Author Topic: Nintendo Switch Presentation - January 12th  (Read 184504 times)

who else here is gettin' fast RMX

Just played Breath of the Wild.

Falling damage, big problem.
Weapon degradation, biggest problem.

So far, so ehhhhhhh....

I'm not getting any sleep tonight.
Just played Breath of the Wild.

Falling damage, big problem.
just dont suck (UNLESS your talking about how sometimes it doesn't deal damage when you land on a slope which i can understand)
Weapon degradation, biggest problem.
wrong, its for balancing. someone else should probably explain this because im not in the mood for typing a huge wall of text atm
The only current complaint I have with the game is the framerate, and the cooking animation. Until I play it (in like 12 hours) I can't really say much.
« Last Edit: March 03, 2017, 03:48:35 AM by crazies alt »

All Ive found weapon degradation to do is limit how long I can attack something. Ive already come to my first boss encounter that I cant really beat because Ill break all my weapons on him to do maybe a fourth of it's health.
Sure, I can come back later maybe with better weapons or maybe even once I figure out a way to actually fix my weapons, but I'm super sad and feel super limited when my melee weapon is as effective as a bar of compacted granola.

I'm not sure if you can craft weapons yet, or even fix them. But until that part of the game is "unlocked", combat is not fun or rewarding.
It's tedious and ensures I need carry 10 clubs around at any time. Something I would call padding.


Falling damage isn't too much of a real issue. But the buttered up cliff sides have sucked me off the edges more than once already.
My thumbs are too big/bend in the wrong way for the joycons. The right control stick being that close to the buttons ensures that I hit it every time I go for the B button.
Looks like I gotta shell out 70 extra bucks for the pro controller once they get back in stock.
« Last Edit: March 03, 2017, 03:36:18 AM by Mr.Noßody »

But you dont need to rely on clubs. There are so many weapons to get, as long as you have a shield and a basic weapon, you can tackle a tougher enemy camp and take their stronger weapons. Shields block nearly every everything.


Falling damage, big problem.
Why? You now have climbing abilities which are tied into stamina, and you unlock the paraglider. The whole point is to prevent you leaping off the massive cliffs and mountains and skipping half the adventure.

Weapon degradation, biggest problem.
There are weapons everywhere. I'm still in the tutorial area and I'm finding swords all over the place. The point is to make sure you're constantly swapping out weapons and trying new tactics.

All Ive found weapon degradation to do is limit how long I can attack something. Ive already come to my first boss encounter that I cant really beat because Ill break all my weapons on him to do maybe a fourth of it's health.
Then don't fight him yet. The Stone boss dude is intended for higher level players with better equipment, in the same way that Ganon is. If you really want to defeat him early level, that's your own problem and you're just going to end up frustrating yourself.

but I'm super sad and feel super limited when my melee weapon is as effective as a bar of compacted granola.
The game is intentionally harder so that you'll go out and explore more so that you can learn to overcome your enemies (and find the best equipment to do so).

This is demonstrated by how you need to find a way to survive the freezing cold mountain, as it takes several minutes to reach the furthest shrine, and simply eating cooked apples is far too inefficient.

It's tedious and ensures I need carry 10 clubs around at any time. Something I would call padding.
Really? I've yet to fight a single encounter in which I needed more than one weapon. The Bokoblins (the enemies you're supposed to be fighting) only take a few hits each (instant kill with a bow headshot).
« Last Edit: March 03, 2017, 04:18:26 AM by McJob »

Does the game have a difficulty setting? How hard is it?

Does the game have a difficulty setting?
No.

How hard is it?
I'm not really a good measure of difficulty but; enemies are def buffed compared to previous instalments, weapons degrade and eventually break from continued use, Link will take damage every interval if he remains too long in an area that's too hot or cold, the tutorial zone contains a giant forget off Stone Golum that is a total prick, (AFAIK) Link dies if he runs out of stamina while swimming and there's certain places (like mud pools and really cold waters) that instantly kill him and so on, so forth.

That's not to say it isn't fun. This is one of the best games I've ever played. You just have to learn a lot to survive out in the wild.

a LOT of things 1shot you at 3 hearts, and even then when your at max health, taking a single hit from a stronger common enemy can be crippling. ESPECIALLY if they knock you off a cliff (or even a hill), because youll take damage for ragdolling around AND falldamage
« Last Edit: March 03, 2017, 05:40:13 AM by crazies alt »

i have no clue when im going to be able to get this evil console but hopefully when they restock them

Luckily, we got the console without issue.

Typically I don't like weapon degradation in games but thematically you can definitely see what they're trying to convey with this incarnation - this particular Link is an impromptu adventurer who'll use anything he can to survive. It didn't work when shields could break in Skyward Sword because I feel like that particular Link didn't quite embody a survivalist.

Game said we'll be getting our Switches tomorrow

They better not be lying or I'll be so pissed.

Why are people buying the nintendo switch bullstuff?

They came out with a Wii-U and claimed it as a next gen console.

It pissed off developers because it was an inferior product with last gen capabilities.

Now they are making a whole new console? Come on.