have a decent fps
Okay, i'm here to clear up these stupid nuances that people seem to have about unity.
-Well done, an optimized unity game can run on almost anything.
-Most Unity games are asset flips since it's such an easy and free engine to learn. That doesn't mean everything made on it has to be like that.
-Games that are made properly in unity, like Thomas Was Alone, Organ Trail: Director's Cut, Gone Home, Rust (Somewhat), and Universe Sandbox 2, will turn out how they are supposed to. It will be obvious to tell if GSF is asset flipping and using a visual editor or something because there is a certain level of visual effort you can see in these games. Imagine playing Universe Sandbox 2, but all the default planets are randomly generated default planets. That would ruin it somewhat, right? It would be lazy.