Don't know if this was mentioned yet, but separate/sister grid systems and some sort of distance curvature would really shine through.
Separate building grids is certainly possible and shouldn't be overly hard to add. Distance curvature would be interesting, maybe one of the maps could feature that.
if you ever do a patreon instead of this, please do not lock game builds away from non-patrons
that stuff loving annoys me
They restrict builds to only their patreons? I won't do that; I may restrict development builds only to those who are dedicated to testing and helping improve the game, but not based on those who fund me or anything like that. Later on in development, I may end up pursuing a Patreon page or crowd-funding.
Alright, before I start on character concepts, I need some feedback on how they should be done.
- What proportions should they have? (Cute or more serious?)
- Should they have floating body parts?
- Should they be close to how Blockheads look like?
- Should they be blocky or more Lego-like?
- Should they have joints? If so, where?
- How detailed should they be?
I just need these questions answered so that I head in the right direction. However, I can still do a few concepts before these are answered just so that I have some progress.
I will ask more questions in the future for other design decisions.
EDIT: I made some concepts.
Pretty cool =) I'm thinking they could be close to the Blockland minifig model, yet at the same time have their own identity somehow. The style I'm going for (so far) is like a cross between a Blockland avatar and a toy (with exaggerated joints - similar to how the main characters look in the Kingdom Hearts 3 trailer, when they became toys). They can still have a cute aesthetic to them, be flat-shaded and they don't need to be overly detailed. As a reference, Filipe's model is very close what what I have in mind:
Update: A new video has been uploaded! This video covers recent progress made in development, such as with different building modes and movement, brick painting, individual brick component coloring, recoloring planted bricks and conversion of brick-builds into physics objects you can interact with:
I'll also work on updating the O.P. with everyone's suggestions, reorganizing features planned to be included, and add new screenshots.