore more so that you can learn to overcome your enemies (and find the best equipment to do so).
This is demonstrated by how you need to find a way to survive the freezing cold mountain, as it takes several minutes to reach the furthest shrine, and simply eating cooked apples is far too inefficient.
It's tedious and ensures I need carry 10 clubs around at any time. Something I would call padding.
Really? I've yet to fight a single encounter in which I needed more than one weapon. The Bokoblins (the enemies you're supposed to be fighting) only take a few hits each (instant kill with a bow headshot).