Ryde enters, and looks in the former living room to search about.
Lucky you, the door is unlocked. The living room is dark, but you can make out the shapes of lopsided and broken furniture. The ceiling is cracked and pealing in places. The carpet is obviously stained. You smell the stink of mold and a foul burned odor. It doesn't smell like any drugs Ryde is familiar with, and in fact it does not seem like any smoked drug.
Otherwise, the living room has an open view of a dining area in the back. There are chairs that stand alone, without at table.
Ryde PER 33
Ryde is not trained in Awareness, -20
Difficulty adjustment, +10
Test taken at 23
Roll: 13
Test Passed
The smell seems to be coming from a door underneath the stairwell in the living room.
Daniel enters after Ryde, electing to head upstairs. He keeps his hand on his pistol, which is tucked in his waistband behind his back. The entire walk up, he remains wary of his surroundings. Should it be dark upstairs, he would likely use a phone flashlight or similar to light the way.
Daniel moves his way upstairs, using his phone flashlight to navigate. The walls are dirty, the carpet is stained, the house stinks of mold. There are holes in the wall, and doors that don't seem to fit their frames. You come to a small foyer. There are several doors, and a staircase that heads up another floor.
Immediately catching your attention is a medium sized polymer crate sitting on the floor in a parlor, it is a bit larger than a shoe box.