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NEW THREAD HERE: https://forum.blockland.us/index.php?topic=314260.0

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Total Members Voted: 114

Author Topic: Renderman Mod | Events and Interactivity (5/31)  (Read 26865 times)

Are you going to buff his health too? I think that would be a good addition

Yep, Render's health will be buffed in the next update.

Speaking of updates, here's a little preview:
« Last Edit: April 24, 2017, 11:16:39 AM by LakeYS »

...Multiple minigames?

Slayer compatibility?

What?

This is amazing keep it up! 10.89/11

« Last Edit: August 12, 2017, 09:36:56 AM by Superfun909 »

Could it be possible to add an option to make Render faster or slower?

Late to ask, but better late than never: Does the mod have events to set renderman difficulty/spawnrate/speed/aggressiveness?

I have a very good idea what to do with those. Trust me.

No events yet, however this is a planned feature.
Events are planned to work for mini-games, like "onActivate -> minigame -> setRenderSpawnRate [high]"



Slayer update is out! Here's the changelog:
Quote
  • Added Slayer compatibility! You can now configure Render to work differently in a mini-game.
  • Updated Render's max health to be more balanced. Max health is now different between normal and tag mode.
  • Fixed glitches when running the mod in certain static maps. (Particularly the new kitchen port)



Server is online if anyone wants to test out the new update, join "Lake's Render Update Testing".
« Last Edit: May 02, 2017, 04:44:04 AM by LakeYS »

Bump for preview.
The next update will focus on events and interactive elements.

Preview (click for video):
« Last Edit: May 24, 2017, 03:06:59 PM by LakeYS »

Need a way for the renderman to distort your vision beyond static.

maybe shake the screen a bit when he's near but not within sight.

It's definitely on the to-do list. I plan to do a complete visual effects overhaul, and this will be addressed then.

Explosions that cause only camera shake. It's been done before.

can you make bots target renderman

Update 1.4 - Events and Interactivity

Events!
You can now configure Render's behavior using events! To use them, you need to create a minigame. They only work if you are the mini-game owner.

  • MiniGame -> setRenderInvincibility
  • MiniGame -> setRenderMode
  • MiniGame -> setRenderSpawnRate

The Detector Brick

Detector bricks are back! These work differently than they did in Support_Rendermen.

These are special bricks that trigger onRelay when Render is nearby. You can use these to make automated alarm systems and other things.

Check out this preview for an example of what you can do with the new detector bricks!
Preview (click for video):



(Download Save)

Other Changes
  • Added Haunt Mode, a mode where Render does not attack at all.
  • Fixed sound effects not playing in tag mode.
  • Fixed screen flickering when Render attacks an invincible player.
  • Shrines are now much less likely to cause performance issues when spammed. (Also applies to the new detector bricks)
  • Added Slayer pref: Points for killing Render

Update now available on Blockland Glass.
« Last Edit: May 31, 2017, 09:47:59 PM by LakeYS »

can you do something like

onactive > self > changelevel > renderman level  or  onactive > self > changemode > cool mode thing
« Last Edit: June 01, 2017, 02:47:13 PM by Potatoh »